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<article class="article">
<p class="center-text"><i>(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)</i></p>
<p class="center-text"><em>(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)</em></p>
<p>I feel that the older I get, the less interested I am in shipping in general, and the less I can understand grown adults in late 20s or older who build their personality around shipping and cannot engage with any fiction without shipping something (before I remade my Tumblr account in 2015, I used to follow a 30-something-year-old fandom blogger who was literally like this).</p>
<p>I have also come to actually dislike shipping culture, especially the mindset of engaging with media primarily through a shipping lens at the expense of the characterisation, non-romantic relationships, themes, and general content of a piece of media. Throughout my years of experience with various fandoms, I have witnessed so many incredible characters and non-romantic relationships get ignored or underappreciated by the fandom because theyre not part of a popular ship. On the other hand, there are also many amazing characters get mischaracterised to make a fanon ship work, or get reduced to a handful of tropes as shippers Flanderise them in their shipping fan works.</p>
<p>Do not even get me started on the shippers who will complain about not being able to enjoy a piece of media just because “theres no couple to ship”. Ffor example, Ive literally seen people on Tumblr make such complaints about the film Parasite, as if a profound piece of art that brutally critiques the class system does not matter if it does not provide any shipping material. Its honestly very infuriating to see shippers like these are so willing to ignore art with meaningful story, characters and themes just because it lacks shipping fodder for them to project fanon onto.</p>

