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August 10, 2023:

August 8, 2023:

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August 10, 2023:

View all site changelog diff --git a/shrines/cassettebeasts/js/header.js b/shrines/cassettebeasts/js/header.js index 9ae53c5b..2dfd6d26 100644 --- a/shrines/cassettebeasts/js/header.js +++ b/shrines/cassettebeasts/js/header.js @@ -9,6 +9,7 @@ document.querySelector("nav").innerHTML = ` `; diff --git a/shrines/cassettebeasts/trivia.html b/shrines/cassettebeasts/trivia.html new file mode 100644 index 00000000..0cc5340b --- /dev/null +++ b/shrines/cassettebeasts/trivia.html @@ -0,0 +1,115 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + Trivia | Cassette Beasts Shrine | Leilukin's Hub + + +
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Trivia

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Here is a collection of trivia about Cassette Beasts.

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In addition to the official art book, Bytten Studio has held Q&A and Ask Me Anything (AMA) sessions that make great sources of trivia about the game:

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Game Development

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Development of Cassette Beasts began in late 2019.[1]

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Influences and Inspirations

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The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by Kamen Rider, later suggested doing the copying and transforming with physical cassette tapes.[1]

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Another oddball source of inspiration for Tom the story “The Beatles Never Broke Up”, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.[1]

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The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.[1]

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The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[1]

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The AP system in Cassette Beasts is taken from board and card games.[1]

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Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[1]

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Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[2]

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The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[2]

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The Developers

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Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[3]

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Tom Coxon's favourite monster catching game is Siralim Ultimate.[4]

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References:

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  1. + + Cassette Beasts Blog #13 - You asked, we answered! (February 28, 2023) +
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  3. + + Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (April 13, 2023) +
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  5. + + Comment by u/SamuriFerret (Jay Baylis) from Bytten Studio's Reddit AMA on r/JRPG (April 13, 2023) +
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  7. + + Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (April 13, 2023) +
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