Leilukin
@@ -611,16 +611,13 @@
<div class="heading-wrapper h2">
<h2 id="features-that-exist-in-pokemon-that-are-done-differently-in-cassette-beasts">Features that Exist in <cite>Pokémon</cite> that are Done Differently in <cite>Cassette Beasts</cite></h2>
<a class="heading-anchor" href="https://leilukin.neocities.org/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/#features-that-exist-in-pokemon-that-are-done-differently-in-cassette-beasts" aria-labelledby="features-that-exist-in-pokemon-that-are-done-differently-in-cassette-beasts"><span hidden="">#</span></a></div>
-<p>By the time Cassette Beasts was released on 26 April 2023, the main video game series of Pokémon had reached its ninth generation with the release of Scarlet and Violet. Pokémon had existed for 27 years since the release of Red and Green versions in Japan in February 1996.</p>
-<p>However, despite remaining one of the best-selling video game series in the world, Pokémon has got the reputation of repeating the same formula in their games over and over. Cassette Beasts, on the other hand, executes some features and mechanics that exist in the Pokémon game series with their own unique spin on them. Therefore, even the similarities between Cassette Beasts and Pokémon are not as straightforward as you may think.</p>
+<p>By the time <cite>Cassette Beasts</cite> was released on 26 April 2023, the main video game series of <cite>Pokémon</cite> had reached its ninth generation with the release of <cite>Scarlet</cite> and <cite>Violet</cite>. <cite>Pokémon</cite> had existed for 27 years since the release of <cite>Red</cite> and <cite>Green</cite> versions in Japan in February 1996.</p>
+<p>However, despite remaining one of the best-selling video game series in the world, <cite>Pokémon</cite> has got the reputation of repeating the same formula in their games over and over. <cite>Cassette Beasts</cite>, on the other hand, executes some features and mechanics that exist in the <cite>Pokémon</cite> game series with their own unique spin on them. Therefore, even the similarities between <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> are not as straightforward as you may think</p>
<div class="heading-wrapper h3">
<h3 id="monster-capture-mechanic">Monster Capture Mechanic</h3>
<a class="heading-anchor" href="https://leilukin.neocities.org/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/#monster-capture-mechanic" aria-labelledby="monster-capture-mechanic"><span hidden="">#</span></a></div>
-<p>By the time <cite>Cassette Beasts</cite> was released on 26 April 2023, the main video game series of <cite>Pokémon</cite> had reached its ninth generation with the release of <cite>Scarlet</cite> and <cite>Violet</cite>. <cite>Pokémon</cite> had existed for 27 years since the release of <cite>Red</cite> and <cite>Green</cite> versions in Japan in February 1996.</p>
-<p>However, despite remaining one of the best-selling video game series in the world, <cite>Pokémon</cite> has got the reputation of repeating the same formula in their games over and over. <cite>Cassette Beasts</cite>, on the other hand, executes some features and mechanics that exist in the <cite>Pokémon</cite> game series with their own unique spin on them. Therefore, even the similarities between <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> are not as straightforward as you may think.</p>
-<h3>Monster Capture Mechanic</h3>
<p>One of the most notable differences between <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> is their mechanics to capture monsters. In <cite>Pokémon</cite>, you catch the creatures by using Poké Balls, but in <cite>Cassette Beasts</cite>, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.</p>
-<p>A common criticism of the monster collector genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even <cite>Pokémon</cite> tries to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite>, though whether the execution is effective or not is debatable. <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of <cite>Cassette Beasts</cite> had stated in <a href="https://youtu.be/P0L-5LLT9uw?feature=shared&t=106">a Shacknews interview</a> that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.</p>
+<p>A common criticism of the monster collect genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even <cite>Pokémon</cite> tries to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite>, though whether the execution is effective or not is debatable. <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of <cite>Cassette Beasts</cite> had stated in <a href="https://youtu.be/P0L-5LLT9uw?feature=shared&t=106">a Shacknews interview</a> that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.</p>
<p>Gameplay-wise, a notable improvement <cite>Cassette Beasts</cite> has over <cite>Pokémon</cite> when it comes to monster capture mechanics is that in <cite>Cassette Beasts</cite>, when you are recording a monster, the percentage of success rate is displayed on screen. Furthermore, a monster that is in the process of being recorded cannot be knocked out, so you can deal more damage to the monster to improve your odds of successfully recording the monster. In <cite>Pokémon</cite>, you have to be extra careful about not knocking out the Pokémon you want to catch, and when you try to catch one, you can only hope that the RNG is in your favour.</p>
<div class="heading-wrapper h3">
<h3 id="battle-system">Battle System</h3>
diff --git a/_site/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/index.html b/_site/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/index.html
index 409f61f1..57036887 100644
--- a/_site/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/index.html
+++ b/_site/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone/index.html
@@ -436,16 +436,13 @@
Features that Exist in Pokémon that are Done Differently in Cassette Beasts
#
-By the time Cassette Beasts was released on 26 April 2023, the main video game series of Pokémon had reached its ninth generation with the release of Scarlet and Violet. Pokémon had existed for 27 years since the release of Red and Green versions in Japan in February 1996.
