Convert shrine home pages to Markdown files
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---
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layout: asummersend/content
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tags: ["shrine home", "contents"]
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categories: ["shrines", "a summer's end"]
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title: A Summer’s End — Hong Kong 1986 Shrine
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date: 2023-02-16
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templateEngineOverride: njk, md
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isContentDivided: true
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toc: true
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eleventyNavigation:
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key: A Summer’s End Shrine
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parent: Shrines
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title: A Summer’s End — Hong Kong 1986 Shrine
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eleventyComputed:
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desc: "{{ sitemeta.siteAuthor.name }}'s shrine for A Summer’s End — Hong Kong 1986."
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---
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{% container "article", "content__section" %}
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## Welcome to My {% cite "A Summer’s End — Hong Kong 1986" %} Shrine!
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![Promotional image of A Summer’s End — Hong Kong 1986](/assets/shrines/asummersend/images/ASE_Key_art_intro.avif)
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{% cite "A Summer’s End — Hong Kong 1986" %} is a visual novel developed by Oracle and Bone, a Canada-based independent studio consists of two Asian queer women, Charissa So and Tida Kietsungden. The visual novel tells of a lesbian romance story between Michelle Cheung, an office worker, and Sam Wong, a video store owner, that takes place in Hong Kong in the year of 1986.
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Initially released in English on 23 April 2020, {% cite "A Summer’s End" %} has also been translated into Simplified Chinese, Traditional Chinese, Cantonese and Korean. The Chinese translations were released on 9 July 2021, while the Korean translation was released on 21 December 2023.
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{% cite "A Summer’s End" %} is available on [Steam](https://store.steampowered.com/app/1111370/A_Summers_End__Hong_Kong_1986/) and [itch.io](https://oracleandbone.itch.io/a-summers-end). It also has an [official website](https://www.asummersend.com/).
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On 22 April 2023, a day before {% cite "A Summer’s End" %}'s third year anniversary, Oracle and Bone [announced](https://www.asummersend.com/blog-intheocean/a-message-from-oracle-and-bone) a spiritual sequel: [{% cite "In the Ocean I Learned to Float" %}](https://www.asummersend.com/about-intheocean), which takes place in the winter of 1988, two years after the events of {% cite "A Summer’s End" %}.
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{% endcontainer %}
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{% container "article", "content__section" %}
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## How I Discovered {% cite "A Summer’s End — Hong Kong 1986" %}
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![Key art of A Summer’s End — Hong Kong 1986](/assets/shrines/asummersend/images/ASE_Key_art_main.avif)
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I first learned about {% cite "A Summer’s End — Hong Kong 1986" %} through [Linux Game Consortium](https://linuxgameconsortium.com/a-summers-end-hong-kong-1986-just-announced/), a Linux gaming news website. There was a period where I set up my gaming laptop to dual boot Windows 10 and Linux, so I ended up following Linux gaming news for a while. While Windows is still my main platform for gaming, the discovery of {% cite "A Summer’s End" %} was the biggest unexpected benefit and surprise when I tried out Linux.
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As a lesbian, the premise of a visual novel about a sapphic romance already caught my interest, but what urged me to play it even more was the Hong Kong setting, which made my interest in the game personal, since I am a Cantonese-speaking Chinese lesbian who grew up with Hong Kong media. Not to mention, it is rare to see a fiction that tells of a sapphic love story that takes place in Hong Kong.
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{% endcontainer %}
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{% container "article", "content__section" %}
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## Why {% cite "A Summer’s End — Hong Kong 1986" %} Means a Great Deal to Me
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![Screenshot of A Summer’s End with Sam and Michelle kissing](/assets/shrines/asummersend/screenshots/ASE-Screenshot-05.avif)
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As a Chinese lesbian who speaks Cantonese and had engaged with a lot of Hong Kong media during my teenage years, {% cite "A Summer’s End — Hong Kong 1986" %} is the lesbian story that I relate to and feel represented the most.
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I relate to both the protagonists, Michelle and Sam, as their characters represent different parts of my life as a Chinese lesbian. I also relate to the story's theme of hoping for the future of our homeland despite the political uncertainties.
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My standards for lesbian representation in media has also become much higher because of this visual novel, since {% cite "A Summer’s End" %} is also a perfect example of how some of the best representations of minority groups are actually found in media made by indie creators, especially those who are part of those minority groups, so we shouldn't rely on mainstream media for representation especially when big name media companies are going to just give us scraps.
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If you ask me to list just one piece of queer art that means everything to me, that gives me comfort, inspiration, and strength the most, {% cite "A Summer’s End" %} would be it.
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I seriously cannot recommend {% cite "A Summer’s End" %} enough, especially for Asian sapphic women.