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<subtitle>Leilukin&#39;s personal website.</subtitle>
<link href="https://leilukin.neocities.org/feed.xml" rel="self"/>
<link href="https://leilukin.neocities.org"/>
<updated>2024-05-07T06:47:08Z</updated>
<updated>2024-05-07T07:03:36Z</updated>
<id>https://leilukin.neocities.org</id>
<author>
<name>Leilukin</name>
@ -546,13 +546,13 @@
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/tslrcm-first-kotor2-playthrough/"/>
<updated>2023-08-30T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/tslrcm-first-kotor2-playthrough/</id>
<content type="html">&lt;p&gt;Regardless of how much you like Star Wars: Knights of the Old Republic II: The Sith Lords or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.&lt;/p&gt;
&lt;p&gt;The Sith Lords Restored Content Mod (TSLRCM) is the most successful attempt to restore the cut content of KotOR 2, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either KotOR game, to the extent that the mod even has &lt;a href=&quot;https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification&quot;&gt;its own Wikipedia page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It is widely agreed that TSLRCM is essential for the best experience with KotOR 2. There are players only started to like KotOR 2 after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of KotOR 2. I, however, do not believe the answer to the question &amp;quot;Should you use TSLRCM in your first KotOR 2 playthrough&amp;quot; is clear-cut. As a huge KotOR 2 fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first KotOR 2 playthrough based on their priorities.&lt;/p&gt;
&lt;p&gt;TSLRCM changes the playing experience of KotOR 2 for the better, but it is still a mod that fundamentally changes the player&#39;s experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first KotOR game&#39;s &lt;a href=&quot;https://deadlystream.com/files/file/1258-kotor-1-community-patch/&quot;&gt;KOTOR 1 Community Patch&lt;/a&gt;. Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.&lt;/p&gt;
&lt;p&gt;Therefore, if you have never played KotOR 2 before, and you ask me if you should use TSLRCM in your first KotOR 2 playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first KotOR 2 playthrough if you intend to play KotOR 2 &lt;em&gt;only once&lt;/em&gt;, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.&lt;/p&gt;
&lt;p&gt;Another benefit from playing KotOR 2 without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the KotOR 2 guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.&lt;/p&gt;
&lt;p&gt;Perhaps I am biased because I already loved KotOR 2 from the get go since my first playthrough of the game, even before I discovered TSLRCM&#39;s existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.&lt;/p&gt;
<content type="html">&lt;p&gt;Regardless of how much you like &lt;cite&gt;Star Wars: Knights of the Old Republic II: The Sith Lords&lt;/cite&gt; or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;https://deadlystream.com/files/file/578-tsl-restored-content-mod/&quot; target=&quot;_blank&quot;&gt;The Sith Lords Restored Content Mod (TSLRCM)&lt;/a&gt; is the most successful attempt to restore the cut content of &lt;cite&gt;KotOR 2&lt;/cite&gt;, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either &lt;cite&gt;KotOR&lt;/cite&gt; game, to the extent that the mod even has &lt;a href=&quot;https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification&quot; target=&quot;_blank&quot;&gt;its own Wikipedia page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;It is widely agreed that TSLRCM is essential for the best experience with &lt;cite&gt;KotOR 2&lt;/cite&gt;. There are players only started to like &lt;cite&gt;KotOR 2&lt;/cite&gt; after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of &lt;cite&gt;KotOR 2&lt;/cite&gt;. I, however, do not believe the answer to the question &amp;quot;Should you use TSLRCM in your first &lt;cite&gt;KotOR 2&lt;/cite&gt; playthrough&amp;quot; is clear-cut. As a huge &lt;cite&gt;KotOR 2&lt;/cite&gt; fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first &lt;cite&gt;KotOR 2&lt;/cite&gt; playthrough based on their priorities.&lt;/p&gt;
&lt;p&gt;TSLRCM changes the playing experience of &lt;cite&gt;KotOR 2&lt;/cite&gt; for the better, but it is still a mod that fundamentally changes the player&#39;s experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first &lt;cite&gt;KotOR&lt;/cite&gt; game&#39;s &lt;a href=&quot;https://deadlystream.com/files/file/1258-kotor-1-community-patch/&quot; target=&quot;_blank&quot;&gt;KOTOR 1 Community Patch&lt;/a&gt;. Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.&lt;/p&gt;
&lt;p&gt;Therefore, if you have never played &lt;cite&gt;KotOR 2&lt;/cite&gt; before, and you ask me if you should use TSLRCM in your first &lt;cite&gt;KotOR 2&lt;/cite&gt; playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first &lt;cite&gt;KotOR 2&lt;/cite&gt; playthrough if you intend to play &lt;cite&gt;KotOR 2&lt;/cite&gt; &lt;em&gt;only once&lt;/em&gt;, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.&lt;/p&gt;
&lt;p&gt;Another benefit from playing &lt;cite&gt;KotOR 2&lt;/cite&gt; without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the &lt;cite&gt;KotOR 2&lt;/cite&gt; guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.&lt;/p&gt;
&lt;p&gt;Perhaps I am biased because I already loved &lt;cite&gt;KotOR 2&lt;/cite&gt; from the get go since my first playthrough of the game, even before I discovered TSLRCM&#39;s existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.&lt;/p&gt;
</content>
</entry>
@ -842,7 +842,7 @@
<link href="https://leilukin.neocities.org/articles/my-dislike-of-shipping-culture/"/>
<updated>2023-08-14T00:00:00Z</updated>
<id>https://leilukin.neocities.org/articles/my-dislike-of-shipping-culture/</id>
<content type="html">&lt;p class=&quot;center-text&quot;&gt;&lt;i&gt;(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)&lt;/i&gt;&lt;/p&gt;
<content type="html">&lt;p class=&quot;center-text&quot;&gt;&lt;em&gt;(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I feel that the older I get, the less interested I am in shipping in general, and the less I can understand grown adults in late 20s or older who build their personality around shipping and cannot engage with any fiction without shipping something (before I remade my Tumblr account in 2015, I used to follow a 30-something-year-old fandom blogger who was literally like this).&lt;/p&gt;
&lt;p&gt;I have also come to actually dislike shipping culture, especially the mindset of engaging with media primarily through a shipping lens at the expense of the characterisation, non-romantic relationships, themes, and general content of a piece of media. Throughout my years of experience with various fandoms, I have witnessed so many incredible characters and non-romantic relationships get ignored or underappreciated by the fandom because theyre not part of a popular ship. On the other hand, there are also many amazing characters get mischaracterised to make a fanon ship work, or get reduced to a handful of tropes as shippers Flanderise them in their shipping fan works.&lt;/p&gt;
&lt;p&gt;Do not even get me started on the shippers who will complain about not being able to enjoy a piece of media just because “theres no couple to ship”. Ffor example, Ive literally seen people on Tumblr make such complaints about the film Parasite, as if a profound piece of art that brutally critiques the class system does not matter if it does not provide any shipping material. Its honestly very infuriating to see shippers like these are so willing to ignore art with meaningful story, characters and themes just because it lacks shipping fodder for them to project fanon onto.&lt;/p&gt;
@ -975,10 +975,10 @@
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/partyswap-management-takeover/"/>
<updated>2023-07-12T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/partyswap-management-takeover/</id>
<content type="html">&lt;p&gt;Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren&#39;s &lt;a href=&quot;https://deadlystream.com/files/file/544-partyswap/&quot;&gt;PartySwap&lt;/a&gt; mod for Star Wars: Knights of the Old Republic: The Sith Lords.&lt;/p&gt;
<content type="html">&lt;p&gt;Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren&#39;s &lt;a href=&quot;https://deadlystream.com/files/file/544-partyswap/&quot; target=&quot;_blank&quot;&gt;PartySwap&lt;/a&gt; mod for Star Wars: Knights of the Old Republic: The Sith Lords.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;https://leilukin.neocities.org/assets/shrines/starwarskotor/articles/partyswap-ownership-takeover.png&quot; alt=&quot;Screenshot of the PartySwap mod&#39;s download page, showing Leilukin as the owner&quot; /&gt;&lt;/p&gt;
&lt;p&gt;PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character&#39;s gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first &lt;a href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/articles/resources/kotor2-female-exile-recruit-handmaiden-mods.html&quot;&gt;mod that allows a female player character to recruit Handmaiden as a party member&lt;/a&gt;, it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character&#39;s gender. It is a further testament to PartySwap&#39;s quality that it has been included in the &lt;a href=&quot;https://kotor.neocities.org/modding/&quot;&gt;KotOR Community Portal&#39;s mod builds&lt;/a&gt;, which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.&lt;/p&gt;
&lt;p&gt;Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren &lt;a href=&quot;https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;amp;comment=89194&quot;&gt;announced his intention of stepping away from KotOR modding and transferring the management of PartySwap&lt;/a&gt; in the mod&#39;s thread on the Deadly Stream forums:&lt;/p&gt;
&lt;p&gt;PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character&#39;s gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first &lt;a href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/resources/kotor2-female-exile-recruit-handmaiden-mods&quot;&gt;mod that allows a female player character to recruit Handmaiden as a party member&lt;/a&gt;, it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character&#39;s gender. It is a further testament to PartySwap&#39;s quality that it has been included in the &lt;a href=&quot;https://kotor.neocities.org/modding/&quot; target=&quot;_blank&quot;&gt;KotOR Community Portal&#39;s mod builds&lt;/a&gt;, which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.&lt;/p&gt;
&lt;p&gt;Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren &lt;a href=&quot;https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;amp;comment=89194&quot; target=&quot;_blank&quot;&gt;announced his intention of stepping away from KotOR modding and transferring the management of PartySwap&lt;/a&gt; in the mod&#39;s thread on the Deadly Stream forums:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;CONFESSION TIME: I&#39;ve kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I&#39;ve been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible.&lt;/p&gt;
&lt;p&gt;This puts the future of the mod in a bit of a pickle: I can&#39;t spend much time working on keeping it updated, because that would require sinking hours of productivity into playtesting that I can&#39;t commit to anymore. I apologize for my silence and my absence, but only now have I actually gained the courage to say as much. So, though it pains me greatly, and I&#39;ll probably regret it in the short-term, after much careful contemplation on the matter, I have to believe this is what&#39;s best:&lt;/p&gt;
@ -986,8 +986,8 @@
&lt;p&gt;If you would be interested in taking over future development, send me a DM explaining why you&#39;re the right person for the role and what your plans for the mod would be going forward. Why such a fuss? It sounds lame, but this mod is the biggest contribution I&#39;ve made to the world to date. I don&#39;t want to just hand it over and suddenly have it botched and butchered beyond recognition like Disney&#39;s Star Wars - so yes, there&#39;s a bit of pride here. I feel like I&#39;m handing over my child.&lt;/p&gt;
&lt;p&gt;Until next time.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;After seeing DarthTyren&#39;s announcement, I contacted him via Deadly Stream&#39;s private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a &lt;a href=&quot;https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/&quot;&gt;compatibility patch for PartySwap and Extended Enclave&lt;/a&gt;. I am still involved in KotOR modding, and regularly participating in the &lt;a href=&quot;https://discord.gg/kotor&quot;&gt;KotOR Subreddit Discord server&lt;/a&gt; to provide support for KotOR modding.&lt;/p&gt;
&lt;p&gt;In 11 July 2023, DarthTyren announced his decision to &lt;a href=&quot;https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;amp;comment=89688&quot;&gt;hand over the development and management of PartySwap to me&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;After seeing DarthTyren&#39;s announcement, I contacted him via Deadly Stream&#39;s private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a &lt;a href=&quot;https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/&quot; target=&quot;_blank&quot;&gt;compatibility patch for PartySwap and Extended Enclave&lt;/a&gt;. I am still involved in KotOR modding, and regularly participating in the &lt;a href=&quot;https://discord.gg/kotor&quot; target=&quot;_blank&quot;&gt;KotOR Subreddit Discord server&lt;/a&gt; to provide support for KotOR modding.&lt;/p&gt;
&lt;p&gt;In 11 July 2023, DarthTyren announced his decision to &lt;a href=&quot;https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;amp;comment=89688&quot; target=&quot;_blank&quot;&gt;hand over the development and management of PartySwap to me&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin!&lt;/p&gt;
&lt;p&gt;I&#39;m aware how long I took with this announcement. I sat on this decision for months, but with Leilukin&#39;s current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to.&lt;/p&gt;
@ -1019,13 +1019,13 @@
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/keep-juhani-a-lesbian/"/>
<updated>2023-06-28T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/keep-juhani-a-lesbian/</id>
<content type="html">&lt;p&gt;For those who do not know, Juhani is a character introduced in the video game Star Wars: Knights of the Old Republic (KotOR), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.&lt;/p&gt;
