Add footnote section to Cassette Beasts facts page

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Helen Chong 2024-05-18 00:50:03 +08:00
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<subtitle>Leilukin&#39;s personal website.</subtitle>
<link href="https://leilukin.neocities.org/feed.xml" rel="self"/>
<link href="https://leilukin.neocities.org"/>
<updated>2024-05-17T16:22:09Z</updated>
<updated>2024-05-17T16:49:40Z</updated>
<id>https://leilukin.neocities.org</id>
<author>
<name>Leilukin</name>

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@ -331,6 +331,9 @@
</li>
</ol>
</li>
<li><a href="#footnotes">Footnotes</a>
</li>
</ol>
</nav>
</details>
@ -408,7 +411,7 @@
<a class="heading-anchor" href="#development-history" aria-labelledby="development-history"><span hidden>#</span></a></div>
<dl>
<dt>Late 2019</dt>
<dd>Development of Cassette Beasts began (<a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">Source</a>).</dd>
<dd>Development of Cassette Beasts began<sup class="footnote-ref"><a href="#fn1" id="fnref1">[<span class="visually-hidden">Footnote </span>1]</a></sup>.</dd>
<dt>11 May 2020</dt>
<dd><a href="https://www.youtube.com/watch?v=H-bD1Pf3xGY">Reveal trailer</a> released.</dd>
<dt>19 October 2021</dt>
@ -446,16 +449,16 @@
<h2 id="influences-and-inspirations">Influences and Inspirations</h2>
<a class="heading-anchor" href="#influences-and-inspirations" aria-labelledby="influences-and-inspirations"><span hidden>#</span></a></div>
<p>The YouTube channel Lockstin &amp; Gnoggin has a video that explains the names and designs of the monsters and Archangels: <a href="https://www.youtube.com/watch?v=GlKQzL6gpxc">EVERY Cassette Beast EXPLAINED! 🖭</a>. The video was <a href="https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png">retweeted</a> by Bytten Studio.</p>
<p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>Another oddball source of inspiration for Tom the story <a href="https://thebeatlesneverbrokeup.com/story/">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>The AP system in Cassette Beasts is taken from board and card games. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another. (Source: <a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a> on Steam)</p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a &quot;rightful king&quot; to reflect Britain's history of conquest. (Source: <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">Bytten Studio's 1 July 2023 AMA on r/NintendoSwitch</a>)</p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them. (Source: <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">Bytten Studio's 1 July 2023 AMA on r/NintendoSwitch</a>)</p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative. (Source: <a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">Bytten Studio Discord server</a>)</p>
<p>Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner. (Source: <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/">Bytten Studio's 25 March 2024 AMA on r/JRPG</a>)</p>
<p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes.<sup class="footnote-ref"><a href="#fn1" id="fnref1:1">[<span class="visually-hidden">Footnote </span>1:1]</a></sup></p>
<p>Another oddball source of inspiration for Tom the story <a href="https://thebeatlesneverbrokeup.com/story/">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.<sup class="footnote-ref"><a href="#fn1" id="fnref1:2">[<span class="visually-hidden">Footnote </span>1:2]</a></sup></p>
<p>The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.<sup class="footnote-ref"><a href="#fn1" id="fnref1:3">[<span class="visually-hidden">Footnote </span>1:3]</a></sup></p>
<p>The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.<sup class="footnote-ref"><a href="#fn1" id="fnref1:4">[<span class="visually-hidden">Footnote </span>1:4]</a></sup></p>
<p>The AP system in Cassette Beasts is taken from board and card games.<sup class="footnote-ref"><a href="#fn1" id="fnref1:5">[<span class="visually-hidden">Footnote </span>1:5]</a></sup></p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.<sup class="footnote-ref"><a href="#fn1" id="fnref1:6">[<span class="visually-hidden">Footnote </span>1:6]</a></sup></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a &quot;rightful king&quot; to reflect Britain's history of conquest.<sup class="footnote-ref"><a href="#fn2" id="fnref2">[<span class="visually-hidden">Footnote </span>2]</a></sup></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup class="footnote-ref"><a href="#fn2" id="fnref2:1">[<span class="visually-hidden">Footnote </span>2:1]</a></sup></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative.<sup class="footnote-ref"><a href="#fn3" id="fnref3">[<span class="visually-hidden">Footnote </span>3]</a></sup></p>
<p>Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.<sup class="footnote-ref"><a href="#fn4" id="fnref4">[<span class="visually-hidden">Footnote </span>4]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="developer-notes">Developer Notes</h2>
<a class="heading-anchor" href="#developer-notes" aria-labelledby="developer-notes"><span hidden>#</span></a></div>
@ -521,8 +524,8 @@
<div class="heading-wrapper h2">
<h2 id="the-developers">The Developers</h2>
<a class="heading-anchor" href="#the-developers" aria-labelledby="the-developers"><span hidden>#</span></a></div>
<p>Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire. <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">[Source]</a></p>
<p>Tom Coxon's favourite monster catching game is Siralim Ultimate. <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">[Source]</a></p>
<p>Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.<sup class="footnote-ref"><a href="#fn5" id="fnref5">[<span class="visually-hidden">Footnote </span>5]</a></sup></p>
<p>Tom Coxon's favourite monster catching game is Siralim Ultimate.<sup class="footnote-ref"><a href="#fn6" id="fnref6">[<span class="visually-hidden">Footnote </span>6]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="frequently-asked-topics">Frequently Asked Topics</h2>
<a class="heading-anchor" href="#frequently-asked-topics" aria-labelledby="frequently-asked-topics"><span hidden>#</span></a></div>
@ -566,6 +569,26 @@
</blockquote>
<figcaption class="c-blockquote__attribution">Jay Baylis. <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwmb4j4/">Comment</a> during Bytten Studio's AMA on the r/JRPG Subreddit. 26 March 2024.</figcaption>
</figure>
<section class="footnotes">
<div class="heading-wrapper h2">
<h2 id="footnotes" class="footnotes__title">Footnotes</h2>
<a class="heading-anchor" href="#footnotes" aria-labelledby="footnotes"><span hidden="">#</span></a>
</div>
<ol class="footnotes-list">
<li id="fn1" class="footnote-item"><p><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a>. <cite>Cassette Beasts</cite> Steam blog. 28 February 2023. <a aria-label="Back to content" href="#fnref1" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:1" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:2" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:3" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:4" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:5" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:6" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn2" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref2" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref2:1" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn3" class="footnote-item"><p>Jay Baylis's (samuri) <a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">message</a>. Bytten Studio Discord server. 11 February 2024. <a aria-label="Back to content" href="#fnref3" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn4" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/">comment</a>. Bytten Studio's AMA on r/JRPG. 25 March 2024. <a aria-label="Back to content" href="#fnref4" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn5" class="footnote-item"><p>Jay Baylis' (u/SamuriFerret) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref5" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn6" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref6" class="footnote-backref">↩︎</a></p>
</li>
</ol>
</section>
</div>