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(I also posted this section of text as my review of {% cite "A Summer’s End" %} on Steam, and [received a lot of support](/blog/posts/2023-10-30-support-for-my-steam-review-of-a-summers-end) for it)
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{% endcontainer %}
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@ -1,56 +0,0 @@
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---
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layout: asummersend/content
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tags: ["shrine home", "contents"]
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categories: ["shrines", "a summer's end"]
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title: A Summer’s End — Hong Kong 1986 Shrine
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date: 2023-02-16
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isContentDivided: true
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eleventyNavigation:
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key: A Summer’s End Shrine
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parent: Shrines
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title: A Summer’s End — Hong Kong 1986 Shrine
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eleventyComputed:
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desc: "{{ sitemeta.siteAuthor.name }}'s shrine for A Summer’s End — Hong Kong 1986."
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---
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<section class="content__section">
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<h2>Welcome to My {% cite "A Summer’s End — Hong Kong 1986" %} Shrine!</h2>
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<img src="/assets/shrines/asummersend/images/ASE_Key_art_intro.avif" alt="Promotional image of A Summer’s End — Hong Kong 1986" loading="lazy">
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<p>{% cite "A Summer’s End — Hong Kong 1986" %} is a visual novel developed by Oracle and Bone, a Canada-based independent studio consists of two Asian queer women, Charissa So and Tida Kietsungden. The visual novel tells of a lesbian romance story between Michelle Cheung, an office worker, and Sam Wong, a video store owner, that takes place in Hong Kong in the year of 1986.</p>
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<p>Initially released in English on 23 April 2020, {% cite "A Summer’s End" %} has also been translated into Simplified Chinese, Traditional Chinese, Cantonese and Korean. The Chinese translations were released on 9 July 2021, while the Korean translation was released on 21 December 2023.</p>
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<p>{% cite "A Summer’s End" %} is available on <a href="https://store.steampowered.com/app/1111370/A_Summers_End__Hong_Kong_1986/">Steam</a> and <a href="https://oracleandbone.itch.io/a-summers-end">itch.io</a>. It also has an <a href="https://www.asummersend.com/">official website</a>.</p>
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<p>On 22 April 2023, a day before {% cite "A Summer’s End" %}'s third year anniversary, Oracle and Bone <a href="https://www.asummersend.com/blog-intheocean/a-message-from-oracle-and-bone" target="blank">announced</a> a spiritual sequel: <a href="https://www.asummersend.com/about-intheocean" target="blank">{% cite "In the Ocean I Learned to Float" %}</a>, which takes place in the winter of 1988, two years after the events of {% cite "A Summer’s End" %}.</p>
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</section>
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<section class="content__section">
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<h2>How I Discovered {% cite "A Summer’s End — Hong Kong 1986" %}</h2>
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<img src="/assets/shrines/asummersend/images/ASE_Key_art_main.avif" alt="Key art of A Summer’s End — Hong Kong 1986" loading="lazy">
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<p>I first learned about {% cite "A Summer’s End — Hong Kong 1986" %} through <a href="https://linuxgameconsortium.com/a-summers-end-hong-kong-1986-just-announced/">Linux Game Consortium</a>, a Linux gaming news website. There was a period where I set up my gaming laptop to dual boot Windows 10 and Linux, so I ended up following Linux gaming news for a while. While Windows is still my main platform for gaming, the discovery of {% cite "A Summer’s End" %} was the biggest unexpected benefit and surprise when I tried out Linux.</p>
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<p>As a lesbian, the premise of a visual novel about a sapphic romance already caught my interest, but what urged me to play it even more was the Hong Kong setting, which made my interest in the game personal, since I am a Cantonese-speaking Chinese lesbian who grew up with Hong Kong media. Not to mention, it is rare to see a fiction that tells of a sapphic love story that takes place in Hong Kong.</p>
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</section>
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<section class="content__section">
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<h2>Why {% cite "A Summer’s End — Hong Kong 1986" %} Means a Great Deal to Me</h2>
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<img src="/assets/shrines/asummersend/screenshots/ASE-Screenshot-05.avif" alt="Screenshot of A Summer’s End with Sam and Michelle kissing" loading="lazy">
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<p>As a Chinese lesbian who speaks Cantonese and had engaged with a lot of Hong Kong media during my teenage years, {% cite "A Summer’s End — Hong Kong 1986" %} is the lesbian story that I relate to and feel represented the most.</p>
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<p>I relate to both the protagonists, Michelle and Sam, as their characters represent different parts of my life as a Chinese lesbian. I also relate to the story's theme of hoping for the future of our homeland despite the political uncertainties.</p>
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<p>My standards for lesbian representation in media has also become much higher because of this visual novel, since {% cite "A Summer’s End" %} is also a perfect example of how some of the best representations of minority groups are actually found in media made by indie creators, especially those who are part of those minority groups, so we shouldn't rely on mainstream media for representation especially when big name media companies are going to just give us scraps.</p>
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<p>If you ask me to list just one piece of queer art that means everything to me, that gives me comfort, inspiration, and strength the most, {% cite "A Summer’s End" %} would be it.</p>
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<p>I seriously cannot recommend {% cite "A Summer’s End" %} enough, especially for Asian sapphic women.</p>
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<p>(I also posted this section of text as my review of {% cite "A Summer’s End" %} on Steam, and <a href="/blog/posts/2023-10-30-support-for-my-steam-review-of-a-summers-end">received a lot of support</a> for it)</p>
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</section>
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---
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layout: cassettebeasts/content
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tags: ["shrine home", "contents"]
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categories: ["shrines", "cassette beasts"]
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title: Cassette Beasts Shrine
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date: 2023-08-03
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templateEngineOverride: njk, md
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isContentDivided: true
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toc: true
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eleventyNavigation:
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key: Cassette Beasts Shrine
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parent: Shrines
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eleventyComputed:
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desc: "{{ sitemeta.siteAuthor.name }}'s shrine for Cassette Beasts."
