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<h1>Cassette Beasts Facts</h1>
<p>A collection of facts and trivia about Cassette Beasts.</p>
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<nav class="toc" aria-labelledby="toc-heading"><ol><li><a href="#where-to-find-cassette-beasts-facts-and-trivia">Where to Find Cassette Beasts Facts and Trivia</a></li>
<li><a href="#development-history">Development History</a></li>
<li><a href="#accolades">Accolades</a></li>
<li><a href="#design-philosophy">Design Philosophy</a></li>
<li><a href="#influences-and-inspirations">Influences and Inspirations</a></li>
<li><a href="#developer-notes">Developer Notes</a><ol><li><a href="#partner-character-dialogue-styles">Partner Character Dialogue Styles</a><ol><li><a href="#kayleigh">Kayleigh</a></li>
<li><a href="#meredith">Meredith</a></li>
<li><a href="#eugene">Eugene</a></li>
<li><a href="#felix">Felix</a></li>
<li><a href="#viola">Viola</a></li></ol></li></ol></li>
<li><a href="#the-developers">The Developers</a></li>
<li><a href="#frequently-asked-topics">Frequently Asked Topics</a><ol><li><a href="#cassette-beasts-not-available-on-playstation">Cassette Beasts not available on PlayStation</a></li>
<li><a href="#possibility-of-adding-new-partners">Possibility of adding new partners</a></li>
<li><a href="#sunnys-lack-of-screen-time-and-content">Sunny's lack of screen time and content</a></li></ol></li>
<li><a href="#footnotes">Footnotes</a></li></ol></nav>
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<h2 id="where-to-find-cassette-beasts-facts-and-trivia">Where to Find <cite>Cassette Beasts</cite> Facts and Trivia</h2>
<a class="heading-anchor" href="#where-to-find-cassette-beasts-facts-and-trivia" aria-labelledby="where-to-find-cassette-beasts-facts-and-trivia"><span hidden>#</span></a></div>
<p>You can find facts and trivia about the game from:</p>
<ul>
<li><a href="https://store.steampowered.com/app/2259040/Cassette_Beasts_The_Art_Book/">Cassette Beasts: The Art Book</a></li>
<li>Trivia sections on the <a href="https://wiki.cassettebeasts.com/wiki/Main_Page">official Cassette Beasts wiki</a> articles.</li>
<li>Bytten Studio's Q&amp;A and Ask Me Anything (AMA) sessions:
<ul>
<li><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">Cassette Beasts Blog #13 - You asked, we answered!</a> (28 February 2023)</li>
<li><a href="https://www.reddit.com/r/JRPG/comments/12kobbo/were_bytten_studio_the_developers_of_cassette/">Reddit AMA on r/JRPG</a> on 13 April 2023</li>
<li><a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/">Reddit AMA on r/NintendoSwitch</a> on 1 July 2023</li>
<li><a href="https://www.reddit.com/r/JRPG/comments/1bniroh/we_are_bytten_studio_developers_of_the/">Reddit AMA on r/JRPG</a> on 25 March 2024</li>
</ul>
</li>
</ul>
<p><a href="https://wiki.cassettebeasts.com/wiki/List_of_Interviews">Here is a list of interviews</a> that staff who worked on Cassette Beasts participated in and discussed <cite>Cassette Beasts</cite>.</p>
<div class="heading-wrapper h2">
<h2 id="development-history">Development History</h2>
<a class="heading-anchor" href="#development-history" aria-labelledby="development-history"><span hidden>#</span></a></div>
<dl>
<dt>Late 2019</dt>
<dd>Development of Cassette Beasts began<sup class="footnote-ref"><a href="#fn1" id="fnref1">[<span class="visually-hidden">Footnote #</span>1]</a></sup>.</dd>
<dt>11 May 2020</dt>
<dd><a href="https://www.youtube.com/watch?v=H-bD1Pf3xGY">Reveal trailer</a> released.</dd>
<dt>19 October 2021</dt>
<dd>Bytten Studio's partnership with publisher Raw Fury was <a href="https://twitter.com/ByttenStudio/status/1450449939729879053">officially announced</a>, with an <a href="https://www.youtube.com/watch?v=C0zv4r-DTPg">announcement trailer</a>.</dd>
<dt>29 March 2023</dt>
<dd>Main voice cast <a href="https://twitter.com/ByttenStudio/status/1641106350376665091">announced</a>.</dd>
<dt>26 April 2023</dt>
