<li><ahref="https://store.steampowered.com/app/2259040/Cassette_Beasts_The_Art_Book/">Cassette Beasts: The Art Book</a></li>
<li>Trivia sections on the <ahref="https://wiki.cassettebeasts.com/wiki/Main_Page">official Cassette Beasts wiki</a> articles.</li>
<li>Bytten Studio's Q&A and Ask Me Anything (AMA) sessions:
<ul>
<li><ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">Cassette Beasts Blog #13 - You asked, we answered!</a> (28 February 2023)</li>
<li><ahref="https://www.reddit.com/r/JRPG/comments/12kobbo/were_bytten_studio_the_developers_of_cassette/">Reddit AMA on r/JRPG</a> on 13 April 2023</li>
<li><ahref="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/">Reddit AMA on r/NintendoSwitch</a> on 1 July 2023</li>
<li><ahref="https://www.reddit.com/r/JRPG/comments/1bniroh/we_are_bytten_studio_developers_of_the/">Reddit AMA on r/JRPG</a> on 25 March 2024</li>
</ul>
</li>
</ul>
<p><ahref="https://wiki.cassettebeasts.com/wiki/List_of_Interviews">Here is a list of interviews</a> that staff who worked on Cassette Beasts participated in and discussed <cite>Cassette Beasts</cite>.</p>
<p>Bytten Studio has written a blog post on <ahref="https://store.steampowered.com/news/app/1321440/view/6349565145235433772">their design philosophy of <cite>Cassette Beasts</cite></a>.</p>
<dd>Development of <cite>Cassette Beasts</cite> began.<sup><ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561"target="_blank">[Source]</a></sup></dd>
<dd>Bytten Studio's partnership with publisher Raw Fury was <ahref="https://twitter.com/ByttenStudio/status/1450449939729879053"target="_blank">officially announced</a>, with an <ahref="https://www.youtube.com/watch?v=C0zv4r-DTPg"target="_blank">announcement trailer</a>.</dd>
<dd><cite>Cassette Beasts</cite> released on Xbox Series X/S, Xbox One, and Nintendo Switch.</dd>
<dt>28 June 2023</dt>
<dd><ahref="https://store.steampowered.com/news/app/1321440/view/3660912271237996230"target="blank">Update 1.2 “Catacombs”</a> live. Online multiplayer mode and "Pier of the Unknown" DLC expansion <ahref="https://www.cassettebeasts.com/2023/06/28/update-1-2-the-cassette-beasts-showcase/">announced</a>.</dd>
<dt>12 September 2023</dt>
<dd>"Pier of of the Unknown" DLC <ahref="https://store.steampowered.com/news/app/1321440/view/3694695704131814032"target="_blank">confirmed</a> to be released on 4 October 2023 with a <ahref="https://www.youtube.com/watch?v=gq7NeWB1Vzc"target="blank">new trailer</a>.</dd>
<dd>"Pier of of the Unknown" DLC <ahref="https://www.cassettebeasts.com/2023/10/06/pier-of-the-unknown-dlc-out-now/"target="blank">released</a>, with a <ahref="https://www.youtube.com/watch?v=eJUgQ36sqLI"target="blank">new trailer</a>.</dd>
<dt>11 December 2023</dt>
<dd><ahref="https://www.youtube.com/watch?v=5Fw7ElAoyhM"target="blank">Multiplayer future showcase</a> released, with announcement of its planned release in Q1 2024 and <ahref="https://store.steampowered.com/news/app/1321440/view/3906373040050998621"target="blank">updates</a> about its features.</dd>
<dt>25 March 2024</dt>
<dd>Multiplayer beta <ahref="https://store.steampowered.com/news/app/1321440/view/4140569729629599030"target="_blank">available on Steam</a>. Multiplayer update confirmed to be released on 20 May 2024 with an <ahref="https://www.youtube.com/watch?v=q7ZYhxdwMt8"target="_blank">announcement trailer</a>. Android and iOS versions <ahref="https://www.youtube.com/watch?v=jN_IYdwoL_A&t=135s"target="_blank">announced</a> to be released in 2024.</dd>
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<h2id="influences-and-inspirations">Influences and Inspirations</h2>
<p>The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: <ahref="https://www.youtube.com/watch?v=GlKQzL6gpxc">EVERY Cassette Beast EXPLAINED! 🖭</a>. The video was <ahref="https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png">retweeted</a> by Bytten Studio.</p>
<p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>Another oddball source of inspiration for Tom the story <ahref="https://thebeatlesneverbrokeup.com/story/">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>The AP system in Cassette Beasts is taken from board and card games. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another. <ahref="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">[Source]</a></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest. <ahref="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">[Source]</a></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them. <ahref="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">[Source]</a></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as Shin Megami Tensei, Pokémon and Digimon are Japanese franchises; they do not want to seem derivative. <ahref="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">[Source]</a></p>
<p>Jay Baylis, the writer of the game, has <ahref="https://discord.com/channels/594939411775619102/1059467649140142180/1106581265936814101">shared</a> a style guide he wrote during development for writing dialogue for the partner characters in the modding channel of the official Bytten Studio Discord server. This can serves as a reference for anyone who is adding new dialogue for these characters in mods.</p>
<p>Lightly used Shakespearian english. Very formal. Often uses quotes adapted (made less complex) from <ahref="https://www.rsc.org.uk/shakespeares-plays/famous-quotes">actual Shakespeare</a>.</p>
<p>Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire. <ahref="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">[Source]</a></p>
<p>Tom Coxon's favourite monster catching game is Siralim Ultimate. <ahref="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">[Source]</a></p>
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<h2>About</h2>
<p>Welcome to Leilukin's shrine for <cite>Cassette Beasts</cite>, an indie monster collecting turn-based open-world role-playing video game developed by Bytten Studio and published by Raw Fury.</p>