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---
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{% set imageAssetBaseUrl = '/assets/shrines/cassettebeasts/images/' %}
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{% container "article", "content__section" %}
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## Welcome to My {% cite "Cassette Beasts" %} Shrine!
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![Promotional image of Cassette Beasts]({{ imageAssetBaseUrl }}CassetteBeasts_keyart_16_9.avif)
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{% cite "Cassette Beasts" %} is a 2D/3D hybrid monster collecting open-world role-playing video game developed by Bytten Studio, an indie team based in Brighton, United Kingdom, co-founded by Jay Baylis and Tom Coxon, and published by Raw Fury.
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First released on Steam and Windows on 26 April 2023, later on console on 25 May 2023, {% cite "Casette Beasts" %} is available on Windows, Linux, Steam, Xbox Series X|S, Xbox One, Gamepass and Nintendo Switch.
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{% cite "Cassette Beasts" %} also has an [official website](https://www.cassettebeasts.com/) and [official wiki](https://wiki.cassettebeasts.com/wiki/Main_Page).
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You can buy {% cite "Cassette Beasts" %} from below links:
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* [Steam](https://store.steampowered.com/app/1321440/Cassette_Beasts/)
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* [Xbox](https://www.xbox.com/en-us/games/store/cassette-beasts/9n82snqtzvmq)
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* [Nintendo Switch](https://www.nintendo.com/store/products/cassette-beasts-switch/)
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{% endcontainer %}
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{% container "article", "content__section" %}
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## Why You Should Play {% cite "Cassette Beasts" %}
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![Header of the Cassette Beasts official website]({{ imageAssetBaseUrl }}cassettebeasts-website-header-bg.avif)
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{% cite "Cassette Beasts" %} is a masterpiece of a monster collecting game with refreshing takes on the genre, from monster collecting mechanic, battle system, elemental type match ups, story, characters, lore, world building, map design, etc, with an amazing soundtrack that goes along with the game.
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Indie monster collecting games in particular need all the support they can get to let more people (especially Western audiences) know that {% cite "Pokémon" %} is not the only monster collecting game worth your attention, and {% cite "Cassette Beasts" %} is one of those indie games that prove indie games can be more creative than AAA games.
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I cannot recommend {% cite "Cassette Beasts" %} enough if you like monster collecting games, including, if not especially, if you like {% cite "Pokémon" %} but want an indie alternative, or something different after finding {% cite "Pokémon" %} games getting stale, or becoming jaded by the direction of the {% cite "Pokémon" %} games.
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If you need more convincing on how {% cite "Cassette Beasts" %} is much more than a {% cite "Pokémon" %} clone, [I have written a huge essay on this shrine](/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone).
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{% endcontainer %}
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{% container "article", "content__section" %}
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## My Interest In {% cite "Cassette Beasts" %}
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![Official screenshot of Harbourtown in Cassette Beasts]({{ imageAssetBaseUrl }}cassettebeasts-website_screenshot_02.avif)
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On 30 June 2023, when the Steam Summer Sale 2023 just started, I received {% cite "Cassette Beasts" %} as a Steam gift from a generous friend, who knew that I had been looking for independant monster collecting games, since I mostly play indie games instead of AAA games nowadays.
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I started my first playthrough of {% cite "Cassette Beasts" %} on 18 July 2023, and I was immediately hooked. I could already feel this game has everything I could ask for in an indie alternative to {% cite "Pokémon" %}.
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I ended up spending around 34 hours to beat the main campaign, and that was because I made the deliberate decision to max out the companion characters' relationship level before advancing to the final portion of the main story, since this game has more focus on human characters and relationships than what you may expect in a monster-collecting game.
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I love {% cite "Cassette Beasts" %} so much that I also purchased its Deluxe Edition, which includes the soundtrack, the art book and the Cosplay Pack as a birthday present for myself on 28 July 2023. In addition, I also [bought the official plushie of Pombomb](/blog/posts/2023-10-13-My-Cassette-Beasts-Pombomb-Plushie-Arrived), my favourite monster from the game.
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Moreover, I ended up unlocking all 123 achievements on Steam on 13 March 2024. Very few RPGs make me want to unlock all the achievements, so it is telling how much I love {% cite "Cassette Beasts" %} that I am willing to spend time and effort to work for all the achievements.
