From 20e2f4572593e1c415642f4ea5f388128fe5daf3 Mon Sep 17 00:00:00 2001 From: Leilukin Date: Tue, 8 Apr 2025 23:10:36 +0800 Subject: [PATCH] Update Cassette Beasts article about Sunny in light of the version 1.8 update --- src/shrines/cassettebeasts/articles/sunny-minor-role.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/shrines/cassettebeasts/articles/sunny-minor-role.md b/src/shrines/cassettebeasts/articles/sunny-minor-role.md index 80ea0144..53245355 100644 --- a/src/shrines/cassettebeasts/articles/sunny-minor-role.md +++ b/src/shrines/cassettebeasts/articles/sunny-minor-role.md @@ -1,6 +1,7 @@ --- articleTitle: Why I Did Not Mind Sunny Had Only a Minor Role date: 2025-03-28T13:33:46+0800 +updated: 2025-04-08T23:07:47+0800 desc: Despite liking the character of Sunny in Cassette Beasts, I did not mind her only had little screen-time in the game. tags: cassette beasts articles categories: ["cassette beasts"] @@ -33,12 +34,14 @@ Why? The main reason is that it would not be a poor game design in terms of the Therefore, the idea of making Sunny a partner character means having a partner locked behind another partner's questline that already took up a huge chunk of the game to complete. Making Sunny a partner in the base game would make it feel like you only have little time to spend with Sunny before facing the final boss of the game. -I believed that if Sunny were to become a partner character, making her unlocked as a partner in the post-game would be better than doing so in the base game. Fortunately, this appears to be Bytten Studio's approach for making Sunny a partner character in the "Sunshine Update", as revealed in [their Steam post announcing the content update](https://store.steampowered.com/news/app/1321440/view/543351239572719532): +I believed that if Sunny were to become a partner character, making her unlocked as a partner in the post-game would be better than doing so in the base game. Fortunately, this is Bytten Studio's approach for making Sunny a partner character in the "Sunshine Update", as revealed in [their Steam post announcing the content update](https://store.steampowered.com/news/app/1321440/view/543351239572719532): > Sunny's quest will be available to those who have finished the base game's story +When version 1.8, the "Sunshine Update" went live on April 7, it turned out that Sunny's partner quest, in which Sunny is unlocked as a partner, becomes available only after the final boss of the main story has been defeated. + Another reason I would prefer Sunny, or any possible future new partners, to be unlocked as partners in the post-game is that I believe the base game having six partner characters are enough. Learning that Sunny was a late addition to the game during the game's development only cemented my feelings that I was fine with Sunny having little screen time in the game. To be honest, if I were the developers, I would not expect a minor NPC I added to my game only at the last minute to become this popular with the players either. -With all that being said, I am looking forward to recruiting Sunny as a partner and exploring her story more in the "Sunshine Update". Partner characters are a major appeal of {% cite "Cassette Beasts" %} to me, so I welcome more content updates involving partner characters. \ No newline at end of file +With all that being said, I was looking forward to recruiting Sunny as a partner and exploring her story more in the "Sunshine Update" as soon as the announcement trailer was revealed. Partner characters are a major appeal of {% cite "Cassette Beasts" %} to me, so I welcome more content updates involving partner characters. Shortly after the "Sunshine Update" went live, I played the game, unlocked Sunny as a partner, completed her partner quest, and enjoyed how Sunny's story got expanded.