<content type="html">&lt;p&gt;For those who do not know, Juhani is a character introduced in the video game &lt;cite&gt;Star Wars: Knights of the Old Republic&lt;/cite&gt; (&lt;cite&gt;KotOR&lt;/cite&gt;), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.&lt;/p&gt;
&lt;p&gt;Defending and protecting Juhani&#39;s status as a lesbian is a stance I will make no compromise on. It is my firm belief that &lt;strong&gt;Juhani should remain a lesbian and her romance should remain exclusive to female characters. I strongly and utterly oppose any attempt to make Juhani a romance option for male characters under &lt;em&gt;any&lt;/em&gt; circumstances.&lt;/strong&gt; In other words, I am completely against the idea of making Juhani straight or bisexual.&lt;/p&gt;
&lt;p&gt;As a modder of the KotOR video game series, I also need to state that I will &lt;strong&gt;&lt;em&gt;never&lt;/em&gt;&lt;/strong&gt; make Juhani a romance option for male characters under &lt;em&gt;any&lt;/em&gt; circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.&lt;/p&gt;
&lt;p&gt;As a modder of the &lt;cite&gt;KotOR&lt;/cite&gt; video game series, I also need to state that I will &lt;em&gt;&lt;strong&gt;never&lt;/strong&gt;&lt;/em&gt; make Juhani a romance option for male characters under &lt;em&gt;any&lt;/em&gt; circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.&lt;/p&gt;
&lt;p&gt;Some would ask me: why do you support and even make mods that make heterosexual characters gay, but against making gay characters heterosexual?&lt;/p&gt;
&lt;p&gt;The answer is simple: Because &lt;strong&gt;I both want more LGBTQ+ representation and I believe the identities of officially confirmed LGBTQ+ characters should be respected and not be changed&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Unlike every other romance options in both KotOR games, Juhani is a canon gay character, which means she is officially confirmed to be attracted to the same gender exclusively, and she has always been intended to be a lesbian, a woman who is exclusively attracted to women. In fact, &lt;a href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/articles/juhani-lesbian-evidence&quot;&gt;the first KotOR game has gone out of its way to ensure ONLY female player characters can romance Juhani&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people&#39;s sexualities can be changed, which leads to &lt;a href=&quot;https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf&quot;&gt;“conversion therapy”&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people&#39;s sexualities can be changed, which leads to &lt;a href=&quot;https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf&quot; target=&quot;_blank&quot;&gt;“conversion therapy”&lt;/a&gt; (Link to a PDF file).&lt;/p&gt;
&lt;p&gt;Lesbians specifically are often discriminated and prejudiced against due to both homophobia and misogyny. In fact, there is a word for describing the various forms of prejudice and negativity towards lesbians specifically: lesbophobia. We lesbians are often demonised as &amp;quot;not giving men a chance&amp;quot; for being women with an exclusive attraction to women and a lack of attraction to men. Yes, I do believe making confirmed lesbian characters like Juhani straight or bisexual is a form of lesbophobia. &lt;strong&gt;Juhani is a fictional character, but lesbians exist in the real world, and how you treat a fictional charcter with an identity that is marginalised in real life often reflects your attitude towards people with said marginalised identity in the real world&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;Making Juhani a romance option for male characters cannot be compared to making heterosexual romance options like Bastila Shan and Carth Onasi gay or bisexual, because cisgender heterosexual people already get countless representations in media, including Star Wars and KotOR, because cishet people are considered the default and the norm. Keep in mind that &lt;strong&gt;LGBTQ+ people already have to see countless pieces of mainstream media filled with cisgender heterosexual characters without a single LGBTQ+ character even existing&lt;/strong&gt;. Making heterosexual romance options like Bastila and Carth available for same-gender romance options is out of desire for more LGBTQ+ representation, while making Juhani a romance option for male characters, including making Juhani bisexual, is erasing her lesbian identity and disrespecting lesbian representation.&lt;/p&gt;
&lt;p&gt;All my same-gender romance mods are about adding more same-gender romance options, and not inherently about removing every gender restriction in romances without any thought or consideration. Ultimately, My reasons and motives for opposing changing Juhani&#39;s lesbian orientation, and at the same time supporting making heterosexual romance options like Bastila and Carth gay or bisexual, are all about wanting more LGBTQ+ representation and respecting canon LGBTQ+ representation. Protecting Juhani&#39;s status as a canon lesbian character is not inherently about adhering to canon, but about respecting representation of marginalised groups like LGBTQ+ people.&lt;/p&gt;
@ -2079,8 +2079,8 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/arren-kae-kreia-theory/"/>
<updated>2021-01-27T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/arren-kae-kreia-theory/</id>
<content type="html">&lt;p&gt;&lt;i&gt;(Note: This article was originally published on Tumblr)&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;If you are a fan of Star Wars: Knights of the Old Republic II: The Sith Lords, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the &lt;a href=&quot;https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/&quot;&gt;Lets Play Archive&lt;/a&gt;. The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.&lt;/p&gt;
<content type="html">&lt;p&gt;(Note: This article was originally published on Tumblr)&lt;/p&gt;
&lt;p&gt;If you are a fan of &lt;cite&gt;Star Wars: Knights of the Old Republic II: The Sith Lords&lt;/cite&gt;, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the &lt;a href=&quot;https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/&quot; target=&quot;_blank&quot;&gt;Lets Play Archive&lt;/a&gt;. The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.&lt;/p&gt;
&lt;p&gt;I think the “Arren Kae is Kreia” theory is well-thought-out, and I agree that there are multiple in-game evidence that can support the theory. However, personally I do not subscribe to the theory, nor incorporate it into my headcanons for Knights of the Old Republic 2. I have eventually decided that in my KotOR 2 headcanons, I keep Arren and Kreia as two different people. Why?&lt;/p&gt;
&lt;p&gt;Firstly, I want Brianna to have more positive women role models, especially given her troubled relationships with her sisters and Atris. Arren was the reason Brianna wants to be a Jedi, and the Kreia we see in the game is definitely &lt;em&gt;not&lt;/em&gt; a good role model for someone who wants to be a Jedi. Kreia might have been a better person when she was a Jedi, but we never know for sure. Not to mention Kreia doesnt treat Brianna any better than the other party members. Brianna deserves better.&lt;/p&gt;
&lt;p&gt;Secondly, I like the theory suggested by an anonymous message I received on Tumblr that Arren Kae was to Kreia what the Exile was to Atris. The KotOR 2 game itself already builds up parallels between Kreia and Atris: both were fallen Jedi who personally felt betrayed by the Jedi in some ways, and many of the things in KotOR 2 happen because of their plans, schemes and manipulation. Therefore, I love the idea that if Arren and Kreia were two different people, they had similar dynamics to the Exile and Atris, in that Arren and Kreia were very good friends in the past, with Kreia potentionally having romantic feelings for Arren, but Arren&#39;s departure and exile from the Jedi Order became a catalyst for Kreia&#39;s disillusionment with the Jedi Order, and it only got worse from there.&lt;/p&gt;
@ -2094,7 +2094,7 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/handmaiden-sisters-mother/"/>
<updated>2020-02-19T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/handmaiden-sisters-mother/</id>
<content type="html">&lt;p&gt;&lt;i&gt;(Note: This article was originally published on Tumblr)&lt;/i&gt;&lt;/p&gt;
<content type="html">&lt;p&gt;(Note: This article was originally published on Tumblr)&lt;/p&gt;
&lt;p&gt;In Star Wars: Knights of the Old Republic II: The Sith Lords, from the first conversation you could have with Brianna, also known as The Last Handmaiden, in the secret Jedi academy on Telos, to the moment where you train Brianna to become a Jedi Guardian if she joins your party, the game has consistently shown that Brianna&#39;s family plays a major part of her story and character arc due to her identity as an illegitimate child of the Echani general Yusanis and Jedi Knight Arren Kae. I have always enjoyed Brianna&#39;s arc, so even when I am playing a female Jedi Exile, I always use mods that allow Brianna to join a female Exile&#39;s party.&lt;/p&gt;
&lt;p&gt;As I have thought more about Brianna&#39;s family drama, one day I have come to realise that there is a mystery about Brianna&#39;s family that I find it unfortunate that we know next to nothing about: the mother of Brianna&#39;s sisters.&lt;/p&gt;
&lt;p&gt;I find it curious that we never get to learn anything about the mother of Brianna&#39;s sisters &lt;em&gt;at all&lt;/em&gt;, aside from the fact that she was not Arren Kae. Given what we know about Brianna&#39;s family and the drama surrounding it, the realization that the game never explores the mother of Brianna&#39;s sisters has made me want to ask a lot of questions about her:&lt;/p&gt;
@ -2111,7 +2111,7 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-sandral-matale-feud-guide/"/>
<updated>2018-09-22T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-sandral-matale-feud-guide/</id>
<content type="html">&lt;p&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
<content type="html">&lt;p class=&quot;center-text&quot;&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit&quot; target=&quot;_blank&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
&lt;div class=&quot;heading-wrapper h2&quot;&gt;
&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;a class=&quot;heading-anchor&quot; href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-sandral-matale-feud-guide/#introduction&quot; aria-labelledby=&quot;introduction&quot;&gt;&lt;span hidden=&quot;&quot;&gt;#&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
@ -2165,7 +2165,7 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-redeeming-bastila-guide/"/>
<updated>2018-09-16T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-redeeming-bastila-guide/</id>
<content type="html">&lt;p&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
<content type="html">&lt;p class=&quot;center-text&quot;&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit&quot; target=&quot;_blank&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
&lt;div class=&quot;heading-wrapper h2&quot;&gt;
&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;a class=&quot;heading-anchor&quot; href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-redeeming-bastila-guide/#introduction&quot; aria-labelledby=&quot;introduction&quot;&gt;&lt;span hidden=&quot;&quot;&gt;#&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;
@ -2255,7 +2255,7 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/articles/juhani-lesbian-evidence/"/>
<updated>2017-07-15T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/articles/juhani-lesbian-evidence/</id>
<content type="html">&lt;p&gt;&lt;i&gt;(Note: This article was originally published on Tumblr)&lt;/i&gt;&lt;/p&gt;
<content type="html">&lt;p&gt;(Note: This article was originally published on Tumblr)&lt;/p&gt;
&lt;p&gt;The fact that Juhani from Star Wars: Knights of the Old Republic is a canon lesbian character is a fairly common knowledge among LGBTQ+ fans of Star Wars. However, occasionally I still see people who do not know that the first KotOR game has the very first confirmed gay character in any Star Wars media, including the old Star Wars Expanded Universe; there are some other people who actually believe that Juhani is bisexual.&lt;/p&gt;
&lt;p&gt;Therefore, as a lesbian and someone who has &lt;a href=&quot;https://leilukin.neocities.org/projects/#my-video-game-mods&quot;&gt;made mods&lt;/a&gt; for the Knights of the Old Republic games and written a &lt;a href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-juhani-romance-guide&quot;&gt;detailed Juhani romance guide&lt;/a&gt;, I would like to present hard evidence from the game files to point out that &lt;strong&gt;Juhani is in fact a lesbian, a woman who is exclusively attracted to women&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;The most crucial evidence comes from &lt;code&gt;k_hjuh_dialog.dlg&lt;/code&gt;, Juhanis main dialogue file which contains all the conversations covered in my Juhani Romance Guide. If you use the &lt;a href=&quot;https://deadlystream.com/files/file/280-kotor-tool/&quot;&gt;KotOR Tool&lt;/a&gt; to browse the game files, &lt;code&gt;k_hjuh_dialog.dlg&lt;/code&gt; is under KotOR I &amp;gt; BIFs &amp;gt; templates.bif &amp;gt; Dialog. I recommend using &lt;a href=&quot;https://deadlystream.com/files/file/750-dlg-editor/&quot;&gt;DLGEditor&lt;/a&gt; to view the .dlg files from KotOR games.&lt;/p&gt;
@ -2289,7 +2289,7 @@ After discovering the static site generator &lt;a href=&quot;https://www.11ty.de
<link href="https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-juhani-romance-guide/"/>
<updated>2016-03-05T00:00:00Z</updated>
<id>https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-juhani-romance-guide/</id>
<content type="html">&lt;p&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
<content type="html">&lt;p class=&quot;center-text&quot;&gt;[This guide is also available on &lt;a href=&quot;https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit&quot; target=&quot;_blank&quot;&gt;Google Docs&lt;/a&gt;]&lt;/p&gt;
&lt;div class=&quot;heading-wrapper h2&quot;&gt;
&lt;h2 id=&quot;introduction&quot;&gt;Introduction&lt;/h2&gt;
&lt;a class=&quot;heading-anchor&quot; href=&quot;https://leilukin.neocities.org/shrines/starwarskotor/guides/kotor-juhani-romance-guide/#introduction&quot; aria-labelledby=&quot;introduction&quot;&gt;&lt;span hidden=&quot;&quot;&gt;#&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;