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{% cite "Cassette Beasts" %} not only is my Game of the Year of 2023, but also it has become my absolute favourite monster collecting game, and even my all-time favourite video game ever.
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{% endcontainer %}
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{% container "article", "content__section" %}
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## My Contributions to the {% cite "Cassette Beasts" %} Community
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![Pre-release artwork of Kayleigh, Meredith and Eugene from Cassette Beasts]({{ imageAssetBaseUrl }}cassettebeasts-website_screenshot_07.avif)
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Since I got into {% cite "Cassette Beasts" %}, I have been making a great deal of effort in promoting the game online, by talking about and recommending the game on my online spaces, including this shrine on my website, as well as social media platforms such as Tumblr and Twitter.
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I am involved in the {% cite "Cassette Beasts" %} community by joining and participating in the [official Bytten Studio Discord server](https://discord.gg/byttenstudio).
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In addition, my passion for {% cite "Cassette Beasts" %} drives me to contribute to the effort of documenting information about the game. I have recorded footages, made compilation videos and shared them on my YouTube channel for archival and reference purposes. I am also a contributor to the [official {% cite "Cassette Beasts" %} wiki](https://wiki.cassettebeasts.com/wiki/Main_Page). You can check out [my {% cite "Cassette Beasts" %} video playlists on YouTube](https://www.youtube.com/channel/UCQr78DF60PrBsgh8rQnzBWg/playlists?view=50&sort=dd&shelf_id=5) and [my user page on the {% cite "Cassette Beasts" %} wiki](https://wiki.cassettebeasts.com/wiki/User:Leilukin).
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Since I already had basic skills and knowledge of Python, I contributed my code to [cbpickaxe](https://github.com/ExcaliburZero/cbpickaxe), a Python library and set of scripts for data mining {% cite "Cassette Beasts" %}, specifically to [add support for finding dialogue strings of IDs that require pronoun identifiers](https://github.com/ExcaliburZero/cbpickaxe/pull/3). My code was approved and merged into cbpickaxe starting from [version 0.1.2](https://github.com/ExcaliburZero/cbpickaxe/releases/tag/v0.1.2).
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On Tumblr, I run the [Cassette Beasts Source](https://cassettebeastssource.tumblr.com/) blog, an unofficial {% cite "Cassette Beasts" %} fan site blog that I founded on 25 February 2024. I created a fan site blog on Tumblr due to the fact that Bytten Studio does not have an official Tumblr account, and I want a Tumblr blog dedicated to sharing and archiving {% cite "Cassette Beasts" %} news and fan works.
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I have also contributed to [{% cite "Cassette Beasts" %} TVTropes pages](https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/CassetteBeasts) (I have had a TVTRopes account since 18 February 2012), by editing the pages to add information about the game. I was the one who created the [Trivia page](https://tvtropes.org/pmwiki/pmwiki.php/Trivia/CassetteBeasts) for the game on TVTropes.
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{% endcontainer %}
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@ -1,83 +0,0 @@
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---
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layout: cassettebeasts/content
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tags: ["shrine home", "contents"]
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categories: ["shrines", "cassette beasts"]
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title: Cassette Beasts Shrine
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date: 2023-08-03
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isContentDivided: true
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eleventyNavigation:
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key: Cassette Beasts Shrine
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parent: Shrines
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eleventyComputed:
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desc: "{{ sitemeta.siteAuthor.name }}'s shrine for Cassette Beasts."
