From 9b7dfd9a64ba656b905caa2139f1851344755286 Mon Sep 17 00:00:00 2001
From: helenclx
- 3,513 words. + 3,550 words. Posted on by Leilukin
-Last updated on
+Last updated on
Categories: @@ -514,11 +514,11 @@
(Note: This FAQ article was originally published on Nexus Mods. I decided to host this article on my own website instead for better management and formatting)
This article compiles the frequently asked questions I have received for my same-gender romance mods for Star Wars: Knights of the Old Republic (KotOR) series.
PLEASE READ THIS ARTICLE BEFORE ASKING QUESTIONS ABOUT MY ROMANCE MODS!
-My same-gender romance mods for KotOR 1 include:
+My same-gender romance mods for KotOR 1 include:
-My same-gender romance mods for KotOR 2 include:
+My same-gender romance mods for KotOR 2 include:
I have also compiled a list of all the same-gender romance mods various modders had created throughout the history of KotOR modding.
+I have also compiled a list of all the same-gender romance mods various modders had created throughout the history of KotOR modding.
Please make sure you have downloaded and installed the latest version of my mods, and read the Read Me files of my mods to make sure you have followed ALL the information and instructions in my Read Me files before asking questions for technical support.
When you are asking for technical support, please provide details for the issues you encountered: when and how did your problem start happening and what mods you have installed. Simply saying "mod doesn't work" DOES NOT help the mod author to figure out the cause of your issue. When I ask you for more details, please answer my questions honestly, so I can identify how to solve your problems. Telling me ALL the mods you use will help me greatly in figuring out if your issue was caused by mod conflict or not.
-If you play KotOR 2 on Steam, make sure there are no leftover Steam Workshop folders in your Steam directory, because Steam Workshop mods will likely conflict with my mods, and even unsubscribing Steam Workshop mods does not always remove all Workshop mod files completely. To check for any leftover Steam Workshop files, go to the Steam Workshop folder in your Steam directory (/\Steam\SteamApps\Workshop\
), and delete all the sub-folders in the Steam Workshop folder if they are present.
If you play KotOR 2 on Steam, make sure there are no leftover Steam Workshop folders in your Steam directory, because Steam Workshop mods will likely conflict with my mods, and even unsubscribing Steam Workshop mods does not always remove all Workshop mod files completely. To check for any leftover Steam Workshop files, go to the Steam Workshop folder in your Steam directory (/\Steam\SteamApps\Workshop\
), and delete all the sub-folders in the Steam Workshop folder if they are present.
Try to right-click your KotOR 2 folder or subfolders, go to Properties and uncheck the "Read-only", then try to install my mod again to see if it works.
First, go to the folder where your KotOR 2 game is installed, and go to the Modules folder, then check if the .mod files mentioned in the error messages are in your Modules folder.
For example, for Handmaiden and Female Exile – Disciple and Male Exile Romance mod, you need to check if these .mod files are in your Modules folder:
@@ -561,7 +561,7 @@If you cannot find those .mod files in your Modules folder, your issue might be caused by your computer registering two different installation locations for KotOR 2. I suggest you check out this guide on how to make sure your computer recognize the version of KotOR 2 game where you want to install KotOR 2 mods on. While the guide focuses on Steam version of KotOR 2, you could edit the registry to make your computer properly recognise the installation location of your KotOR 2 game.
+If you cannot find those .mod files in your Modules folder, your issue might be caused by your computer registering two different installation locations for KotOR 2. I suggest you check out this guide on how to make sure your computer recognize the version of KotOR 2 game where you want to install KotOR 2 mods on. While the guide focuses on Steam version of KotOR 2, you could edit the registry to make your computer properly recognise the installation location of your KotOR 2 game.
Here are the default installation locations of KotOR 2 depending on the game version:
C:\Program Files\Steam\steamapps\common\Knights of the Old Republic II
Please read the “Mod Compatibility” section of my mod description and Read Me files before asking. If there is a mod you want to use that was not mentioned in my mod description and Read Me files, you can still ask me. Just make sure you tell me the actual name of the mod and ideally, provide a link to the mod you want to ask about, so I can check the mod out myself to confirm if it is compatible with my mod. Do not expect me to know the existence of every single KotOR mod out there.
+Please read the “Mod Compatibility” section of my mod description and Read Me files before asking. If there is a mod you want to use that was not mentioned in my mod description and Read Me files, you can still ask me. Just make sure you tell me the actual name of the mod and ideally, provide a link to the mod you want to ask about, so I can check the mod out myself to confirm if it is compatible with my mod. Do not expect me to know the existence of every single KotOR mod out there.
No. I play and mod the KotOR game in English exclusively. Some of my mods in particular will cause your game to crash if you are playing a non-English localization of the KotOR games and TSLRCM, because those mods add custom dialogues that do not exist in the vanilla game in order to prevent characters from referring to the player character as the wrong gender. The only solution to crashes caused by you playing on a non-English localization is to play the KotOR games and TSLRCM in English.
-If you are interested in making a non-English translation or localization of my mods yourself, you may contact me to ask for my permission to do so. However, since I am not familiar with any of the non-English languages officially supported by the KotOR games, I am unable to provide support for any issues players may have with using your non-English translation or localization of my mod.