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@ -31,7 +31,7 @@ Bytten Studio has written a blog post on [their design philosophy of {% cite "Ca
## Development History
Late 2019
: Development of Cassette Beasts began ([Source](https://store.steampowered.com/news/app/1321440/view/3669908058337516561)).
: Development of Cassette Beasts began[^cb-steam-blog-20230228].
11 May 2020
: [Reveal trailer](https://www.youtube.com/watch?v=H-bD1Pf3xGY) released.
@ -82,25 +82,25 @@ Late 2019
The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: [EVERY Cassette Beast EXPLAINED! 🖭](https://www.youtube.com/watch?v=GlKQzL6gpxc). The video was [retweeted](https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png) by Bytten Studio.
The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by {% cite "Kamen Rider" %}, later suggested doing the copying and transforming with physical cassette tapes. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by {% cite "Kamen Rider" %}, later suggested doing the copying and transforming with physical cassette tapes.[^cb-steam-blog-20230228]
Another oddball source of inspiration for Tom the story [“The Beatles Never Broke Up”](https://thebeatlesneverbrokeup.com/story/), about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
Another oddball source of inspiration for Tom the story [“The Beatles Never Broke Up”](https://thebeatlesneverbrokeup.com/story/), about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.[^cb-steam-blog-20230228]
The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.[^cb-steam-blog-20230228]
The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[^cb-steam-blog-20230228]
The AP system in Cassette Beasts is taken from board and card games. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
The AP system in Cassette Beasts is taken from board and card games.[^cb-steam-blog-20230228]
Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another. (Source: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561) on Steam)
Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[^cb-steam-blog-20230228]
Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest. (Source: [Bytten Studio's 1 July 2023 AMA on r/NintendoSwitch](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/))
Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[^bytten-ama-july-2023-archangels]
The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them. (Source: [Bytten Studio's 1 July 2023 AMA on r/NintendoSwitch](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/))
The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[^bytten-ama-july-2023-archangels]
Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as {% cite "Shin Megami Tensei" %}, {% cite "Pokémon" %} and {% cite "Digimon" %} are Japanese franchises; they do not want to seem derivative. (Source: [Bytten Studio Discord server](https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523))
Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as {% cite "Shin Megami Tensei" %}, {% cite "Pokémon" %} and {% cite "Digimon" %} are Japanese franchises; they do not want to seem derivative.^[Jay Baylis's (samuri) [message](https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523). Bytten Studio Discord server. 11 February 2024.]
Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner. (Source: [Bytten Studio's 25 March 2024 AMA on r/JRPG](https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/))
Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.^[Tom Coxon's (u/tcoxon) [comment](https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/). Bytten Studio's AMA on r/JRPG. 25 March 2024.]
## Developer Notes
@ -165,9 +165,9 @@ Common words and phrases:
## The Developers
Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire. [\[Source\]](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/)
Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.^[Jay Baylis' (u/SamuriFerret) [comment](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/). Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023.]
Tom Coxon's favourite monster catching game is Siralim Ultimate. [\[Source\]](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/)
Tom Coxon's favourite monster catching game is Siralim Ultimate.^[Tom Coxon's (u/tcoxon) [comment](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/). Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023.]
## Frequently Asked Topics
@ -203,3 +203,7 @@ The reason why Sunny has little screen time and content was that she was added l
> Sunny was a late addition to the game as I pitched a short storyline involving the gang rehabilitating a Landkeeper after Eugene's quest. It's very apparent we underestimated how popular she'd turn out to be!
> — Jay Baylis. [Comment](https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwmb4j4/) during Bytten Studio's AMA on the r/JRPG Subreddit. 26 March 2024.
[^cb-steam-blog-20230228]: ["Cassette Beasts Blog #13 - You asked, we answered!"](https://store.steampowered.com/news/app/1321440/view/3669908058337516561). {% cite "Cassette Beasts" %} Steam blog. 28 February 2023.
[^bytten-ama-july-2023-archangels]: Tom Coxon's (u/tcoxon) [comment](https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/). Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023.