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<p>One of the most notable differences between <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> is their mechanics to capture monsters. In <cite>Pokémon</cite>, you catch the creatures by using Poké Balls, but in <cite>Cassette Beasts</cite>, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.</p>
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<p>A common criticism of the monster-collecting genre is the ethical question of essentially enslaving creatures by catching, taming them, and make them fight each other, to the point that even <cite>Pokémon</cite> attempts to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite> (though whether the execution is effective or not is debatable). <cite>Cassette Beasts</cite>‘ method of recording monsters solves this moral dilemma of the genre because you are not actually catching the monsters.</p>
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<p>A common criticism of the monster-collecting genre is the ethical question of essentially enslaving creatures by catching, taming them, and make them fight each other, to the point that even <cite>Pokémon</cite> attempts to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite> (though whether the execution is effective or not is debatable). <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre because you are not actually catching the monsters.</p>
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<h3>Monster Battle System</h3>
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<p>Human characters in <cite>Pokémon</cite> interest me as much as the creatures themselves, because the Pokémon world is populated by both Pokémon and humans, thus I find the humans' relationships with the creatures and each other also an important element of the Pokémon world. Unfortunately, I often feel that human characters are an aspect of the <cite>Pokémon</cite> games that are underappreciated by the Western Pokémon fandom, who tend to focus more on the creatures themselves. Therefore, seeing a <cite>Pokémon</cite>-inspired game, especially one that is developed by a Western studio like <cite>Cassette Beasts</cite>, actually make effort in fleshing out human characters and relationships was the biggest pleasant surprise for me when I started playing <cite>Cassette Beasts</cite> for the first time.</p>
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<p><cite>Pokémon</cite> has a spin-off game that focus more on human characters: <cite>Pokémon Masters EX</cite>, but the fact that it is a gacha game means it is a glorified gambling game that wants you to spend real-world money to gamble to collect the human trainers. However, that is not the case at all in <cite>Cassette Beasts</cite>, since it does not have any microtransaction. In fact, <cite>Cassette Beasts</cite>‘ companion and relationship systems prove that <cite>Pokémon</cite> can do more with their human characters without predatory monetisation mechanics.</p>
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<p><cite>Pokémon</cite> has a spin-off game that focus more on human characters: <cite>Pokémon Masters EX</cite>, but the fact that it is a gacha game means it is a glorified gambling game that wants you to spend real-world money to gamble to collect the human trainers. However, that is not the case at all in <cite>Cassette Beasts</cite>, since it does not have any microtransaction. In fact, <cite>Cassette Beasts</cite>' companion and relationship systems prove that <cite>Pokémon</cite> can do more with their human characters without predatory monetisation mechanics.</p>
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<p><strong>They Did Not Need To But They Did It Anyway counter: 3</strong></p>
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<p>The <cite>Pokémon</cite> player base has various methods of changing up ways of playing the games for fun or for a self-imposed challenge, with the most popular including the <a href="https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge" target="_blank">Nuzlocke Challenge</a> and randomizers. These modes of playing Pokémon games are never part of the official games.</p>
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<p><cite>Cassette Beasts</cite> include custom game modes that serve similar purposes as these fan-made game mods for <cite>Pokémon</cite>: permadeath modes, similar to <cite>Pokémon</cite>‘s Nuzlocke Challenge, and random, and randomizers. These custom game modes can be unlocked by completing the main story or through the <a href="https://wiki.cassettebeasts.com/wiki/Debug_Console" target="_blank">debug console cheats</a>.</p>
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<p><cite>Cassette Beasts</cite> include custom game modes that serve similar purposes as these fan-made game mods for <cite>Pokémon</cite>: permadeath modes, similar to <cite>Pokémon</cite>'s Nuzlocke Challenge, and random, and randomizers. These custom game modes can be unlocked by completing the main story or through the <a href="https://wiki.cassettebeasts.com/wiki/Debug_Console" target="_blank">debug console cheats</a>.</p>
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<p><strong>They Did Not Need To But They Did It Anyway counter: 9</strong></p>
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