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---
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{% set imageAssetBaseUrl = '/assets/shrines/cassettebeasts/images/' %}
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<section class="content__section">
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<h2>Welcome to My {% cite "Cassette Beasts" %} Shrine!</h2>
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<img src="{{ imageAssetBaseUrl }}CassetteBeasts_keyart_16_9.avif" alt="Promotional image of Cassette Beasts" loading="lazy">
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<p>{% cite "Cassette Beasts" %} is a 2D/3D hybrid monster collecting open-world role-playing video game developed by Bytten Studio, an indie team based in Brighton, United Kingdom, co-founded by Jay Baylis and Tom Coxon, and published by Raw Fury.</p>
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<p>First released on Steam and Windows on 26 April 2023, later on console on 25 May 2023, {% cite "Casette Beasts" %} is available on Windows, Linux, Steam, Xbox Series X|S, Xbox One, Gamepass and Nintendo Switch.</p>
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<p>{% cite "Cassette Beasts" %} also has an <a href="https://www.cassettebeasts.com/">official website</a> and <a href="https://wiki.cassettebeasts.com/wiki/Main_Page" target="blank">official wiki</a>.</p>
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<p>You can buy {% cite "Cassette Beasts" %} from below links:</p>
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<ul>
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<li><a href="https://store.steampowered.com/app/1321440/Cassette_Beasts/">Steam</a>
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</li>
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<li><a href="https://www.xbox.com/en-us/games/store/cassette-beasts/9n82snqtzvmq">Xbox</a></li>
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<li><a href="https://www.nintendo.com/store/products/cassette-beasts-switch/">Nintendo Switch</a></li>
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</ul>
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</section>
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<section class="content__section">
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<h2>Why You Should Play {% cite "Cassette Beasts" %}</h2>
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<img src="{{ imageAssetBaseUrl }}cassettebeasts-website-header-bg.avif" alt="Header of the Cassette Beasts official website" loading="lazy">
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<p>{% cite "Cassette Beasts" %} is a masterpiece of a monster collecting game with refreshing takes on the genre, from monster collecting mechanic, battle system, elemental type match ups, story, characters, lore, world building, map design, etc, with an amazing soundtrack that goes along with the game.</p>
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<p>Indie monster collecting games in particular need all the support they can get to let more people (especially Western audiences) know that {% cite "Pokémon" %} is not the only monster collecting game worth your attention, and {% cite "Cassette Beasts" %} is one of those indie games that prove indie games can be more creative than AAA games.</p>
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<p>I cannot recommend {% cite "Cassette Beasts" %} enough if you like monster collecting games, including, if not especially, if you like {% cite "Pokémon" %} but want an indie alternative, or something different after finding {% cite "Pokémon" %} games getting stale, or becoming jaded by the direction of the {% cite "Pokémon" %} games.</p>
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<p>If you need more convincing on how {% cite "Cassette Beasts" %} is much more than a {% cite "Pokémon" %} clone, <a href="/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone">I have written a huge essay on this shrine</a>.</p>
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</section>
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<section class="content__section">
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<h2>My Interest In {% cite "Cassette Beasts" %}</h2>
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<img src="{{ imageAssetBaseUrl }}cassettebeasts-website_screenshot_02.avif" alt="Official screenshot of Harbourtown in Cassette Beasts" loading="lazy">
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<p>On 30 June 2023, when the Steam Summer Sale 2023 just started, I received {% cite "Cassette Beasts" %} as a Steam gift from a generous friend, who knew that I had been looking for independant monster collecting games, since I mostly play indie games instead of AAA games nowadays.</p>
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<p>I started my first playthrough of {% cite "Cassette Beasts" %} on 18 July 2023, and I was immediately hooked. I could already feel this game has everything I could ask for in an indie alternative to {% cite "Pokémon" %}.</p>
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<p>I ended up spending around 34 hours to beat the main campaign, and that was because I made the deliberate decision to max out the companion characters' relationship level before advancing to the final portion of the main story, since this game has more focus on human characters and relationships than what you may expect in a monster-collecting game.</p>
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|
||||
<p>I love {% cite "Cassette Beasts" %} so much that I also purchased its Deluxe Edition, which includes the soundtrack, the art book and the Cosplay Pack as a birthday present for myself on 28 July 2023. In addition, I also <a href="/blog/posts/2023-10-13-My-Cassette-Beasts-Pombomb-Plushie-Arrived" target="blank">bought the official plushie of Pombomb</a>, my favourite monster from the game.</p>
|
||||
|
||||
<p>Moreover, I ended up unlocking all 123 achievements on Steam on 13 March 2024. Very few RPGs make me want to unlock all the achievements, so it is telling how much I love {% cite "Cassette Beasts" %} that I am willing to spend time and effort to work for all the achievements.</p>
|
||||
|
||||