View File

@ -295,8 +295,8 @@
<article class="article">
<p><i>(Note: This article was originally published on Tumblr)</i></p>
<p>If you are a fan of Star Wars: Knights of the Old Republic II: The Sith Lords, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the <a href="https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/">Lets Play Archive</a>. The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.</p>
<p>(Note: This article was originally published on Tumblr)</p>
<p>If you are a fan of <cite>Star Wars: Knights of the Old Republic II: The Sith Lords</cite>, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the <a href="https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/" target="_blank">Lets Play Archive</a>. The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.</p>
<p>I think the “Arren Kae is Kreia” theory is well-thought-out, and I agree that there are multiple in-game evidence that can support the theory. However, personally I do not subscribe to the theory, nor incorporate it into my headcanons for Knights of the Old Republic 2. I have eventually decided that in my KotOR 2 headcanons, I keep Arren and Kreia as two different people. Why?</p>
<p>Firstly, I want Brianna to have more positive women role models, especially given her troubled relationships with her sisters and Atris. Arren was the reason Brianna wants to be a Jedi, and the Kreia we see in the game is definitely <em>not</em> a good role model for someone who wants to be a Jedi. Kreia might have been a better person when she was a Jedi, but we never know for sure. Not to mention Kreia doesnt treat Brianna any better than the other party members. Brianna deserves better.</p>
<p>Secondly, I like the theory suggested by an anonymous message I received on Tumblr that Arren Kae was to Kreia what the Exile was to Atris. The KotOR 2 game itself already builds up parallels between Kreia and Atris: both were fallen Jedi who personally felt betrayed by the Jedi in some ways, and many of the things in KotOR 2 happen because of their plans, schemes and manipulation. Therefore, I love the idea that if Arren and Kreia were two different people, they had similar dynamics to the Exile and Atris, in that Arren and Kreia were very good friends in the past, with Kreia potentionally having romantic feelings for Arren, but Arren's departure and exile from the Jedi Order became a catalyst for Kreia's disillusionment with the Jedi Order, and it only got worse from there.</p>

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@ -295,7 +295,7 @@
<article class="article">
<p><i>(Note: This article was originally published on Tumblr)</i></p>
<p>(Note: This article was originally published on Tumblr)</p>
<p>In Star Wars: Knights of the Old Republic II: The Sith Lords, from the first conversation you could have with Brianna, also known as The Last Handmaiden, in the secret Jedi academy on Telos, to the moment where you train Brianna to become a Jedi Guardian if she joins your party, the game has consistently shown that Brianna's family plays a major part of her story and character arc due to her identity as an illegitimate child of the Echani general Yusanis and Jedi Knight Arren Kae. I have always enjoyed Brianna's arc, so even when I am playing a female Jedi Exile, I always use mods that allow Brianna to join a female Exile's party.</p>
<p>As I have thought more about Brianna's family drama, one day I have come to realise that there is a mystery about Brianna's family that I find it unfortunate that we know next to nothing about: the mother of Brianna's sisters.</p>
<p>I find it curious that we never get to learn anything about the mother of Brianna's sisters <em>at all</em>, aside from the fact that she was not Arren Kae. Given what we know about Brianna's family and the drama surrounding it, the realization that the game never explores the mother of Brianna's sisters has made me want to ask a lot of questions about her:</p>

