Elaborate monster-catching mechanics

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Helen Chong 2023-09-20 08:21:59 +08:00
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<h1>How <cite>Cassette Beasts</cite> is Much More than a <cite>Pokémon</cite> Clone</h1>
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<p>Written by Leilukin</p>
<p>First published on 26 August 2023<br>Last updated on 19 September 2023</p>
<p>First published on 26 August 2023<br>Last updated on 20 September 2023</p>
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<p>A common criticism of the monster taming genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even <cite>Pokémon</cite> tries to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite>, though whether the execution is effective or not is debatable. <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense.</p>
<p>Gameplay-wise, a notable improvement <cite>Cassette Beasts</cite> has over <cite>Pokémon</cite> when it comes to monster capture mechanics is that in <cite>Cassette Beasts</cite>, when you are recording a monster, the percentage of success rate is displayed on screen. Furthermore, a monster that is in the process of being recorded cannot be knocked out, so you can deal more damage to the monster to improve your odds of successfully recording the monster. In <cite>Pokémon</cite>, you have to be extra careful about not knocking out the Pokémon you want to catch, and when you try to catch one, you can only hope that the RNG is in your favour.</p>
<h3>Battle System</h3>
<p>The battle system in both <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> involves fights between monsters. However, while in <cite>Pokémon</cite> you send out the monsters you captured to fight, in <cite>Cassette Beasts</cite> you transform into monsters to battle by using the cassette tapes you have used to record the monsters.</p>