<dd>Cassette Beasts released on PC and Xbox PC Game Pass with a <a href="https://www.youtube.com/watch?v=_OLST_Fw5Ms">PC release trailer</a>, which also confirmed the release date of Xbox Series X/S, Xbox One, and Nintendo Switch versions to be 25 May 2023.</dd>
<dt>27 April 2023</dt>
<dd><a href="https://store.steampowered.com/news/app/1321440/view/3727334659005649764">Hotfix 1.1.2</a> live.</dd>
<dt>10 May 2023</dt>
<dd><a href="https://store.steampowered.com/news/app/1321440/view/3727335925783976124">Hotfix 1.1.3</a> live.</dd>
<dt>25 May 2023</dt>
<dd>Cassette Beasts released on Xbox Series X|S, Xbox One, Gamepass and Nintendo Switch, with a <a href="https://www.youtube.com/watch?v=YDSiPEtAW-0">console release trailer</a>.</dd>
<dt>28 June 2023</dt>
<dd><a href="https://store.steampowered.com/news/app/1321440/view/3660912271237996230">Update 1.2 “Catacombs”</a> live. Online multiplayer mode and &quot;Pier of the Unknown&quot; DLC expansion <a href="https://www.cassettebeasts.com/2023/06/28/update-1-2-the-cassette-beasts-showcase/">announced</a>.</dd>
<dt>12 September 2023</dt>
<dd>&quot;Pier of of the Unknown&quot; DLC <a href="https://store.steampowered.com/news/app/1321440/view/3694695704131814032">confirmed</a> to be released on 4 October 2023 with a <a href="https://www.youtube.com/watch?v=gq7NeWB1Vzc">new trailer</a>.</dd>
<dt>3 October 2023</dt>
<dd><a href="https://store.steampowered.com/news/app/1321440/view/3754370207781487387">Update 1.5</a> live.</dd>
<dt>4 October 2023</dt>
<dd>&quot;Pier of of the Unknown&quot; DLC <a href="https://www.cassettebeasts.com/2023/10/06/pier-of-the-unknown-dlc-out-now/">released</a>, with a <a href="https://www.youtube.com/watch?v=eJUgQ36sqLI">new trailer</a>.</dd>
<dt>11 December 2023</dt>
<dd><a href="https://www.youtube.com/watch?v=5Fw7ElAoyhM">Multiplayer future showcase</a> released, with announcement of its planned release in Q1 2024 and <a href="https://store.steampowered.com/news/app/1321440/view/3906373040050998621">updates</a> about its features.</dd>
<dt>25 March 2024</dt>
<dd>Multiplayer beta <a href="https://store.steampowered.com/news/app/1321440/view/4140569729629599030">available on Steam</a>. Multiplayer update confirmed to be released on 20 May 2024 with an <a href="https://www.youtube.com/watch?v=q7ZYhxdwMt8">announcement trailer</a>. Android and iOS versions <a href="https://www.youtube.com/watch?v=jN_IYdwoL_A&amp;t=135s">announced</a> to be released in 2024.</dd>
<dt>22 April 2024</dt>
<dd>Android and iOS versions <a href="https://twitter.com/ByttenStudio/status/1782442549552017482">announced</a> to be released on 4 June 2024 with a <a href="https://www.youtube.com/watch?v=hqcDR6-sRVw">trailer</a>.</dd>
<dt>20 May 2024</dt>
<dd>Multiplayer update and version update 1.6.0 <a href="https://www.cassettebeasts.com/2024/05/20/multiplayer-update-out-now/">live on all platforms</a>, with a <a href="https://www.youtube.com/watch?v=B-iBugwjaKI">launch trailer</a>.</dd>
<dt>31 May 2024</dt>
<dd>Physical edition for Nintendo Switch <a href="https://x.com/SuperRareGames/status/1796557336791621994">announced</a>.</dd>
<dt>1 June 2024</dt>
<dd>Release of the mobile versions <a href="https://x.com/ByttenStudio/status/1796923998409719953">announced to be delayed</a> until later in Summer 2024.</dd>
<dt>6 June 2024</dt>
<dd>Physical edition for Nintendo Switch <a href="https://x.com/ByttenStudio/status/1798762960485273614">released</a> and available for pre-orders on <a href="https://superraregames.com/collections/srg-113-cassette-beasts">Super Rare Games</a>.</dd>
<dt>26 June 2024</dt>
<dd>Version update 1.6.2 <a href="https://store.steampowered.com/news/app/1321440/view/4182236270516996189">live on all platforms</a>.</dd>
</dl>
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<h2 id="accolades">Accolades</h2>
<a class="heading-anchor" href="#accolades" aria-labelledby="accolades"><span hidden>#</span></a></div>
<p><cite>Cassette Beasts</cite> was <a href="https://twitter.com/ByttenStudio/status/1765742782700782040">nominated for The British Game</a> at the 20th British Academy (BAFTA) Games Awards.</p>