-However, despite remaining one of the best-selling video game series in the world, Pokémon has got the reputation of repeating the same formula in their games over and over. Cassette Beasts, on the other hand, executes some features and mechanics that exist in the Pokémon game series with their own unique spin on them. Therefore, even the similarities between Cassette Beasts and Pokémon are not as straightforward as you may think.
+By the time Cassette Beasts was released on 26 April 2023, the main video game series of Pokémon had reached its ninth generation with the release of Scarlet and Violet. Pokémon had existed for 27 years since the release of Red and Green versions in Japan in February 1996.
+However, despite remaining one of the best-selling video game series in the world, Pokémon has got the reputation of repeating the same formula in their games over and over. Cassette Beasts, on the other hand, executes some features and mechanics that exist in the Pokémon game series with their own unique spin on them. Therefore, even the similarities between Cassette Beasts and Pokémon are not as straightforward as you may think
Monster Capture Mechanic
#
-By the time Cassette Beasts was released on 26 April 2023, the main video game series of Pokémon had reached its ninth generation with the release of Scarlet and Violet. Pokémon had existed for 27 years since the release of Red and Green versions in Japan in February 1996.
-However, despite remaining one of the best-selling video game series in the world, Pokémon has got the reputation of repeating the same formula in their games over and over. Cassette Beasts, on the other hand, executes some features and mechanics that exist in the Pokémon game series with their own unique spin on them. Therefore, even the similarities between Cassette Beasts and Pokémon are not as straightforward as you may think.
-Monster Capture Mechanic
One of the most notable differences between Pokémon and Cassette Beasts is their mechanics to capture monsters. In Pokémon, you catch the creatures by using Poké Balls, but in Cassette Beasts, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.
-A common criticism of the monster collector genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even Pokémon tries to tackle it as the main theme of the story of Black and White, though whether the execution is effective or not is debatable. Cassette Beasts' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of Cassette Beasts had stated in a Shacknews interview that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.
+A common criticism of the monster collect genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even Pokémon tries to tackle it as the main theme of the story of Black and White, though whether the execution is effective or not is debatable. Cassette Beasts' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of Cassette Beasts had stated in a Shacknews interview that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.
Gameplay-wise, a notable improvement Cassette Beasts has over Pokémon when it comes to monster capture mechanics is that in Cassette Beasts, when you are recording a monster, the percentage of success rate is displayed on screen. Furthermore, a monster that is in the process of being recorded cannot be knocked out, so you can deal more damage to the monster to improve your odds of successfully recording the monster. In Pokémon, you have to be extra careful about not knocking out the Pokémon you want to catch, and when you try to catch one, you can only hope that the RNG is in your favour.
