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<h1>How <cite>Cassette Beasts</cite> is Much More than a <cite>Pokémon</cite> Clone</h1>
<div class="center-text">
<p>Written by Leilukin</p>
<p>First published on 26 August 2023<br>Last updated on 5 September 2023</p>
<p>First published on 26 August 2023<br>Last updated on 13 September 2023</p>
</div>
<details class="toc" role=”doc-toc”>
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<p>However, describing <cite>Cassette Beasts</cite> as a mere <cite>Pokémon</cite> clone is doing it a massive disservice, because <cite>Cassette Beasts</cite> executes many mechanics and aspects of <cite>Pokémon</cite> games in different, and sometimes arguably better ways.</p>
<p>Furthermore, there are things in <cite>Cassette Beasts</cite> that you would not find in <cite>Pokémon</cite> games, at least in the main series games, thanks to Bytten Studio's creativity and passion that a gigantic corporate-owned franchise like <cite>Pokémon</cite> could only dream of.</p>
<p>Furthermore, there are things in <cite>Cassette Beasts</cite> that you would not find in <cite>Pokémon</cite> games, at least in the main series games, thanks to Bytten Studio's creativity and passion that a gigantic corporate-owned franchise like <cite>Pokémon</cite> can only dream of.</p>
</section>
<section class="article-section">
<h2>Features that Exist in <cite>Pokémon</cite> that are Done Differently in <cite>Cassette Beasts</cite></h2>
<p>By the time <cite>Cassette Beasts</cite> was released on April 26, 2023, the main video game series of <cite>Pokémon</cite> had reached its ninth generation with the release of <cite>Scarlet</cite> and <cite>Violet</cite>. <cite>Pokémon</cite> had existed for 27 years since the release of <cite>Red</cite> and <cite>Green</cite> versions in Japan in February 1996.</p>
<p>By the time <cite>Cassette Beasts</cite> was released on 26 April 2023, the main video game series of <cite>Pokémon</cite> had reached its ninth generation with the release of <cite>Scarlet</cite> and <cite>Violet</cite>. <cite>Pokémon</cite> had existed for 27 years since the release of <cite>Red</cite> and <cite>Green</cite> versions in Japan in February 1996.</p>
<p>However, despite remaining one of the best-selling video game series in the world, <cite>Pokémon</cite> has got the reputation of repeating the same formula in their games over and over. <cite>Cassette Beasts</cite>, on the other hand, executes some features and mechanics that exist in the <cite>Pokémon</cite> game series with their own unique spin on them. Therefore, even the similarities between <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> are not as straightforward as you may think.</p>
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<p>One of the most notable differences between <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> is their mechanics to capture monsters. In <cite>Pokémon</cite>, you catch the creatures by using Poké Balls, but in <cite>Cassette Beasts</cite>, you do not actually catch the monsters, but you record the essence of the monsters into a cassette tape.</p>
<p>A common criticism of the monster taming genre is the ethical question of essentially enslaving creatures by catching and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even <cite>Pokémon</cite> tries to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite>, though whether the execution is effective or not is debatable. <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre because you are not actually catching the monsters.</p>
<p>A common criticism of the monster taming genre is the ethical question of essentially enslaving creatures by capturing and subjugating them into obeying you, as well as enganging in dog fighting by making the creatures fight each other, to the extent that even <cite>Pokémon</cite> tries to tackle it as the main theme of the story of <cite>Black</cite> and <cite>White</cite>, though whether the execution is effective or not is debatable. <cite>Cassette Beasts</cite>' method of recording monsters solves this moral dilemma of the genre from the get-go, because you are not actually catching the monsters in the traditional sense.</p>
<h3>Monster Battle System</h3>
<p>The battle system in both <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> involves fights between monsters. However, while in <cite>Pokémon</cite> you send out the monsters you captured to fight, in <cite>Cassette Beasts</cite> you transform into monsters to battle by using cassette tapes.</p>
<p>The battle system in both <cite>Cassette Beasts</cite> and <cite>Pokémon</cite> involves fights between monsters. However, while in <cite>Pokémon</cite> you send out the monsters you captured to fight, in <cite>Cassette Beasts</cite> you transform into monsters to battle by using the cassette tapes you have used to record the monsters.</p>
<p>Furthermore, most of the battles in the main series take place in one-on-one formats, also known as single battles. In <cite>Cassette Beasts</cite>, you almost always battle alongside a partner, making two-on-two the format of most battles in the game, which in <cite>Pokémon</cite> is also known as double battles. Two-on-two battles require more nuanced strategies than brute-forcing a single opponent in one-on-one battles.</p>
<p>Furthermore, most of the battles in the main series <cite>Pokémon</cite> games take place in one-on-one formats, also known as single battles. In <cite>Cassette Beasts</cite>, you almost always battle alongside a partner, making two-on-two the format of most battles in the game, which in <cite>Pokémon</cite> is also known as double battles, which are underutilised in the main series <cite>Pokémon</cite> games. Two-on-two battles require more nuanced strategies than brute-forcing a single opponent in one-on-one battles.</p>
<h3>Type Match-Ups</h3>
<p>Both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> have elemental types on every monster, and how these types interact with each other is a major element in their battle systems. However, how said interactions play out in <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> are different.</p>
<p>Both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> have elemental types on every monster, and how these types interact with each other is a core element in their battle systems. However, how said interactions play out in <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> are different.</p>
<p>In <cite>Pokémon</cite>, type advantage means dealing extra damage to your opponent, while type disadvantage means dealing less damage, and certain types are immune to damage from another type.</p>