<p>Bytten Studio was <a href="https://x.com/ByttenStudio/status/1791085233216823769">nominated for &quot;Best Small Studio&quot;</a> at the Develop:Star Awards 2024.</p>
<div class="heading-wrapper h2">
<h2 id="design-philosophy">Design Philosophy</h2>
<a class="heading-anchor" href="#design-philosophy" aria-labelledby="design-philosophy"><span hidden>#</span></a></div>
<p>On 12 October 2023, Bytten Studio wrote a Steam blog post <a href="https://store.steampowered.com/news/app/1321440/view/6349565145235433772">&quot;Cassette Beasts - Design &amp; Expectations&quot;</a> about their design philosophy of <cite>Cassette Beasts</cite> to celebrate the game reaching 350,000+ players.</p>
<p><cite>Cassette Beasts</cite> very consciously opens with exploration and combat within the first minute of the game and leaves the lore for later, because Bytten Studio believes in giving players the game first and selling the players on the story later.<sup class="footnote-ref"><a href="#fn2" id="fnref2">[<span class="visually-hidden">Footnote #</span>2]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="influences-and-inspirations">Influences and Inspirations</h2>
<a class="heading-anchor" href="#influences-and-inspirations" aria-labelledby="influences-and-inspirations"><span hidden>#</span></a></div>
<p>The YouTube channel Lockstin &amp; Gnoggin has a video that explains the names and designs of the monsters and Archangels: <a href="https://www.youtube.com/watch?v=GlKQzL6gpxc">EVERY Cassette Beast EXPLAINED! 🖭</a>. The video was <a href="/assets/shrines/cassettebeasts/socmed/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.avif">retweeted</a> by Bytten Studio.</p>
<p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes.<sup class="footnote-ref"><a href="#fn1" id="fnref1:1">[<span class="visually-hidden">Footnote #</span>1:1]</a></sup></p>
<p>Another oddball source of inspiration for Tom the story <a href="https://thebeatlesneverbrokeup.com/story/">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.<sup class="footnote-ref"><a href="#fn1" id="fnref1:2">[<span class="visually-hidden">Footnote #</span>1:2]</a></sup></p>
<p>The presentation of Archangels is inspired a little by the Witches in <cite>Puella Magi Madoka Magica</cite>.<sup class="footnote-ref"><a href="#fn1" id="fnref1:3">[<span class="visually-hidden">Footnote #</span>1:3]</a></sup></p>
<p>The way the relationship system ties into fusions is heavily influenced by <cite>Steven Universe</cite>, which both Tom and Jay are fans of.<sup class="footnote-ref"><a href="#fn1" id="fnref1:4">[<span class="visually-hidden">Footnote #</span>1:4]</a></sup></p>
<p>The AP system in <cite>Cassette Beasts</cite> is taken from board and card games.<sup class="footnote-ref"><a href="#fn1" id="fnref1:5">[<span class="visually-hidden">Footnote #</span>1:5]</a></sup></p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.<sup class="footnote-ref"><a href="#fn1" id="fnref1:6">[<span class="visually-hidden">Footnote #</span>1:6]</a></sup></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a &quot;rightful king&quot; to reflect Britain's history of conquest.<sup class="footnote-ref"><a href="#fn3" id="fnref3">[<span class="visually-hidden">Footnote #</span>3]</a></sup></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup class="footnote-ref"><a href="#fn3" id="fnref3:1">[<span class="visually-hidden">Footnote #</span>3:1]</a></sup></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative.<sup class="footnote-ref"><a href="#fn4" id="fnref4">[<span class="visually-hidden">Footnote #</span>4]</a></sup></p>
<p>Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.<sup class="footnote-ref"><a href="#fn5" id="fnref5">[<span class="visually-hidden">Footnote #</span>5]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="developer-notes">Developer Notes</h2>
<a class="heading-anchor" href="#developer-notes" aria-labelledby="developer-notes"><span hidden>#</span></a></div>
<div class="heading-wrapper h3">
<h3 id="partner-character-dialogue-styles">Partner Character Dialogue Styles</h3>