View File

@ -295,7 +295,7 @@
<article class="article">
<p><i>(Note: This article was originally published on Tumblr)</i></p>
<p>(Note: This article was originally published on Tumblr)</p>
<p>The fact that Juhani from Star Wars: Knights of the Old Republic is a canon lesbian character is a fairly common knowledge among LGBTQ+ fans of Star Wars. However, occasionally I still see people who do not know that the first KotOR game has the very first confirmed gay character in any Star Wars media, including the old Star Wars Expanded Universe; there are some other people who actually believe that Juhani is bisexual.</p>
<p>Therefore, as a lesbian and someone who has <a href="/projects/#my-video-game-mods">made mods</a> for the Knights of the Old Republic games and written a <a href="/shrines/starwarskotor/guides/kotor-juhani-romance-guide">detailed Juhani romance guide</a>, I would like to present hard evidence from the game files to point out that <strong>Juhani is in fact a lesbian, a woman who is exclusively attracted to women</strong>.</p>
<p>The most crucial evidence comes from <code>k_hjuh_dialog.dlg</code>, Juhanis main dialogue file which contains all the conversations covered in my Juhani Romance Guide. If you use the <a href="https://deadlystream.com/files/file/280-kotor-tool/">KotOR Tool</a> to browse the game files, <code>k_hjuh_dialog.dlg</code> is under KotOR I &gt; BIFs &gt; templates.bif &gt; Dialog. I recommend using <a href="https://deadlystream.com/files/file/750-dlg-editor/">DLGEditor</a> to view the .dlg files from KotOR games.</p>

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@ -285,7 +285,7 @@
</p>
<p>🍿 3 min. read</p>
<p>🍿 4 min. read</p>
</div>
</header>
@ -295,13 +295,13 @@
<article class="article">
<p>For those who do not know, Juhani is a character introduced in the video game Star Wars: Knights of the Old Republic (KotOR), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.</p>
<p>For those who do not know, Juhani is a character introduced in the video game <cite>Star Wars: Knights of the Old Republic</cite> (<cite>KotOR</cite>), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.</p>
<p>Defending and protecting Juhani's status as a lesbian is a stance I will make no compromise on. It is my firm belief that <strong>Juhani should remain a lesbian and her romance should remain exclusive to female characters. I strongly and utterly oppose any attempt to make Juhani a romance option for male characters under <em>any</em> circumstances.</strong> In other words, I am completely against the idea of making Juhani straight or bisexual.</p>
<p>As a modder of the KotOR video game series, I also need to state that I will <strong><em>never</em></strong> make Juhani a romance option for male characters under <em>any</em> circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.</p>
<p>As a modder of the <cite>KotOR</cite> video game series, I also need to state that I will <em><strong>never</strong></em> make Juhani a romance option for male characters under <em>any</em> circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.</p>
<p>Some would ask me: why do you support and even make mods that make heterosexual characters gay, but against making gay characters heterosexual?</p>
<p>The answer is simple: Because <strong>I both want more LGBTQ+ representation and I believe the identities of officially confirmed LGBTQ+ characters should be respected and not be changed</strong>.</p>
<p>Unlike every other romance options in both KotOR games, Juhani is a canon gay character, which means she is officially confirmed to be attracted to the same gender exclusively, and she has always been intended to be a lesbian, a woman who is exclusively attracted to women. In fact, <a href="../juhani-lesbian-evidence">the first KotOR game has gone out of its way to ensure ONLY female player characters can romance Juhani</a>.</p>
<p>As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people's sexualities can be changed, which leads to <a href="https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf">“conversion therapy”</a>.</p>
<p>As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people's sexualities can be changed, which leads to <a href="https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf" target="_blank">“conversion therapy”</a> (Link to a PDF file).</p>
<p>Lesbians specifically are often discriminated and prejudiced against due to both homophobia and misogyny. In fact, there is a word for describing the various forms of prejudice and negativity towards lesbians specifically: lesbophobia. We lesbians are often demonised as &quot;not giving men a chance&quot; for being women with an exclusive attraction to women and a lack of attraction to men. Yes, I do believe making confirmed lesbian characters like Juhani straight or bisexual is a form of lesbophobia. <strong>Juhani is a fictional character, but lesbians exist in the real world, and how you treat a fictional charcter with an identity that is marginalised in real life often reflects your attitude towards people with said marginalised identity in the real world</strong>.</p>
<p>Making Juhani a romance option for male characters cannot be compared to making heterosexual romance options like Bastila Shan and Carth Onasi gay or bisexual, because cisgender heterosexual people already get countless representations in media, including Star Wars and KotOR, because cishet people are considered the default and the norm. Keep in mind that <strong>LGBTQ+ people already have to see countless pieces of mainstream media filled with cisgender heterosexual characters without a single LGBTQ+ character even existing</strong>. Making heterosexual romance options like Bastila and Carth available for same-gender romance options is out of desire for more LGBTQ+ representation, while making Juhani a romance option for male characters, including making Juhani bisexual, is erasing her lesbian identity and disrespecting lesbian representation.</p>
<p>All my same-gender romance mods are about adding more same-gender romance options, and not inherently about removing every gender restriction in romances without any thought or consideration. Ultimately, My reasons and motives for opposing changing Juhani's lesbian orientation, and at the same time supporting making heterosexual romance options like Bastila and Carth gay or bisexual, are all about wanting more LGBTQ+ representation and respecting canon LGBTQ+ representation. Protecting Juhani's status as a canon lesbian character is not inherently about adhering to canon, but about respecting representation of marginalised groups like LGBTQ+ people.</p>

