diff --git a/_site/feed.xml b/_site/feed.xml index 916d20c2..e1f06b20 100644 --- a/_site/feed.xml +++ b/_site/feed.xml @@ -4,7 +4,7 @@ Leilukin's personal website. - 2024-05-20T04:32:02Z + 2024-05-20T08:36:30Z https://leilukin.neocities.org Leilukin diff --git a/_site/shrines/cassettebeasts/facts/index.html b/_site/shrines/cassettebeasts/facts/index.html index f3df0689..7aed0621 100644 --- a/_site/shrines/cassettebeasts/facts/index.html +++ b/_site/shrines/cassettebeasts/facts/index.html @@ -284,6 +284,9 @@
  • Accolades
  • +
  • Design Philosophy +
  • +
  • Influences and Inspirations
  • @@ -405,7 +408,6 @@

    Here is a list of interviews that staff who worked on Cassette Beasts participated in and discussed Cassette Beasts.

    -

    Bytten Studio has written a blog post on their design philosophy of Cassette Beasts.

    Development History

    @@ -445,6 +447,12 @@

    Accolades

    Cassette Beasts was nominated for The British Game at the 20th British Academy (BAFTA) Games Awards.

    +

    Bytten Studio was nominated for "Best Small Studio" at the Develop:Star Awards 2024.

    +
    +

    Design Philosophy

    +
    +

    On 12 October 2023, Bytten Studio wrote a Steam blog post "Cassette Beasts - Design & Expectations" about their design philosophy of Cassette Beasts to celebrate the game reaching 350,000+ players.

    +

    Cassette Beasts very consciously opens with exploration and combat within the first minute of the game and leaves the lore for later, because Bytten Studio believes in giving players the game first and selling the players on the story later.[Footnote 2]

    Influences and Inspirations

    @@ -455,10 +463,10 @@

    The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[Footnote 1:4]

    The AP system in Cassette Beasts is taken from board and card games.[Footnote 1:5]

    Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[Footnote 1:6]

    -

    Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[Footnote 2]

    -

    The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[Footnote 2:1]

    -

    Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as Shin Megami Tensei, Pokémon and Digimon are Japanese franchises; they do not want to seem derivative.[Footnote 3]

    -

    Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.[Footnote 4]

    +

    Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[Footnote 3]

    +

    The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[Footnote 3:1]

    +

    Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as Shin Megami Tensei, Pokémon and Digimon are Japanese franchises; they do not want to seem derivative.[Footnote 4]

    +

    Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.[Footnote 5]

    Developer Notes

    @@ -524,8 +532,8 @@

    The Developers

    -

    Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[Footnote 5]

    -

    Tom Coxon's favourite monster catching game is Siralim Ultimate.[Footnote 6]

    +

    Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[Footnote 6]

    +

    Tom Coxon's favourite monster catching game is Siralim Ultimate.[Footnote 7]

    Frequently Asked Topics

    @@ -577,15 +585,17 @@
    1. "Cassette Beasts Blog #13 - You asked, we answered!". Cassette Beasts Steam blog. 28 February 2023. ↩︎ ↩︎ ↩︎ ↩︎ ↩︎ ↩︎ ↩︎

    2. -
    3. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎ ↩︎

      +
    4. Jay Baylis' (@SamuriFerret) quote tweet from @DavidKayConrad. 10 May 2024. ↩︎

    5. -
    6. Jay Baylis's (samuri) message. Bytten Studio Discord server. 11 February 2024. ↩︎

      +
    7. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎ ↩︎

    8. -
    9. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/JRPG. 25 March 2024. ↩︎

      +
    10. Jay Baylis's (samuri) message. Bytten Studio Discord server. 11 February 2024. ↩︎

    11. -
    12. Jay Baylis' (u/SamuriFerret) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎

      +
    13. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/JRPG. 25 March 2024. ↩︎

    14. -
    15. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎

      +
    16. Jay Baylis' (u/SamuriFerret) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎

      +
    17. +
    18. Tom Coxon's (u/tcoxon) comment. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. ↩︎

    diff --git a/src/shrines/cassettebeasts/facts.md b/src/shrines/cassettebeasts/facts.md index da7cd299..fb628e25 100644 --- a/src/shrines/cassettebeasts/facts.md +++ b/src/shrines/cassettebeasts/facts.md @@ -26,8 +26,6 @@ You can find facts and trivia about the game from: [Here is a list of interviews](https://wiki.cassettebeasts.com/wiki/List_of_Interviews) that staff who worked on Cassette Beasts participated in and discussed {% cite "Cassette Beasts" %}. -Bytten Studio has written a blog post on [their design philosophy of {% cite "Cassette Beasts" %}](https://store.steampowered.com/news/app/1321440/view/6349565145235433772). - ## Development History Late 2019 @@ -74,10 +72,19 @@ Late 2019 22 April 2024 : Android and iOS versions [confirmed](https://twitter.com/ByttenStudio/status/1782442549552017482) to be released on 4 June 2024 with a [trailer](https://www.youtube.com/watch?v=hqcDR6-sRVw). + ## Accolades {% cite "Cassette Beasts" %} was [nominated for The British Game](https://twitter.com/ByttenStudio/status/1765742782700782040) at the 20th British Academy (BAFTA) Games Awards. +Bytten Studio was [nominated for "Best Small Studio"](https://x.com/ByttenStudio/status/1791085233216823769) at the Develop:Star Awards 2024. + +## Design Philosophy + +On 12 October 2023, Bytten Studio wrote a Steam blog post ["Cassette Beasts - Design & Expectations"](https://store.steampowered.com/news/app/1321440/view/6349565145235433772) about their design philosophy of {% cite "Cassette Beasts" %} to celebrate the game reaching 350,000+ players. + +{% cite "Cassette Beasts" %} very consciously opens with exploration and combat within the first minute of the game and leaves the lore for later, because Bytten Studio believes in giving players the game first and selling the players on the story later.^[Jay Baylis' (@SamuriFerret) [quote tweet](https://x.com/SamuriFerret/status/1788943762594369890) from @DavidKayConrad. 10 May 2024.] + ## Influences and Inspirations The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: [EVERY Cassette Beast EXPLAINED! 🖭](https://www.youtube.com/watch?v=GlKQzL6gpxc). The video was [retweeted](https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png) by Bytten Studio.