From ac9d730585d034804bac44f189e98d922848de28 Mon Sep 17 00:00:00 2001 From: Helen Chong <119173961+helenclx@users.noreply.github.com> Date: Mon, 9 Oct 2023 10:32:59 +0800 Subject: [PATCH] Add dev intention of monster recording --- .../articles/cassette-beasts-more-than-a-pokemon-clone.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html b/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html index 6c76b228..4d2aabc7 100644 --- a/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html +++ b/shrines/cassettebeasts/articles/cassette-beasts-more-than-a-pokemon-clone.html @@ -45,7 +45,7 @@

How Cassette Beasts is Much More than a Pokémon Clone

Written by Leilukin

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First published on 26 August 2023
Last updated on 5 October 2023

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First published on 26 August 2023
Last updated on 9 October 2023

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One of the most notable differences between Pokémon and Cassette Beasts is their mechanics to capture monsters. In Pokémon, you catch the creatures by using Poké Balls, but in Cassette Beasts, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.

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A common criticism of the monster collector genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even Pokémon tries to tackle it as the main theme of the story of Black and White, though whether the execution is effective or not is debatable. Cassette Beasts' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense.

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A common criticism of the monster collector genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even Pokémon tries to tackle it as the main theme of the story of Black and White, though whether the execution is effective or not is debatable. Cassette Beasts' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense. In fact, Jay Baylis, artist and writer of Cassette Beasts had stated in a Shacknews interview that their idea of recording mosnters is intended to avert the issue of basically enslaving creatures in the monster collecting genre.

Gameplay-wise, a notable improvement Cassette Beasts has over Pokémon when it comes to monster capture mechanics is that in Cassette Beasts, when you are recording a monster, the percentage of success rate is displayed on screen. Furthermore, a monster that is in the process of being recorded cannot be knocked out, so you can deal more damage to the monster to improve your odds of successfully recording the monster. In Pokémon, you have to be extra careful about not knocking out the Pokémon you want to catch, and when you try to catch one, you can only hope that the RNG is in your favour.

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