<p>{% cite "Cassette Beasts" %} not only is my Game of the Year of 2023, but also it has become my absolute favourite monster collecting game, and even my all-time favourite video game ever.</p>
|
||||
</section>
|
||||
|
||||
<section class="content__section">
|
||||
<h2>My Contributions to the {% cite "Cassette Beasts" %} Community</h2>
|
||||
|
||||
<img src="{{ imageAssetBaseUrl }}cassettebeasts-website_screenshot_07.avif" alt="Pre-release artwork of Kayleigh, Meredith and Eugene from Cassette Beasts" loading="lazy">
|
||||
|
||||
<p>Since I got into {% cite "Cassette Beasts" %}, I have been making a great deal of effort in promoting the game online, by talking about and recommending the game on my online spaces, including this shrine on my website, as well as social media platforms such as Tumblr and Twitter.</p>
|
||||
|
||||
<p>I am involved in the {% cite "Cassette Beasts" %} community by joining and participating in the <a href="https://discord.gg/byttenstudio" target="blank">official Bytten Studio Discord server</a>.</p>
|
||||
|
||||
<p>In addition, my passion for {% cite "Cassette Beasts" %} drives me to contribute to the effort of documenting information about the game. I have recorded footages, made compilation videos and shared them on my YouTube channel for archival and reference purposes. I am also a contributor to the <a href="https://wiki.cassettebeasts.com/wiki/Main_Page" taregt="blank">official {% cite "Cassette Beasts" %} wiki</a>. You can check out <a href="https://www.youtube.com/channel/UCQr78DF60PrBsgh8rQnzBWg/playlists?view=50&sort=dd&shelf_id=5" target="blank">my {% cite "Cassette Beasts" %} video playlists on YouTube</a> and <a href="https://wiki.cassettebeasts.com/wiki/User:Leilukin" target="blank">my user page on the {% cite "Cassette Beasts" %} wiki</a>.</p>
|
||||
|
||||
<p>Since I already had basic skills and knowledge of Python, I contributed my code to <a href="https://github.com/ExcaliburZero/cbpickaxe">cbpickaxe</a>, a Python library and set of scripts for data mining {% cite "Cassette Beasts" %}, specifically to <a href="https://github.com/ExcaliburZero/cbpickaxe/pull/3">add support for finding dialogue strings of IDs that require pronoun identifiers</a>. My code was approved and merged into cbpickaxe starting from <a href="https://github.com/ExcaliburZero/cbpickaxe/releases/tag/v0.1.2">version 0.1.2</a>.</p>
|
||||
|
||||
<p>On Tumblr, I run the <a href="https://cassettebeastssource.tumblr.com/">Cassette Beasts Source</a> blog, an unofficial {% cite "Cassette Beasts" %} fan site blog that I founded on 25 February 2024. I created a fan site blog on Tumblr due to the fact that Bytten Studio does not have an official Tumblr account, and I want a Tumblr blog dedicated to sharing and archiving {% cite "Cassette Beasts" %} news and fan works.</p>
|
||||
|
||||
<p>I have also contributed to <a href="https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/CassetteBeasts">{% cite "Cassette Beasts" %} TVTropes pages</a> (I have had a TVTRopes account since 18 February 2012), by editing the pages to add information about the game. I was the one who created the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Trivia/CassetteBeasts">Trivia page</a> for the game on TVTropes.</p>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,52 @@
|
|||
---
|
||||
layout: starwarskotor/content
|
||||
tags: ["shrine home", "contents"]
|
||||
categories: ["shrines", "star wars kotor", "star wars kotor 2"]
|
||||
title: "Star Wars: Knights of the Old Republic Shrine"
|
||||
date: 2023-02-17
|
||||
templateEngineOverride: njk, md
|
||||
isContentDivided: true
|
||||
toc: true
|
||||
eleventyNavigation:
|
||||
key: KotOR Shrine
|
||||
parent: Shrines
|
||||
title: "Star Wars: Knights of the Old Republic Shrine"
|
||||
eleventyComputed:
|
||||
desc: "{{ sitemeta.siteAuthor.name }}'s shrine for Star Wars: Knights of the Old Republic series."
|
||||
---
|
||||
|
||||
{% container "article", "content__section" %}
|
||||
## Welcome to My {% cite "Star Wars: Knights of the Old Republic" %} Shrine!
|
||||
|
||||
![Cover art compilation of Star Wars: Knights of the Old Republic series](/assets/shrines/starwarskotor/images/swkotor-header.avif)
|
||||
|
||||
{% cite "Star Wars: Knights of the Old Republic" %} ({% cite "KotOR" %}) is a space opera role-playing video game series. The series takes place in the fictional universe of {% cite "Star Wars" %}, with the story taking place approximately 4,000 years before the rise of the Galactic Empire.
|
||||
|
||||
The first title was developed by BioWare while the second ({% cite "Star Wars: Knights of the Old Republic II: The Sith Lords" %}) was done by Obsidian Entertainmenr. Both games were published by LucasArts. The {% cite "KotOR" %} series also includes a subsequent new comic book series. Both comic series were published by Dark Horse Comics and act as prequels to the video games.
|
||||
|
||||
To learn more about the {% cite "Star Wars: Knights of the Old Republic" %} series, you can check out the [KotOR Community Portal](https://kotor.neocities.org/).
|
||||
|
||||
## My History with the {% cite "KotOR" %} Series
|
||||
|
||||
I had been a {% cite "Star Wars" %} fan since I was 13 in 2005 after watching {% cite "Revenge of the Sith" %} in cinema. However, I was not aware of the existence of the {% cite "Knights of the Old Republic" %} video game series until around 2010, after seeing other {% cite "Star Wars" %} fans on Baidu Tieba talked about those games. I started playing the first {% cite "KotOR" %} game in early 2011, immediately followed by {% cite "KotOR 2" %}, and the series has been one of my special interests ever since.
|
||||
|
||||
I was hooked immediately to the {% cite "KotOR" %} series when I played them. The first {% cite "KotOR" %} game was the first Western RPG I had played. I was drawn to the games' story and characters and the games' focus on them, since the {% cite "KotOR" %} series was also the most story-heavy games I played at the time. KotOR was also the first video game I played where you can pursue a romance with a character, which was a concept that blew my young mind at the time, because before {% cite "KotOR" %}, I thought a romance between your player character and an NPC you like could only exist in imagination via shipping or fanfiction.
|
||||
|
||||
My investment in the {% cite "KotOR" %} series has evolved over time, leading to me learning to mod the games and become a modder.
