From a3bf6d9323068d1d74ec13a4fe233d9d91670d35 Mon Sep 17 00:00:00 2001 From: Helen Chong <119173961+helenclx@users.noreply.github.com> Date: Sun, 27 Aug 2023 03:05:48 +0800 Subject: [PATCH] Tweak essay --- .../articles/cassette-beasts-more-than-a-pokemon-clone.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html b/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html index 89254e6e..c4575dd9 100644 --- a/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html +++ b/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html @@ -60,7 +60,7 @@

There is no denying that Pokémon is one of the largest franchise in the world and the most influential series in the monster collecting genre of video games, and thus inspiring many games in the genre. Cassette Beasts, an indie monster-collecting RPG developed by the England-based indie studio Bytten Studio, is not an exception, as it does share similarities to Pokémon.

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However, describing Cassette Beasts as a mere Pokémon clone is doing it a massive disservice, because Cassette Beasts does many mechanics and aspects of Pokémon games in different, and sometimes arguably better ways.

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However, describing Cassette Beasts as a mere Pokémon clone is doing it a massive disservice, because Cassette Beasts executes many mechanics and aspects of Pokémon games in different, and sometimes arguably better ways.

Furthermore, there are things in Cassette Beasts that you would not find in Pokémon games, at least in the main series games, thanks to Bytten Studio's creativity and passion that a gigantic corporate-owned franchise like Pokémon could only dream of.