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@ -299,10 +299,10 @@
<article class="article">
<p>Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren's <a href="https://deadlystream.com/files/file/544-partyswap/">PartySwap</a> mod for Star Wars: Knights of the Old Republic: The Sith Lords.</p>
<p>Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren's <a href="https://deadlystream.com/files/file/544-partyswap/" target="_blank">PartySwap</a> mod for Star Wars: Knights of the Old Republic: The Sith Lords.</p>
<p><img src="/assets/shrines/starwarskotor/articles/partyswap-ownership-takeover.png" alt="Screenshot of the PartySwap mod's download page, showing Leilukin as the owner"></p>
<p>PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character's gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first <a href="../resources/kotor2-female-exile-recruit-handmaiden-mods.html">mod that allows a female player character to recruit Handmaiden as a party member</a>, it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character's gender. It is a further testament to PartySwap's quality that it has been included in the <a href="https://kotor.neocities.org/modding/">KotOR Community Portal's mod builds</a>, which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.</p>
<p>Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren <a href="https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;comment=89194">announced his intention of stepping away from KotOR modding and transferring the management of PartySwap</a> in the mod's thread on the Deadly Stream forums:</p>
<p>PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character's gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first <a href="/shrines/starwarskotor/resources/kotor2-female-exile-recruit-handmaiden-mods">mod that allows a female player character to recruit Handmaiden as a party member</a>, it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character's gender. It is a further testament to PartySwap's quality that it has been included in the <a href="https://kotor.neocities.org/modding/" target="_blank">KotOR Community Portal's mod builds</a>, which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.</p>
<p>Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren <a href="https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;comment=89194" target="_blank">announced his intention of stepping away from KotOR modding and transferring the management of PartySwap</a> in the mod's thread on the Deadly Stream forums:</p>
<blockquote>
<p>CONFESSION TIME: I've kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I've been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible.</p>
<p>This puts the future of the mod in a bit of a pickle: I can't spend much time working on keeping it updated, because that would require sinking hours of productivity into playtesting that I can't commit to anymore. I apologize for my silence and my absence, but only now have I actually gained the courage to say as much. So, though it pains me greatly, and I'll probably regret it in the short-term, after much careful contemplation on the matter, I have to believe this is what's best:</p>
@ -310,8 +310,8 @@
<p>If you would be interested in taking over future development, send me a DM explaining why you're the right person for the role and what your plans for the mod would be going forward. Why such a fuss? It sounds lame, but this mod is the biggest contribution I've made to the world to date. I don't want to just hand it over and suddenly have it botched and butchered beyond recognition like Disney's Star Wars - so yes, there's a bit of pride here. I feel like I'm handing over my child.</p>
<p>Until next time.</p>
</blockquote>
<p>After seeing DarthTyren's announcement, I contacted him via Deadly Stream's private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a <a href="https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/">compatibility patch for PartySwap and Extended Enclave</a>. I am still involved in KotOR modding, and regularly participating in the <a href="https://discord.gg/kotor">KotOR Subreddit Discord server</a> to provide support for KotOR modding.</p>
<p>In 11 July 2023, DarthTyren announced his decision to <a href="https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;comment=89688">hand over the development and management of PartySwap to me</a>:</p>
<p>After seeing DarthTyren's announcement, I contacted him via Deadly Stream's private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a <a href="https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/" target="_blank">compatibility patch for PartySwap and Extended Enclave</a>. I am still involved in KotOR modding, and regularly participating in the <a href="https://discord.gg/kotor" target="_blank">KotOR Subreddit Discord server</a> to provide support for KotOR modding.</p>
<p>In 11 July 2023, DarthTyren announced his decision to <a href="https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&amp;comment=89688" target="_blank">hand over the development and management of PartySwap to me</a>:</p>
<blockquote>
<p>Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin!</p>
<p>I'm aware how long I took with this announcement. I sat on this decision for months, but with Leilukin's current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to.</p>

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<p>Regardless of how much you like Star Wars: Knights of the Old Republic II: The Sith Lords or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.</p>
<p>The Sith Lords Restored Content Mod (TSLRCM) is the most successful attempt to restore the cut content of KotOR 2, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either KotOR game, to the extent that the mod even has <a href="https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification">its own Wikipedia page</a>.</p>
<p>It is widely agreed that TSLRCM is essential for the best experience with KotOR 2. There are players only started to like KotOR 2 after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of KotOR 2. I, however, do not believe the answer to the question &quot;Should you use TSLRCM in your first KotOR 2 playthrough&quot; is clear-cut. As a huge KotOR 2 fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first KotOR 2 playthrough based on their priorities.</p>
<p>TSLRCM changes the playing experience of KotOR 2 for the better, but it is still a mod that fundamentally changes the player's experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first KotOR game's <a href="https://deadlystream.com/files/file/1258-kotor-1-community-patch/">KOTOR 1 Community Patch</a>. Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.</p>
<p>Therefore, if you have never played KotOR 2 before, and you ask me if you should use TSLRCM in your first KotOR 2 playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first KotOR 2 playthrough if you intend to play KotOR 2 <em>only once</em>, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.</p>
<p>Another benefit from playing KotOR 2 without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the KotOR 2 guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.</p>
<p>Perhaps I am biased because I already loved KotOR 2 from the get go since my first playthrough of the game, even before I discovered TSLRCM's existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.</p>
<p>Regardless of how much you like <cite>Star Wars: Knights of the Old Republic II: The Sith Lords</cite> or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.</p>
<p><a href="https://deadlystream.com/files/file/578-tsl-restored-content-mod/" target="_blank">The Sith Lords Restored Content Mod (TSLRCM)</a> is the most successful attempt to restore the cut content of <cite>KotOR 2</cite>, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either <cite>KotOR</cite> game, to the extent that the mod even has <a href="https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification" target="_blank">its own Wikipedia page</a>.</p>
<p>It is widely agreed that TSLRCM is essential for the best experience with <cite>KotOR 2</cite>. There are players only started to like <cite>KotOR 2</cite> after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of <cite>KotOR 2</cite>. I, however, do not believe the answer to the question &quot;Should you use TSLRCM in your first <cite>KotOR 2</cite> playthrough&quot; is clear-cut. As a huge <cite>KotOR 2</cite> fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first <cite>KotOR 2</cite> playthrough based on their priorities.</p>
<p>TSLRCM changes the playing experience of <cite>KotOR 2</cite> for the better, but it is still a mod that fundamentally changes the player's experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first <cite>KotOR</cite> game's <a href="https://deadlystream.com/files/file/1258-kotor-1-community-patch/" target="_blank">KOTOR 1 Community Patch</a>. Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.</p>
<p>Therefore, if you have never played <cite>KotOR 2</cite> before, and you ask me if you should use TSLRCM in your first <cite>KotOR 2</cite> playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first <cite>KotOR 2</cite> playthrough if you intend to play <cite>KotOR 2</cite> <em>only once</em>, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.</p>
<p>Another benefit from playing <cite>KotOR 2</cite> without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the <cite>KotOR 2</cite> guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.</p>
<p>Perhaps I am biased because I already loved <cite>KotOR 2</cite> from the get go since my first playthrough of the game, even before I discovered TSLRCM's existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.</p>
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<article class="article">
<p>[This guide is also available on <a href="https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit">Google Docs</a>]</p>
<p class="center-text">[This guide is also available on <a href="https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit" target="_blank">Google Docs</a>]</p>
<div class="heading-wrapper h2">
<h2 id="introduction">Introduction</h2>
<a class="heading-anchor" href="#introduction" aria-labelledby="introduction"><span hidden>#</span></a></div>

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<article class="article">
<p>[This guide is also available on <a href="https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit">Google Docs</a>]</p>
<p class="center-text">[This guide is also available on <a href="https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit" target="_blank">Google Docs</a>]</p>
<div class="heading-wrapper h2">
<h2 id="introduction">Introduction</h2>
<a class="heading-anchor" href="#introduction" aria-labelledby="introduction"><span hidden>#</span></a></div>

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<article class="article">
<p>[This guide is also available on <a href="https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit">Google Docs</a>]</p>
<p class="center-text">[This guide is also available on <a href="https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit" target="_blank">Google Docs</a>]</p>
<div class="heading-wrapper h2">
<h2 id="introduction">Introduction</h2>
<a class="heading-anchor" href="#introduction" aria-labelledby="introduction"><span hidden>#</span></a></div>

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@ -5,7 +5,8 @@ desc: About my lack of interest in shipping and dislike of shipping culture in f
categories: ["fandom culture"]
---
<p class="center-text"><i>(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)</i></p>
*(Note: The original version of this writing was posted on my Tumblr blog on 3 May 2021)*
{.center-text}
I feel that the older I get, the less interested I am in shipping in general, and the less I can understand grown adults in late 20s or older who build their personality around shipping and cannot engage with any fiction without shipping something (before I remade my Tumblr account in 2015, I used to follow a 30-something-year-old fandom blogger who was literally like this).