<a class="heading-anchor" href="#partner-character-dialogue-styles" aria-labelledby="partner-character-dialogue-styles"><span hidden>#</span></a></div>
<p>Jay Baylis, the writer of the game, has <a href="https://discord.com/channels/594939411775619102/1059467649140142180/1106581265936814101">shared</a> a style guide he wrote during development for writing dialogue for the partner characters in the modding channel of the official Bytten Studio Discord server. This can serves as a reference for anyone who is adding new dialogue for these characters in mods.</p>
<div class="heading-wrapper h4">
<h4 id="kayleigh">Kayleigh</h4>
<a class="heading-anchor" href="#kayleigh" aria-labelledby="kayleigh"><span hidden>#</span></a></div>
<p>Casual friendly dialogue with very few Americanisms.</p>
<p>Common words and phrases:</p>
<ul>
<li>Thanks a million</li>
<li>Sorry</li>
<li>Brilliant</li>
</ul>
<div class="heading-wrapper h4">
<h4 id="meredith">Meredith</h4>
<a class="heading-anchor" href="#meredith" aria-labelledby="meredith"><span hidden>#</span></a></div>
<p>Often staggers her words, like, uh, this. Uses British slang where appropriate. Most likely to (mildly) swear/curse.</p>
<p>Common words and phrases:</p>
<ul>
<li>Uh</li>
<li>Urgh</li>
<li>Mate</li>
<li>Bloody</li>
</ul>
<div class="heading-wrapper h4">
<h4 id="eugene">Eugene</h4>
<a class="heading-anchor" href="#eugene" aria-labelledby="eugene"><span hidden>#</span></a></div>
<p>American - uses a lot of exclamations! Like this! More like a shonen hero. Less likely to keep up with &quot;lore&quot;.</p>
<p>Common words and phrases:</p>
<ul>
<li>Man</li>
<li>Pumped</li>
<li>Badass</li>
<li>Buddy</li>
<li>Momentous</li>
</ul>
<div class="heading-wrapper h4">
<h4 id="felix">Felix</h4>
<a class="heading-anchor" href="#felix" aria-labelledby="felix"><span hidden>#</span></a></div>
<p>Opposite of Eugene. Often ends with full stops. Less energetic, more friendly. More likely to discuss the in-universe lore than others.</p>
<p>Common words and phrases:</p>
<ul>
<li>Rad</li>
<li>No worries</li>
<li>appreciate</li>
<li>unorthodox</li>
<li>folks</li>
</ul>
<div class="heading-wrapper h4">
<h4 id="viola">Viola</h4>
<a class="heading-anchor" href="#viola" aria-labelledby="viola"><span hidden>#</span></a></div>
<p>Lightly used Shakespearian English. Very formal. Often uses quotes adapted (made less complex) from <a href="https://www.rsc.org.uk/shakespeares-plays/famous-quotes">actual Shakespeare</a>.</p>
<p>Common words and phrases:</p>
<ul>
<li>Dear [character name]</li>
<li>Alas</li>
<li>Spirit (instead of Archangels)</li>
</ul>
<div class="heading-wrapper h2">
<h2 id="the-developers">The Developers</h2>
<a class="heading-anchor" href="#the-developers" aria-labelledby="the-developers"><span hidden>#</span></a></div>
<p>Jay Baylis' favourite monster catching game is <cite>Pokémon Ruby/Sapphire</cite>.<sup class="footnote-ref"><a href="#fn6" id="fnref6">[<span class="visually-hidden">Footnote #</span>6]</a></sup></p>
<p>Tom Coxon's favourite monster catching game is <cite>Siralim Ultimate</cite>.<sup class="footnote-ref"><a href="#fn7" id="fnref7">[<span class="visually-hidden">Footnote #</span>7]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="frequently-asked-topics">Frequently Asked Topics</h2>
<a class="heading-anchor" href="#frequently-asked-topics" aria-labelledby="frequently-asked-topics"><span hidden>#</span></a></div>
<p>This section compiles topics that do not fit into other sections of this page, but are commonly asked about by <cite>Cassette Beasts</cite> players that have been answered officially by Bytten Studio.</p>
<div class="heading-wrapper h3">
<h3 id="cassette-beasts-not-available-on-playstation"><cite>Cassette Beasts</cite> not available on PlayStation</h3>
<a class="heading-anchor" href="#cassette-beasts-not-available-on-playstation" aria-labelledby="cassette-beasts-not-available-on-playstation"><span hidden>#</span></a></div>
