Minor corrections to game mechanics

This commit is contained in:
Helen Chong 2023-10-13 01:14:40 +08:00
parent d82cdf18bf
commit 591300a4a4
1 changed files with 5 additions and 5 deletions

View File

@ -45,7 +45,7 @@
<h1>How <cite>Cassette Beasts</cite> is Much More than a <cite>Pokémon</cite> Clone</h1>
<div class="center-text">
<p>Written by Leilukin</p>
<p>First published on 26 August 2023<br>Last updated on 9 October 2023</p>
<p>First published on 26 August 2023<br>Last updated on 13 October 2023</p>
</div>
<details class="toc" role=”doc-toc”>
@ -94,9 +94,9 @@
<p>Both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> have elemental types on every monster, and how these types interact with each other is a core element in their battle systems. However, how said interactions play out in <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> are different.</p>
<p>In <cite>Pokémon</cite>, type advantage means dealing extra damage to your opponent, while type disadvantage means dealing less damage, and certain types are immune to damage from another type.</p>
<p>In <cite>Pokémon</cite>, type advantage simply means dealing extra damage to your opponent, while type disadvantage simply means dealing less damage, and certain types are immune to damage from another type.</p>
<p>In <cite>Cassette Beasts</cite>, type match-ups are based on chemical reactions, so instead of dealing more or less damage to your opponent, type advantage means giving your opponent a debuff, while type disadvantage means giving your opponent a buff, and certain types and temporary change the type of the opponent in battle. For example, Water-type moves reduce the melee and ranged attacks of Fire-type monsters; Fire-type moves giving a healing buff to Water-type monsters; Fire-type moves turn Plastic-type monsters into Poison-types.</p>
<p>In <cite>Cassette Beasts</cite>, type match-ups are based on chemical reactions, so type advantage gives your opponent a debuff, while type disadvantage gives your opponent a buff, and certain types and temporary change the type of the opponent in battle. For example, Water-type moves reduce the melee and ranged attacks of Fire-type monsters; Fire-type moves giving a healing buff to Water-type monsters; Fire-type moves turn Plastic-type monsters into Poison-types. While type advantage means more damage in <cite>Cassette Beasts</cite>, it is not as drastic as in <cite>Pokémon</cite>.</p>
<p><cite>Cassette Beasts</cite> actually provides an in-game type chart in the game itself. You can obtain the chart by opening the Ranger Guidebook, and the type chart can be accessed during your battles. In addition, when you are choosing your moves during battles, you can see the icons that hint on the effects of your moves against your opponent.</p>
@ -106,11 +106,11 @@
<p>In <cite>Pokémon</cite>, from Generation 1 to 5, only the Pokémon you send out in battle and optionally the Pokémon that holds the Exp. Share item will gain experience after winning a battle. This means that if you want to add a Pokémon you just caught to your party, you often have to grind for experience points for the newly-caught Pokémon to catch up with the levels of other members in your party. The games starting from Generation 6 solve the grinding issue by making Exp. Share becomes an optional item that will reward the experience points you earned to all non-fainted members in your party. Starting from <cite>Let's Go! Pikachu</cite> and<cite> Let's Go! Eevee</cite>, the effects Exp. Share are present from the start of the game.</p>
<p>In <cite>Cassette Beasts</cite>, levels are instead tied to your human and your companion characters, which means that aside from base stats, the strength of the monsters you recorded are tied to your human character's level instead of the monsters themselves. This means that unlike <cite>Pokémon</cite>, after you record a low-level monster and add them to your party, you do not have to spend time in grinding the levels of your monsters just to make them catch up with the rest of your party.</p>
<p>In <cite>Cassette Beasts</cite>, levels are instead tied to your human and your companion characters, which means that in addition to base stats, the strength of the monsters you recorded are tied to your human character's level. This means that unlike <cite>Pokémon</cite>, after you record a low-level monster and add them to your party, you do not have to spend time in grinding the levels of your monsters just to make them catch up with the rest of your party.</p>
<p>Monster tapes have their own level system in the form of the star system. When you upgrade a monster's star level, they gain new stickers. When you upgrade a monster to 5 stars, the monster will gain an additional biography entry in the bestiary, and some monsters can be remastered (the <cite>Pokémon</cite> equivalent is evolution) into stronger forms.</p>
<p>Earning experience points means not only levelling up your human player and companion characters, but also upgrading the star levels of your monster tapes. Some monsters can be when being upgraded to 5 stars. It is worth noting that experience points are shared between all your monster tapes as well, including ones that have been broken (or "fainted") in battle, unlike <cite>Pokémon</cite> where fainted Pokémon cannot gain any experience points at all.</p>
<p>Earning experience points means not only levelling up your human player and companion characters, but also upgrading the star levels of your monster tapes. Some monsters can be remastered when being upgraded to 5 stars. It is worth noting that experience points are shared between all your monster tapes as well, including ones that have been broken (or "fainted") in battle, unlike <cite>Pokémon</cite> where fainted Pokémon cannot gain any experience points at all.</p>
<h3>Field Moves</h3>