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@ -6,9 +6,9 @@ tags: kotor 2 articles
categories: ["star wars kotor 2"]
---
<i>(Note: This article was originally published on Tumblr)</i>
(Note: This article was originally published on Tumblr)
If you are a fan of Star Wars: Knights of the Old Republic II: The Sith Lords, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the [Lets Play Archive](https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/). The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.
If you are a fan of {% cite "Star Wars: Knights of the Old Republic II: The Sith Lords" %}, you might have heard of the theory that Arren Kae, mother of Brianna the Handmaiden, and Kreia are the same person. If you have not heard of the theory, a compilation of the in-game evidence used to support the theory can be found on the [Lets Play Archive](https://lparchive.org/Knights-of-the-Old-Republic-II/Update%2058/){target="_blank"}. The theory has become so popular that many fans of the game take it for granted, which can make it easy to forget that the theory was never officially confirmed.
I think the “Arren Kae is Kreia” theory is well-thought-out, and I agree that there are multiple in-game evidence that can support the theory. However, personally I do not subscribe to the theory, nor incorporate it into my headcanons for Knights of the Old Republic 2. I have eventually decided that in my KotOR 2 headcanons, I keep Arren and Kreia as two different people. Why?

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@ -6,7 +6,7 @@ tags: kotor 2 articles
categories: ["star wars kotor 2"]
---
<i>(Note: This article was originally published on Tumblr)</i>
(Note: This article was originally published on Tumblr)
In Star Wars: Knights of the Old Republic II: The Sith Lords, from the first conversation you could have with Brianna, also known as The Last Handmaiden, in the secret Jedi academy on Telos, to the moment where you train Brianna to become a Jedi Guardian if she joins your party, the game has consistently shown that Brianna's family plays a major part of her story and character arc due to her identity as an illegitimate child of the Echani general Yusanis and Jedi Knight Arren Kae. I have always enjoyed Brianna's arc, so even when I am playing a female Jedi Exile, I always use mods that allow Brianna to join a female Exile's party.

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@ -6,7 +6,7 @@ tags: kotor 1 articles
categories: ["star wars kotor"]
---
<i>(Note: This article was originally published on Tumblr)</i>
(Note: This article was originally published on Tumblr)
The fact that Juhani from Star Wars: Knights of the Old Republic is a canon lesbian character is a fairly common knowledge among LGBTQ+ fans of Star Wars. However, occasionally I still see people who do not know that the first KotOR game has the very first confirmed gay character in any Star Wars media, including the old Star Wars Expanded Universe; there are some other people who actually believe that Juhani is bisexual.

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@ -6,11 +6,11 @@ tags: kotor 1 articles
categories: ["star wars kotor"]
---
For those who do not know, Juhani is a character introduced in the video game Star Wars: Knights of the Old Republic (KotOR), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.
For those who do not know, Juhani is a character introduced in the video game {% cite "Star Wars: Knights of the Old Republic" %} ({% cite "KotOR" %}), which was developed by BioWare. She is best known not only for being a lesbian and a romance option for female player characters, but also the very first confirmed gay character in both the Star Wars franchise and BioWare games.
Defending and protecting Juhani's status as a lesbian is a stance I will make no compromise on. It is my firm belief that **Juhani should remain a lesbian and her romance should remain exclusive to female characters. I strongly and utterly oppose any attempt to make Juhani a romance option for male characters under _any_ circumstances.** In other words, I am completely against the idea of making Juhani straight or bisexual.
As a modder of the KotOR video game series, I also need to state that I will **_never_** make Juhani a romance option for male characters under _any_ circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.
As a modder of the {% cite "KotOR" %} video game series, I also need to state that I will ***never*** make Juhani a romance option for male characters under _any_ circumstances in any of my mods. I also do not support any mod that makes Juhani a romance option for male characters, including providing technical support or granting permission to make patches that try to make straight or bisexual Juhani mods compatible with my mods.
Some would ask me: why do you support and even make mods that make heterosexual characters gay, but against making gay characters heterosexual?
@ -18,7 +18,7 @@ The answer is simple: Because **I both want more LGBTQ+ representation and I bel
Unlike every other romance options in both KotOR games, Juhani is a canon gay character, which means she is officially confirmed to be attracted to the same gender exclusively, and she has always been intended to be a lesbian, a woman who is exclusively attracted to women. In fact, [the first KotOR game has gone out of its way to ensure ONLY female player characters can romance Juhani](../juhani-lesbian-evidence).
As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people's sexualities can be changed, which leads to [“conversion therapy”](https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf).
As a lesbian myself, I utterly and firmly oppose the idea of making canon lesbian characters like Juhani being able to be romanced by men (or canon gay male — as in, men who are exclusively attracted to men — characters romanceable by women), because it is very disrespectful for gay representation, especially consider the fact that Juhani is literally the ONLY confirmed LGBTQ+ character in either KotOR game (minor female NPCs Belaya, Luxa and the Twin Suns are implied to be attracted to women, but their sexualities are never confirmed). Making canon lesbian characters like Juhani a romance option by men is also reminiscent of the real-life homophobic attitude that gay people's sexualities can be changed, which leads to [“conversion therapy”](https://www.apa.org/pi/lgbt/resources/policy/conversion-therapy-facts.pdf){target="_blank"} (Link to a PDF file).
Lesbians specifically are often discriminated and prejudiced against due to both homophobia and misogyny. In fact, there is a word for describing the various forms of prejudice and negativity towards lesbians specifically: lesbophobia. We lesbians are often demonised as "not giving men a chance" for being women with an exclusive attraction to women and a lack of attraction to men. Yes, I do believe making confirmed lesbian characters like Juhani straight or bisexual is a form of lesbophobia. **Juhani is a fictional character, but lesbians exist in the real world, and how you treat a fictional charcter with an identity that is marginalised in real life often reflects your attitude towards people with said marginalised identity in the real world**.

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categories: ["star wars kotor 2", "modding"]
---
Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren's [PartySwap](https://deadlystream.com/files/file/544-partyswap/) mod for Star Wars: Knights of the Old Republic: The Sith Lords.
Starting from 11 July 2023, I, Leilukin, have officially taken over the management and development of DarthTyren's [PartySwap](https://deadlystream.com/files/file/544-partyswap/){target="_blank"} mod for Star Wars: Knights of the Old Republic: The Sith Lords.
![Screenshot of the PartySwap mod's download page, showing Leilukin as the owner](/assets/shrines/starwarskotor/articles/partyswap-ownership-takeover.png)
PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character's gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first [mod that allows a female player character to recruit Handmaiden as a party member](../resources/kotor2-female-exile-recruit-handmaiden-mods.html), it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character's gender. It is a further testament to PartySwap's quality that it has been included in the [KotOR Community Portal's mod builds](https://kotor.neocities.org/modding/), which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.
PartySwap is a mod that allows you to recruit both Handmaiden and Disciple as party members in a single playthrough regardless of the player character's gender. Since its release on May 21, 2015, PartySwap has been one of the most popular KotOR 2 mods, for very good reasons: it is an excellent mod from concept and execution on both story and technical standpoints. Even though PartySwap was not the first [mod that allows a female player character to recruit Handmaiden as a party member](/shrines/starwarskotor/resources/kotor2-female-exile-recruit-handmaiden-mods), it was the first that actually makes both Handmaiden and Disciple join your party in the same playthrough, regardless of the player character's gender. It is a further testament to PartySwap's quality that it has been included in the [KotOR Community Portal's mod builds](https://kotor.neocities.org/modding/){target="_blank"}, which are known for high-standards for mod quality, and described by the mod builds as a legendary mod.
Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren [announced his intention of stepping away from KotOR modding and transferring the management of PartySwap](https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&comment=89194) in the mod's thread on the Deadly Stream forums:
Developing and maintaining a highly regarded mod like PartySwap is no small task, as it requires both time and skill. At the end of the day, video game modding is a hobby, and generally modders create mods out of passion for and interest in the source material, and not for profit. Interests can change, especially when it is caused by real-life factors. Therefore, it is understandable that on 2 May 2023, nearly 8 years after the initial release of PartySwap, DarthTyren [announced his intention of stepping away from KotOR modding and transferring the management of PartySwap](https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&comment=89194){target="_blank"} in the mod's thread on the Deadly Stream forums:
> CONFESSION TIME: I've kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I've been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible.
>
@ -25,9 +25,9 @@ Developing and maintaining a highly regarded mod like PartySwap is no small task
>
> Until next time.
After seeing DarthTyren's announcement, I contacted him via Deadly Stream's private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a [compatibility patch for PartySwap and Extended Enclave](https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/). I am still involved in KotOR modding, and regularly participating in the [KotOR Subreddit Discord server](https://discord.gg/kotor) to provide support for KotOR modding.
After seeing DarthTyren's announcement, I contacted him via Deadly Stream's private message system to volunteer myself to take over future development of PartySwap, since I believed I am qualified for the task for a couple of reasons: I have used PartySwap in my own playthroughs, and as a KotOR modder with a fair amount of experience myself (I had started making mods for the KotOR games since 2016), I am very familiar with how the PartySwap works technical-wise, which is why I was able to make a [compatibility patch for PartySwap and Extended Enclave](https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/){target="_blank"}. I am still involved in KotOR modding, and regularly participating in the [KotOR Subreddit Discord server](https://discord.gg/kotor){target="_blank"} to provide support for KotOR modding.
In 11 July 2023, DarthTyren announced his decision to [hand over the development and management of PartySwap to me](https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&comment=89688):
In 11 July 2023, DarthTyren announced his decision to [hand over the development and management of PartySwap to me](https://deadlystream.com/topic/3220-modpartyswap/?do=findComment&comment=89688){target="_blank"}:
> Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin!
>