|
||||
{% endcontainer %}
|
||||
|
||||
{% container "article", "content__section" %}
|
||||
## My History with {% cite "KotOR" %} Modding
|
||||
|
||||
I began to use and get interested in {% cite "KotOR" %} mods since the mid-2010s, in no small part thanks to [The Sith Lords Restored Content Mod (TSLRCM)](https://deadlystream.com/files/file/578-tsl-restored-content-mod/), which is widely regarded as an essential mod for the best experience with {% cite "KotOR 2" %}, as the game's rushed development led to many contents being cut from the game. This led me to discover more {% cite "KotOR" %} mods hosted on [Deadly Stream](https://deadlystream.com/), which include the developers of TSLRCM, and [GameFront](https://www.gamefront.com/).
|
||||
|
||||
In the mid-2010s, the {% cite "KotOR" %} fan circle I was involved in on Tumblr also included modders, who inspired me to learn to create mods myself. I did not have any programming exprience when I started learning modding {% cite "KotOR" %}, so it took practice to learn and understand the modding tutorials on Deadly Stream and the now-defunct LucasForums (R.I.P.).
|
||||
|
||||
The very first {% cite "KotOR" %} mod I created was [TSL Improved Party Outfits](https://deadlystream.com/files/file/1012-tsl-improved-party-outfits/) in 2015, though initially I only meant it for personal use, until I released it to the public on 4 February 2017. The first {% cite "KotOR" %} mod I released to the public was [Visas Marr and Female Exile Romance](https://deadlystream.com/files/file/968-visas-marr-and-female-exile-romance/) on 15 December 2016.
|
||||
|
||||
Making same-gender romance mods for {% cite "KotOR 2" %} was the primary motivation for me to make and release {% cite "KotOR" %} mods myself. I was immensely frustrated by the total lack of same-gender romance mods for any of the {% cite "KotOR 2" %} characters, and every other LGBTQ+ {% cite "KotOR" %} fans I have interacted with on Tumblr share the same sentiment. Therefore, I decided to stop waiting for {% cite "KotOR 2" %} same-gender romance mods to happen, and be the change myself. To my great satisfication, my same-gender romance mods have been well-received, with fellow LGBTQ+ players expressing gratitude for their existence. My [Handmaiden and Female Exile - Disciple and Male Exile Romance](https://deadlystream.com/forum/files/file/977-handmaiden-and-female-exile-disciple-and-male-exile-romance/) mod would go on to win the [Mod of the Year 2017](https://deadlystream.com/topic/5983-mod-of-the-year-results/) award on Deadly Stream.
|
||||
|
||||
I love modding the {% cite "KotOR" %} games, not only because the games are a special interest of mine, but also I love creating things for my interests. Modifying the games made me feel like I have the power to change the game to make them better and more enjoyable, and thus improve my experience with playing the games.
|
||||
|
||||
You can check out all the {% cite "KotOR" %} mods I have created, including [{% cite "KotOR 1" %} mods](/projects/kotor1mods) and [{% cite "KotOR 2" %} mods](/projects/kotor2mods), on my main site's [Projects](/projects/#my-video-game-mods) pages.
|
||||
{% endcontainer %}
|
|
@ -1,50 +0,0 @@
|
|||
---
|
||||
layout: starwarskotor/content
|
||||
tags: ["shrine home", "contents"]
|
||||
categories: ["shrines", "star wars kotor", "star wars kotor 2"]
|
||||
title: "Star Wars: Knights of the Old Republic Shrine"
|
||||
date: 2023-02-17
|
||||
isContentDivided: true
|
||||
eleventyNavigation:
|
||||
key: KotOR Shrine
|
||||
parent: Shrines
|
||||
title: "Star Wars: Knights of the Old Republic Shrine"
|
||||
eleventyComputed:
|
||||
desc: "{{ sitemeta.siteAuthor.name }}'s shrine for Star Wars: Knights of the Old Republic series."