<p>Jay Baylis had addressed the subject of <cite>Cassette Beasts</cite> not being available on PlayStation in a <a href="https://discord.com/channels/@me/1151846241588752474/1238016445498134548">thread on the official <cite>Cassette Beasts</cite> Subreddit</a>:</p>
<blockquote>
<p>Releasing a game on any platform is a huge undertaking and lots of choices have to be made. Originally we focused on Cassette Beasts as a game for PC and Switch as we didn't think we'd have the resources to port to anything beyond that - however, getting the opportunity for Cassette Beasts to be a part of the Xbox Game Pass service meant we would also have to port the game to Xbox, of course.</p>
<p>Furthermore, Godot 3 (the game engine Cassette Beasts is made in) is not easy to port, and cannot be done &quot;out the box&quot; - it requires an external partnership to do so (unlike engines like Unity and Unreal). Only a handful of Godot games had been ported to Switch before Cassette Beasts and they were all 2D games. <strong><cite>Cassette Beasts</cite> is the first game developed from the ground up as a 3D Godot game to ever be ported to console</strong>. This has been a huge challenge for both us and, more importantly, the porting team we've worked with! What's more, every update and DLC made takes longer to release with every platform you add.</p>
<p>This doesn't mean that porting to Playstation won't/cannot <em>ever</em> happen, but we wouldn't promise anything unless we knew for sure. Game development is a series of trade-offs, and decisions like this aren't really made down to personal preference for platforms - personally, I mostly play games on PS5 at the moment.</p>
</blockquote>
<div class="heading-wrapper h3">
<h3 id="possibility-of-adding-new-partners">Possibility of adding new partners</h3>
<a class="heading-anchor" href="#possibility-of-adding-new-partners" aria-labelledby="possibility-of-adding-new-partners"><span hidden>#</span></a></div>
<p>Bytten Studio never hinted at any possibility of adding new partners to <cite>Cassette Beasts</cite>. In fact, Jay Baylis had <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/comment/jq9hy3n/?context=3">stated in Bytten Studio's AMA on the r/NintendoSwitch Subreddit on 1 July 2023</a> that:</p>
<blockquote>
<p>[...]the current number of partner characters is baked into the design of the game in a number of ways, making it very difficult to organically add new ones in.</p>
</blockquote>
<div class="heading-wrapper h3">
<h3 id="sunnys-lack-of-screen-time-and-content">Sunny's lack of screen time and content</h3>
<a class="heading-anchor" href="#sunnys-lack-of-screen-time-and-content" aria-labelledby="sunnys-lack-of-screen-time-and-content"><span hidden>#</span></a></div>
<p>Sunny, a minor NPC who appears after the completion of Eugene's quest line, has become immensely popular in the player base despite her limited screen time, wishing she could have a larger role in the game, most commonly to become a partner, with some players even expressing disappointment that Sunny only gets a minor role in the game, and questioning why.</p>
<p>The reason why Sunny has little screen time and content was that she was added late into the game's development and only intended by Bytten Studio as a little side story after Eugene's quest to surprise players. Bytten Studio never intended Sunny to have a huge role or much content, and they did not expect Sunny would become this popular in the player base.</p>
<figure class="c-blockquote">
<blockquote cite="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/">
<p>We believe that a lot of the secret sauce for Cassette Beasts' appeal is in its ability to surprise the player in various ways, so things don't get too predictable. Sunny is a character that I wrote into the game quite late, as I had envisioned her whole sequence of events as being something unexpected and funny that you wouldn't expect happening as a consequence of the questline that proceeds it. Sunny's appearance is, ultimately, just a fun little side story that I cooked up to add some more flavour to the goings-on in Harbourtown. However, it's clear that she's very popular for a character who appears in exactly two cutscenes, which isn't something we entirely expected!</p>