Battle System
diff --git a/src/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.md b/src/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.md
index 6ecd0853..ca152db0 100644
--- a/src/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.md
+++ b/src/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.md
@@ -18,21 +18,15 @@ Furthermore, there are things in {% cite "Cassette Beasts" %} that you would not
## Features that Exist in {% cite "Pokémon" %} that are Done Differently in {% cite "Cassette Beasts" %}
-By the time Cassette Beasts was released on 26 April 2023, the main video game series of Pokémon had reached its ninth generation with the release of Scarlet and Violet. Pokémon had existed for 27 years since the release of Red and Green versions in Japan in February 1996.
+By the time {% cite "Cassette Beasts" %} was released on 26 April 2023, the main video game series of {% cite "Pokémon" %} had reached its ninth generation with the release of {% cite "Scarlet" %} and {% cite "Violet" %}. {% cite "Pokémon" %} had existed for 27 years since the release of {% cite "Red" %} and {% cite "Green" %} versions in Japan in February 1996.
-However, despite remaining one of the best-selling video game series in the world, Pokémon has got the reputation of repeating the same formula in their games over and over. Cassette Beasts, on the other hand, executes some features and mechanics that exist in the Pokémon game series with their own unique spin on them. Therefore, even the similarities between Cassette Beasts and Pokémon are not as straightforward as you may think.
+However, despite remaining one of the best-selling video game series in the world, {% cite "Pokémon" %} has got the reputation of repeating the same formula in their games over and over. {% cite "Cassette Beasts" %}, on the other hand, executes some features and mechanics that exist in the {% cite "Pokémon" %} game series with their own unique spin on them. Therefore, even the similarities between {% cite "Cassette Beasts" %} and {% cite "Pokémon" %} are not as straightforward as you may think
### Monster Capture Mechanic
-By the time {% cite "Cassette Beasts" %} was released on 26 April 2023, the main video game series of {% cite "Pokémon" %} had reached its ninth generation with the release of {% cite "Scarlet" %} and {% cite "Violet" %}. {% cite "Pokémon" %} had existed for 27 years since the release of {% cite "Red" %} and {% cite "Green" %} versions in Japan in February 1996.
-
-However, despite remaining one of the best-selling video game series in the world, {% cite "Pokémon" %} has got the reputation of repeating the same formula in their games over and over. {% cite "Cassette Beasts" %}, on the other hand, executes some features and mechanics that exist in the {% cite "Pokémon" %} game series with their own unique spin on them. Therefore, even the similarities between {% cite "Cassette Beasts" %} and {% cite "Pokémon" %} are not as straightforward as you may think.
-
-Monster Capture Mechanic
-
One of the most notable differences between {% cite "Pokémon" %} and {% cite "Cassette Beasts" %} is their mechanics to capture monsters. In {% cite "Pokémon" %}, you catch the creatures by using Poké Balls, but in {% cite "Cassette Beasts" %}, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.
-A common criticism of the monster collector genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even {% cite "Pokémon" %} tries to tackle it as the main theme of the story of {% cite "Black" %} and {% cite "White" %}, though whether the execution is effective or not is debatable. {% cite "Cassette Beasts" %}' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of {% cite "Cassette Beasts" %} had stated in [a Shacknews interview](https://youtu.be/P0L-5LLT9uw?feature=shared&t=106) that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.
+A common criticism of the monster collect genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even {% cite "Pokémon" %} tries to tackle it as the main theme of the story of {% cite "Black" %} and {% cite "White" %}, though whether the execution is effective or not is debatable. {% cite "Cassette Beasts" %}' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of {% cite "Cassette Beasts" %} had stated in [a Shacknews interview](https://youtu.be/P0L-5LLT9uw?feature=shared&t=106) that their idea of recording monsters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.
Gameplay-wise, a notable improvement {% cite "Cassette Beasts" %} has over {% cite "Pokémon" %} when it comes to monster capture mechanics is that in {% cite "Cassette Beasts" %}, when you are recording a monster, the percentage of success rate is displayed on screen. Furthermore, a monster that is in the process of being recorded cannot be knocked out, so you can deal more damage to the monster to improve your odds of successfully recording the monster. In {% cite "Pokémon" %}, you have to be extra careful about not knocking out the Pokémon you want to catch, and when you try to catch one, you can only hope that the RNG is in your favour.