Create pages for my mod lists for the Star Wars: Knights of the Old Republic series for my Star Wars: KotOR shrine:
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Cassette Beasts shrine: Removed the Developer Insight page since the official Cassette Beasts wiki not has a page for a list of interviews the Cassette Beasts staff participated in.
Added new resource, Star Wars: Knights of the Old Republic save files, to my resources page: Light Side Female Saves with KOTOR 1 Community Patch and All Romances.
diff --git a/colophon/index.html b/colophon/index.html
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color: var(--clr-sub-heading);
}
- .toc ol,
- .toc ol ol {
+ .toc__wrapper[open] > .toc__heading {
+ margin-bottom: 0.5em;
+ }
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+ .toc ol, .toc ol ol {
display: grid;
gap: 0.3em;
}
diff --git a/feed.xml b/feed.xml
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Leilukin's personal website.
- 2025-02-21T12:54:36Z
+ 2025-02-23T09:14:37Zhttps://leilukin.com/Leilukincontact@leilukin.com
+
+ Changelog: 23 February 2025
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+ 2025-02-23T09:14:37Z
+ https://leilukin.com/
+ <ul>
+<li>Create page for my <a href="/links/mass-effect-le-mod-list/"><cite>Mass Effect Legendary Edition</cite> mod list</a>.</li>
+</ul>
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+
+
Changelog: 21 February 2025
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<ul>
<li>Create page for my <a href="/links/stardew-valley-mod-list/"><cite>Stardew Valley</cite> mod list</a>.</li>
</ul>
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- Changelog: 27 December 2024
-
- 2024-12-27T04:09:47Z
- https://leilukin.com/
- <ul>
-<li>New blog post: <a href="/blog/posts/2024-12-27-my-2024-christmas-season">"My Christmas Season in 2024"</a>.</li>
-<li>Fixed broken links in my blog posts to my other blog posts in the website's RSS feed.</li>
-</ul>
\ No newline at end of file
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What is New?
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Changelog: 21 February 2025
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Changelog: 23 February 2025
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Create pages for my mod lists for the Star Wars: Knights of the Old Republic series for my Star Wars: KotOR shrine:
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Leilukin's Mass Effect Legendary Edition Mod Build
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A list of Mass Effect Legendary Edition mods I use.
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Welcome to Leilukin’s Mass Effect Legendary Edition Mod Build!
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Here I’m compiling a list of all the modifications, or mods in short, that I use for Mass Effect Legendary Edition, remaster of the Mass Effect trilogy, a series of space opera role-playing video games developed by BioWare, for the best experience with the game. This document is made for my reference and to share with others.
In order to prevent mod conflicts as much as possible, installation order matters if you are using a lot of mods. Therefore, the full list of my mod build below has been arranged in the proper installation order to make all these mods compatible. If you are interested in following my mod build, you should install the mods in the order you are presented with them.
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It is important to note that you cannot use mods for the original edition of the Mass Effect trilogy in the Legendary Edition, and vice versa. Therefore, since the release of the Legendary Edition, mod authors need to either port or recreate the original trilogy mods, so they can be used for the Legendary Edition.
The mods I included in my mod build are divided into the following categories, which clarifies the types of changes the mod makes:
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Appearance Change
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Appearance change is not inherently graphics improvement, but rather a modification to the default appearance of a character, item, location, interface, etc.
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Bugfix
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As the name implies, this type of mod fixes bugs with the vanilla game.
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Framework
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These do not do anything noticeable in the game on their own after being installed, but some mods make use of them and require them to work.
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Graphics Improvement
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This type of mod improves the graphics in the vanilla game in some way, by retexturing and/or remodeling a character, item, location, etc. These mods usually come with high-resolution textures.
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Immersion
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These mods are not inherently bugfixes, but changes done to improve the internal consistency of the game’s content.
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Interface Change
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This type of mod makes changes to the game’s interface.
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Mechanics Change
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This type of mod makes changes to the game’s system which directly impacts the way you play the game, varying from changing the camera angle of a location to altering the core stats of a class.
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Modified Content
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Modified content is not inherently new content, but rather alterations to the vanilla game’s content because the vanilla content has some shortcomings. The changes made by this kind of mod were never intended to be in the vanilla game.
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Player Customisation
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This type of mod makes changes to customization options for the player character, by improving the vanilla customization options or adding new options, including face, hairstyle and outfits.
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Restored Content
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This type of mod restores content that has been cut from the vanilla game. In the case of Mass Effect Legendary Edition, some of the mods of this kind restores content that was present in the original edition, but is absent in the Legendary Edition.
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Sound Change
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As the name implies, these mods make changes to the sound in the vanilla game. The sound could be music or ambient audio.
ME3Tweaks Mod Manager: This mod manager can be used for both the original edition and the Legendary Edition of the Mass Effect trilogy.
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Mass Effect Legendary Edition Character Code Translator: This app allows you to convert your Shepard’s face code from the original edition of Mass Effect 2 and 3 into the Legendary Edition. The Legendary Edition adds new options to the character creator, so you cannot just directly copy and paste the face code from the original edition and expect your Shepard to look the same in LE. [(Download Mass Effect Legendary Edition Character Code Translator from Google Drive)(https://drive.google.com/drive/u/0/folders/1ixMj8Eyvfu6DVczMgSIR826xPO1GfMym)]
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Trilogy Save Editor: A save editor for the Mass Effect trilogy. If you are using any custom hair mods, using a save editor is required.
This unofficial patch is mandatory if you want to use multiple mods for Mass Effect 2 Legendary Edition, as this patch is required for those mods to work.
I also install the NPC Flirts Regardless of Gender component, but I do so only for the Gianna Parasini flirt. I remove BioD_OmgHub_500DenVIP_LOC_INT.pcc and BioD_OmgHub_221GarrusAcq_LOC_INT.pcc from the mod folder after installing so the Blue Sun Merc and Meln will not sexually harass my FemShep, something I installed the No Sexual Harassment mod to avoid.
This Community Framework and Patch is practically mandatory if you want to use multiple mods for Mass Effect 3 Legendary Edition, as this framework and patch is required for those mods to work.
I also download the Optional Recolors and install one of the MEM files with Mass Effect Modder after all the DLC mods I want to use via ME3Tweak Mod Manager.
I also download the Optional Recolors and install Jane'sPajamas - BlackRecolor.mem with Mass Effect Modder after all the DLC mods I want to use via ME3Tweak Mod Manager.
In order to prevent mod conflicts as much as possible, installation order matters a lot if you are using many mods for the KotOR games. Therefore, the full list of my mod build below has been arranged in the proper installation order to make these mods compatible. If you are interested in following my mod build, you should install the mods in the order you are presented with them. Also, when you install the mods according to my build, overwrite any files when prompted.
I usually play KotOR 1 on GOG, though I also own the Steam version of KotOR 1.
The fact that you’re forced to kill Mission in the Dark Side ending has always been my least favourite thing about the Dark Side ending in KotOR 1, so I consider this mod essential, even though I still prefer playing Light Side in both KotOR games.