</blockquote>
<figcaption class="c-blockquote__attribution">Jay Baylis (u/SamuriFerret). <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9mwtq/">Comment</a> during Bytten Studio's AMA on the r/NintendoSwitch Subreddit. 1 July 2023.</figcaption>
</figure>
<figure class="c-blockquote">
<blockquote cite="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwjb7w4/">
<p>[...]in hindsight, given her popularity in the community, we all wish we'd given Sunny more screen-time. She was a late, unplanned addition as we neared the release.</p>
</blockquote>
<figcaption class="c-blockquote__attribution">Tom Coxon (u/tcoxon). <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwjb7w4/">Comment</a> during Bytten Studio's AMA on the r/JRPG Subreddit. 26 March 2024.</figcaption>
</figure>
<figure class="c-blockquote">
<blockquote cite="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwmb4j4/">
<p>Sunny was a late addition to the game as I pitched a short storyline involving the gang rehabilitating a Landkeeper after Eugene's quest. It's very apparent we underestimated how popular she'd turn out to be!</p>
</blockquote>
<figcaption class="c-blockquote__attribution">Jay Baylis. <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwmb4j4/">Comment</a> during Bytten Studio's AMA on the r/JRPG Subreddit. 26 March 2024.</figcaption>
</figure>
<footer class="footnotes">
<div class="heading-wrapper h2">
<h2 id="footnotes" class="footnotes__title">Footnotes</h2>
<a class="heading-anchor" href="#footnotes" aria-labelledby="footnotes"><span hidden="">#</span></a>
</div>
<ol class="footnotes-list">
<li id="fn1" class="footnote-item"><p><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a>. <cite>Cassette Beasts</cite> Steam blog. 28 February 2023. <a aria-label="Back to reference #1" href="#fnref1" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:1" href="#fnref1:1" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:2" href="#fnref1:2" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:3" href="#fnref1:3" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:4" href="#fnref1:4" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:5" href="#fnref1:5" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #1:6" href="#fnref1:6" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn2" class="footnote-item"><p>Jay Baylis' (@SamuriFerret) <a href="https://x.com/SamuriFerret/status/1788943762594369890">quote tweet</a> from @DavidKayConrad. 10 May 2024. <a aria-label="Back to reference #2" href="#fnref2" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn3" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to reference #3" href="#fnref3" class="footnote-backref">↩︎</a> <a aria-label="Back to reference #3:1" href="#fnref3:1" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn4" class="footnote-item"><p>Jay Baylis's (samuri) <a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">message</a>. Bytten Studio Discord server. 11 February 2024. <a aria-label="Back to reference #4" href="#fnref4" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn5" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/">comment</a>. Bytten Studio's AMA on r/JRPG. 25 March 2024. <a aria-label="Back to reference #5" href="#fnref5" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn6" class="footnote-item"><p>Jay Baylis' (u/SamuriFerret) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to reference #6" href="#fnref6" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn7" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to reference #7" href="#fnref7" class="footnote-backref">↩︎</a></p>
</li>
</ol>
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<p>Welcome to Leilukin's shrine for <cite>Cassette Beasts</cite>, an indie monster collecting turn-based open-world role-playing video game developed by Bytten Studio and published by Raw Fury.</p>
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