From ea06600fb6bde8b44be4161e7f88665070b31381 Mon Sep 17 00:00:00 2001 From: Helen Chong <119173961+helenclx@users.noreply.github.com> Date: Tue, 13 Feb 2024 17:18:06 +0800 Subject: [PATCH] Redo source citation format and add inspiration trivia --- shrines/cassettebeasts/trivia.html | 46 +++++++++--------------------- 1 file changed, 13 insertions(+), 33 deletions(-) diff --git a/shrines/cassettebeasts/trivia.html b/shrines/cassettebeasts/trivia.html index e6584fd1..c990ce11 100644 --- a/shrines/cassettebeasts/trivia.html +++ b/shrines/cassettebeasts/trivia.html @@ -63,7 +63,7 @@
Late 2019
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Development of Cassette Beasts began.[1]
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Development of Cassette Beasts began.[Source]
11 May 2020
Reveal trailer released.
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The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: EVERY Cassette Beast EXPLAINED! 🖭. The video was retweeted by Bytten Studio.

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The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by Kamen Rider, later suggested doing the copying and transforming with physical cassette tapes.[1]

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The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by Kamen Rider, later suggested doing the copying and transforming with physical cassette tapes.[Source]

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Another oddball source of inspiration for Tom the story “The Beatles Never Broke Up”, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.[1]

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Another oddball source of inspiration for Tom the story “The Beatles Never Broke Up”, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.[Source]

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The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.[1]

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The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.[Source]

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The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[1]

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The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[Source]

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The AP system in Cassette Beasts is taken from board and card games.[1]

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The AP system in Cassette Beasts is taken from board and card games.[Source]

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Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[1]

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Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[Source]

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Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[2]

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Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[Source]

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The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[2]

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The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[Source]

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Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as Shin Megami Tensei, Pokémon and Digimon are Japanese franchises; they do not want to seem derivative. [Source]

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The Developers

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Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[3]

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Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[Source]

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Tom Coxon's favourite monster catching game is Siralim Ultimate.[4]

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References:

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  1. - - Cassette Beasts Blog #13 - You asked, we answered! (28 February 2023) -
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  3. - - Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023) -
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  5. - - Comment by u/SamuriFerret (Jay Baylis) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023) -
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  7. - - Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023) -
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Tom Coxon's favourite monster catching game is Siralim Ultimate.[Source]