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@ -6,16 +6,16 @@ tags: kotor 2 articles
categories: ["star wars kotor 2", "modding"]
---
Regardless of how much you like Star Wars: Knights of the Old Republic II: The Sith Lords or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.
Regardless of how much you like {% cite "Star Wars: Knights of the Old Republic II: The Sith Lords" %} or not, there is no denying the fact that the game would be (even) better if Obsidian Entertainment was given more time to develop and polish the game to truly achieve their vision for the game, instead of being rushed to meet the release deadline which resulted in a lot of cut content.
The Sith Lords Restored Content Mod (TSLRCM) is the most successful attempt to restore the cut content of KotOR 2, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either KotOR game, to the extent that the mod even has [its own Wikipedia page](https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification).
[The Sith Lords Restored Content Mod (TSLRCM)](https://deadlystream.com/files/file/578-tsl-restored-content-mod/){target="_blank"} is the most successful attempt to restore the cut content of {% cite "KotOR 2" %}, as it not only restores cut content that can help to flesh out the game and give some plot lines more closure, but also fixes many bugs in the vanilla game. TSLRCM easily became the most iconic mod for either {% cite "KotOR" %} game, to the extent that the mod even has [its own Wikipedia page](https://en.wikipedia.org/wiki/The_Sith_Lords_Restored_Content_Modification){target="_blank"}.
It is widely agreed that TSLRCM is essential for the best experience with KotOR 2. There are players only started to like KotOR 2 after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of KotOR 2. I, however, do not believe the answer to the question "Should you use TSLRCM in your first KotOR 2 playthrough" is clear-cut. As a huge KotOR 2 fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first KotOR 2 playthrough based on their priorities.
It is widely agreed that TSLRCM is essential for the best experience with {% cite "KotOR 2" %}. There are players only started to like {% cite "KotOR 2" %} after they replayed the game with TSLRCM, so some have argued that even first-time players should use TSLRCM in their very first playthrough of {% cite "KotOR 2" %}. I, however, do not believe the answer to the question "Should you use TSLRCM in your first {% cite "KotOR 2" %} playthrough" is clear-cut. As a huge {% cite "KotOR 2" %} fan who has played the game both with and without TSLRCM, my opinion is that it is up to the player to decide if they want to use TSLRCM in their first {% cite "KotOR 2" %} playthrough based on their priorities.
TSLRCM changes the playing experience of KotOR 2 for the better, but it is still a mod that fundamentally changes the player's experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first KotOR game's [KOTOR 1 Community Patch](https://deadlystream.com/files/file/1258-kotor-1-community-patch/). Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.
TSLRCM changes the playing experience of {% cite "KotOR 2" %} for the better, but it is still a mod that fundamentally changes the player's experience with the game. The primary purpose of video game modifications is to change things in a game, usually in ways that diverge from the original design of the game. This is why I typically do not encourage brand-new players to use mods in their first playthrough of any video game, with the only exception being pure bug fix mods, such as the first {% cite "KotOR" %} game's [KOTOR 1 Community Patch](https://deadlystream.com/files/file/1258-kotor-1-community-patch/){target="_blank"}. Instead, I would advise players to play a game first without mods, so they can make their own decision on what kind of mods would they want to make their experience with the game better when they replay it, and in turn, they would appreciate the changes made by the mods they use and the work modders put into the mods better. This philosophy of mine applies to both KotOR games, even after I became a KotOR modder myself.
Therefore, if you have never played KotOR 2 before, and you ask me if you should use TSLRCM in your first KotOR 2 playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first KotOR 2 playthrough if you intend to play KotOR 2 _only once_, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.
Therefore, if you have never played {% cite "KotOR 2" %} before, and you ask me if you should use TSLRCM in your first {% cite "KotOR 2" %} playthrough, my answer is that it depends on what you want. You may use TSLRCM in your first {% cite "KotOR 2" %} playthrough if you intend to play {% cite "KotOR 2" %} *only once*, and you want to get the best experience with the game in the only time you will be playing the game, but otherwise I would encourage you to try KotOR 2 without TSLRCM first, in order to fully appreciate TSLRCM for what it accomplishes, for the changes it makes for the game and the praise it receives from players.
Another benefit from playing KotOR 2 without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the KotOR 2 guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.
Another benefit from playing {% cite "KotOR 2" %} without TSLRCM first is that you will have an easier time finding guides and walkthroughs of the game, because most of the {% cite "KotOR 2" %} guides that you can easily find on the internet were written based on the vanilla version of the game, while TSLRCM-specific guides are more difficult to find by comparison.
Perhaps I am biased because I already loved KotOR 2 from the get go since my first playthrough of the game, even before I discovered TSLRCM's existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.
Perhaps I am biased because I already loved {% cite "KotOR 2" %} from the get go since my first playthrough of the game, even before I discovered TSLRCM's existence, and I am the type of autistic gamer who likes to replay games they like, but I do not believe that makes my opinion any less worthy to consider.

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@ -8,7 +8,7 @@ categories: ["star wars kotor"]
toc: true
---
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit)]
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1X_EUsoKVpaCfbbi-t5NNqMsoPeAoFsxvIRMcv5rHFBQ/edit){target="_blank"}]{.center-text}
## Introduction

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@ -7,7 +7,7 @@ categories: ["star wars kotor"]
toc: true
---
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit)]
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1HrrzojpHv9oekvDPjTmBAwdXTf6QhY8tC8RuioKFXmE/edit){target="_blank"}]{.center-text}
## Introduction

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@ -7,7 +7,7 @@ categories: ["star wars kotor"]
toc: true
---
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit)]
[This guide is also available on [Google Docs](https://docs.google.com/document/d/1cHed1SQZym-F3_4rynL0BbxfGjUNmIPWANWgL0L9SR8/edit){target="_blank"}]{.center-text}
## Introduction