+No. I play and mod the KotOR game in English exclusively. Some of my mods in particular will cause your game to crash if you are playing a non-English localization of the KotOR games and TSLRCM, because those mods add custom dialogues that do not exist in the vanilla game in order to prevent characters from referring to the player character as the wrong gender.
+The only solution to crashes caused by you playing on a non-English localization is to play the KotOR games and TSLRCM in English. Unless someone is willing to volunteer to translate or localize my mods, do not expect non-English version of my mods will happen.
+If you are interested in making a non-English translation or localization of my mods yourself, you may contact me to ask for my permission to do so. However, since I am not familiar with any of the non-English languages officially supported by the KotOR games, I am unable to provide support for any issues players may have with using your non-English translation or localization of my mod. Therefore, you are on your own when it comes to providing support the non-English localizations.
No, I will not make a no-TSLRCM version of my mods that require TSLRCM to function. TSLRCM is widely agreed by players, including KotOR modders, to be an essential mod for the best experience with KotOR 2. Making a non-TSLRCM version of content mod like this would require me to spend extra time to replay KotOR 2 without TSLRCM, and therefore subjecting myself to a lesser experience with the game, which I consider a massive waste of my time. In general, if you see any KotOR 2 mod that requires TSLRCM to work (not just my mods), do not expect to see a non-TSLRCM version.
+No, I will not make a no-TSLRCM version of my mods that require TSLRCM to function. TSLRCM is widely agreed by players, including KotOR modders, to be an essential mod for the best experience with KotOR 2. Making a non-TSLRCM version of content mod like this would require me to spend extra time to replay KotOR 2 without TSLRCM, and therefore subjecting myself to a lesser experience with the game, which I consider a massive waste of my time. In general, if you see any KotOR 2 mod that requires TSLRCM to work (not just my mods), do not expect to see a non-TSLRCM version.
If you are having issues with using TSLRCM, I suggest you report the bugs you encountered and ask for help for solving your issues on the TSLRCM forum on Deadly Stream.
Unfortunately, I cannot directly help with modding the KotOR games on macOS or Linux, because I have only played the games on Windows. However, the KotOR games can be modded on macOS or Linux.
-For macOS, you may refer to KOTOR Community Portal's guide for modding KotOR on macOS.
+For macOS, you may refer to KOTOR Community Portal's guide for modding KotOR on macOS.
For Linux, KOTOR Community Portal's modding guide recommends installing mods on a case-insensitive file system, with VFAT recommended as an option by other users. Otherwise, you will need to rename a huge number of files. Additionally, the FAQ page of KOTOR Community Portal's modding guide notes that:
The Linux version on Steam (possibly also on GoG; this is unconfirmed) has two override folders, one in the main game directory and one in a "steamassets" folder. For the installation to function properly, all override files need to be placed into the override folder in this steamassets folder, and all executable installers need to be pointed to the steamassets folder as if it were the base installation directory.
@@ -616,10 +617,10 @@-How to install your mods on a console (Xbox/Nintendo Switch) or mobile (Android/iOS) version of KotOR or KotOR 2?
#Sorry, I cannot directly help with modding the KotOR games on any console or mobile devices, because I only own the PC version of the KotOR games. I make no promises that I will port my KotOR mods for those platforms specifically either.
+Sorry, I cannot directly help with modding the KotOR games on any console or mobile devices, because I only own the PC version of the KotOR games. I make no promises that I will port my KotOR mods for those platforms specifically either.
Some of my mods require installers, namely TSLPatcher or HoloPatcher, to make the mods work properly, especially if you want to use other mods in addition to my mods and for KotOR 2, The Sith Lords Restored Content Mod. Simply copying and pasting files from my mod to your game's directory does NOT guarantee my mod will work as intended, and you may encounter bugs that could possibly game-breaking.
For Android and iOS users, I suggest referring to the KotOR Community Portal's modding guide, specifically their general instructions in their mobile mod builds. See this page for KotOR 1 and this page for KotOR 2.
-For Nintendo Switch users, in order to mod the KotOR game on Switch, first you need to hack your Switch or install a modchip in your Switch, then use the KotOR Switch Modding Framework and KotOR II Switch Modding Framework to install mods. According to JacqylFrost, the creator of these frameworks, both TSLRCM and my Handmaiden same-geneder romance mod work with the KotOR 2 version of the framework. I suggest you ask JacqylFrost directly if you need help with modding the KotOR games on Switch.
+For Nintendo Switch users, in order to mod the KotOR game on Switch, first you need to hack your Switch or install a modchip in your Switch, then use the KotOR Switch Modding Framework and KotOR II Switch Modding Framework to install mods. According to JacqylFrost, the creator of these frameworks, both TSLRCM and my Handmaiden same-geneder romance mod work with the KotOR 2 version of the framework. I suggest you ask JacqylFrost directly if you need help with modding the KotOR games on Switch.
For Steam Deck users, you may refer to JacqylFrost's Steam Deck modding guide on the KotOR subreddit.
Mod Content Questions
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