|
||||
---
|
||||
|
||||
<section class="content__section">
|
||||
<h2>Welcome to My {% cite "Star Wars: Knights of the Old Republic" %} Shrine!</h2>
|
||||
|
||||
<img src="/assets/shrines/starwarskotor/images/swkotor-header.avif" alt="Cover art compilation of Star Wars: Knights of the Old Republic series" loading="lazy">
|
||||
|
||||
<p>{% cite "Star Wars: Knights of the Old Republic" %} ({% cite "KotOR" %}) is a space opera role-playing video game series. The series takes place in the fictional universe of {% cite "Star Wars" %}, with the story taking place approximately 4,000 years before the rise of the Galactic Empire.</p>
|
||||
<p>The first title was developed by BioWare while the second ({% cite "Star Wars: Knights of the Old Republic II: The Sith Lords" %}) was done by Obsidian Entertainmenr. Both games were published by LucasArts. The {% cite "KotOR" %} series also includes a subsequent new comic book series. Both comic series were published by Dark Horse Comics and act as prequels to the video games.</p>
|
||||
<p>To learn more about the {% cite "Star Wars: Knights of the Old Republic" %} series, you can check out the <a href="https://kotor.neocities.org/" target="blank">KotOR Community Portal</a>.</p>
|
||||
</section>
|
||||
|
||||
<section class="content__section">
|
||||
<h2>My History with the {% cite "KotOR" %} Series</h2>
|
||||
|
||||
<p>I had been a {% cite "Star Wars" %} fan since I was 13 in 2005 after watching {% cite "Revenge of the Sith" %} in cinema. However, I was not aware of the existence of the {% cite "Knights of the Old Republic" %} video game series until around 2010, after seeing other {% cite "Star Wars" %} fans on Baidu Tieba talked about those games. I started playing the first {% cite "KotOR" %} game in early 2011, immediately followed by {% cite "KotOR 2" %}, and the series has been one of my special interests ever since.</p>
|
||||
|
||||
<p>I was hooked immediately to the {% cite "KotOR" %} series when I played them. The first {% cite "KotOR" %} game was the first Western RPG I had played. I was drawn to the games' story and characters and the games' focus on them, since the {% cite "KotOR" %} series was also the most story-heavy games I played at the time. KotOR was also the first video game I played where you can pursue a romance with a character, which was a concept that blew my young mind at the time, because before {% cite "KotOR" %}, I thought a romance between your player character and an NPC you like could only exist in imagination via shipping or fanfiction.</p>
|
||||
|
||||
<p>My investment in the {% cite "KotOR" %} series has evolved over time, leading to me learning to mod the games and become a modder.</p>
|
||||
</section>
|
||||
|
||||
<section class="content__section">
|
||||
<h2>My History with {% cite "KotOR" %} Modding</h2>
|
||||
|
||||
<p>I began to use and get interested in {% cite "KotOR" %} mods since the mid-2010s, in no small part thanks to <a href="https://deadlystream.com/files/file/578-tsl-restored-content-mod/">The Sith Lords Restored Content Mod (TSLRCM)</a>, which is widely regarded as an essential mod for the best experience with {% cite "KotOR 2" %}, as the game's rushed development led to many contents being cut from the game. This led me to discover more {% cite "KotOR" %} mods hosted on <a href="https://deadlystream.com/">Deadly Stream</a>, which include the developers of TSLRCM, and <a href="https://www.gamefront.com/">GameFront</a>.</p>
|
||||
|
||||
<p>In the mid-2010s, the {% cite "KotOR" %} fan circle I was involved in on Tumblr also included modders, who inspired me to learn to create mods myself. I did not have any programming exprience when I started learning modding {% cite "KotOR" %}, so it took practice to learn and understand the modding tutorials on Deadly Stream and the now-defunct LucasForums (R.I.P.).</p>
|
||||
|
||||
<p>The very first {% cite "KotOR" %} mod I created was <a href="https://deadlystream.com/files/file/1012-tsl-improved-party-outfits/">TSL Improved Party Outfits</a> in 2015, though initially I only meant it for personal use, until I released it to the public on 4 February 2017. The first {% cite "KotOR" %} mod I released to the public was <a href="https://deadlystream.com/files/file/968-visas-marr-and-female-exile-romance/">Visas Marr and Female Exile Romance</a> on 15 December 2016.</p>
|
||||
|
||||
<p>Making same-gender romance mods for {% cite "KotOR 2" %} was the primary motivation for me to make and release {% cite "KotOR" %} mods myself. I was immensely frustrated by the total lack of same-gender romance mods for any of the {% cite "KotOR 2" %} characters, and every other LGBTQ+ {% cite "KotOR" %} fans I have interacted with on Tumblr share the same sentiment. Therefore, I decided to stop waiting for {% cite "KotOR 2" %} same-gender romance mods to happen, and be the change myself. To my great satisfication, my same-gender romance mods have been well-received, with fellow LGBTQ+ players expressing gratitude for their existence. My <a href="https://deadlystream.com/forum/files/file/977-handmaiden-and-female-exile-disciple-and-male-exile-romance/">Handmaiden and Female Exile - Disciple and Male Exile Romance</a> mod would go on to win the <a href="https://deadlystream.com/topic/5983-mod-of-the-year-results/">Mod of the Year 2017</a> award on Deadly Stream.</p>
|
||||
|
||||
<p>I love modding the {% cite "KotOR" %} games, not only because the games are a special interest of mine, but also I love creating things for my interests. Modifying the games made me feel like I have the power to change the game to make them better and more enjoyable, and thus improve my experience with playing the games.</p>
|
||||
|
||||
<p>You can check out all the {% cite "KotOR" %} mods I have created, including <a href="/projects/kotor1mods">{% cite "KotOR 1" %} mods</a> and <a href="/projects/kotor2mods">{% cite "KotOR 2" %} mods</a>, on my main site's <a href="/projects/#my-video-game-mods">Projects</a> pages.</p>
|
||||
</section>
|
Loading…
Reference in New Issue