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<p>In <cite>Pokémon</cite>, from Generation 1 to 5, only the Pokémon you send out in battle and optionally the Pokémon that holds the Exp. Share item will gain experience after winning a battle. This means that if you want to add a Pokémon you just caught to your party, you often have to grind for experience points for the newly-caught Pokémon to catch up with the levels of other members in your party. The games starting from Generation 6 solve the grinding issue by making Exp. Share becomes an optional item that will reward the experience points you earned to all non-fainted members in your party. Starting from <cite>Let's Go! Pikachu</cite> and<cite> Let's Go! Eevee</cite>, the effects Exp. Share are present from the start of the game.</p>
<p>In <cite>Cassette Beasts</cite>, levels are tied to your human and your companion characters, though your monster tapes have their own level system in the form of star system &mdash; gaining experience points means not only levelling up your human and companion characters, but also upgrading the star levels of your monster tapes. Some monsters can be remastered (the <cite>Pokémon</cite> equivalent is evolution) into stronger forms when being upgraded to 5 stars. It is worth noting that experience points are shared between all your monster tapes as well, including ones that have been broken (or &ldquo;fainted&rdquo;) in battle.</p>
<p>In <cite>Cassette Beasts</cite>, levels are tied to your human and your companion characters, while your monster tapes have their own level system in the form of star system, so gaining experience points means not only levelling up your human and companion characters, but also upgrading the star levels of your monster tapes. Some monsters can be remastered (the <cite>Pokémon</cite> equivalent is evolution) into stronger forms when being upgraded to 5 stars. It is worth noting that experience points are shared between all your monster tapes as well, including ones that have been broken (or "fainted") in battle, unlike <cite>Pokémon</cite> where fainted Pokémon cannot gain any experience points.</p>
<h3>Monsters with Alternate Colour Schemes</h3>
<p>In both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite>, there is a rare chance you may encounter monsters with different colour schemes than their regular counterparts. In <cite>Pokémon</cite>, they are referred to as Shiny Pokémon, while in Cassette Beasts, they are called bootlegs.</p>
<p>However, while shiny Pokémon do not provide additional benefits in gameplay, bootlegs do, since bootlegs can be of any type, and have a higher chance of getting moves (or stickers) with additional effects, referred to as <a href="https://wiki.cassettebeasts.com/wiki/Sticker_Attributes" target="_blank">sticker attributes</a>.</p>
<p>Shiny Pokémon do not provide additional benefits in gameplay, but bootlegs do, since bootlegs can be of any type, and have a higher chance of getting moves (or stickers) with additional effects, referred to as <a href="https://wiki.cassettebeasts.com/wiki/Sticker_Attributes" target="_blank">sticker attributes</a>.</p>
<h3>Field Moves</h3>
<p>Both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> have field moves &mdash; moves that are used outside of battles and often required to access new areas of the map and explore every nook and cranny.</p>
<p>Both <cite>Pokémon</cite> and <cite>Cassette Beasts</cite> have field moves moves that are used outside of battles and often required to access new areas of the map and explore every nook and cranny.</p>
<p>From Generation 1 to 6 of the main series <cite>Pokémon</cite> game, field moves usually take the form of HMs, though some TMs also have uses outside battles. Both HMs and TMs are items to teach a Pokémon moves, and these moves take up move slots. From Generation 7 onwards, <cite>Pokémon</cite> games remove HMs, and assign field moves to certain Pokémon that you can use outside battles, so you longer need to worry about wasting move slots of Pokémon in your party.</p>
<p>From Generation 1 to 6 of the main series <cite>Pokémon</cite> game, field moves usually take the form of HMs, though some TMs also have uses outside battles. Both HMs and TMs are items to teach Pokémon moves, and these moves take up move slots. From Generation 7 onwards, <cite>Pokémon</cite> games remove HMs, and assign field moves to certain Pokémon that you can use outside battles, so you longer need to worry about wasting move slots of Pokémon in your party.</p>
<p>&nbsp;In Cassette Beats, it is your human character that learn these field moves by recording certain monsters. The game will provide hints to which monsters can give you these field moves through townsfolk gossips. Since it is your human character that uses these field moves, you do not need to worry about wasting any move slots in your monster cassette tapes.</p>
<p>In Cassette Beats, it is your human character that learn these field moves by recording certain monsters. The game will provide hints to which monsters can give you these field moves through townsfolk gossips. Since it is your human character that uses these field moves, you do not need to worry about wasting any move slots in your monster cassette tapes.</p>
<h3>Music</h3>
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<h3>Story and Plot</h3>
<p>The core plot of the main series <cite>Pokémon</cite> games, except for <cite>Legends: Arceus</cite>, is about a child going on a journey and become the best Trainer in their region by claiming the Champion title. However, the main plot of <cite>Cassette Beasts</cite> is about the protagonist finding their way back home after bring transported to New Wirral, an island that exists in a different dimension than Earth.</p>
<p>The core plot of the main series <cite>Pokémon</cite> games, except for <cite>Legends: Arceus</cite>, is about a child going on a journey and become the best Pokémon Trainer in their region by claiming the Champion title. However, the main plot of <cite>Cassette Beasts</cite> is about the protagonist finding their way back home after bring transported to New Wirral, an island that exists in a different dimension from Earth.</p>
<p>The protagonists of <cite>Pokémon</cite> games become the new Champion of their region by defeating Gym Leaders or Trial Captains, then the Elite Four and the current standing Champion. In <cite>Cassette Beasts</cite>, the closest thing to an equivalent to Gym Leaders is the Ranger Captains, and one of the main quests involves defeating all the Captains across the map, but even then, you do not beat the Ranger Captains and become a Captain yourself for the glory of becoming the best monster battler, but to prove your ability to help the Rangers Guild to protect New Wirral.</p>
<p>The protagonists of <cite>Pokémon</cite> games become the new Champion of their region by defeating Gym Leaders or Trial Captains, then the Elite Four and the current standing Champion. In <cite>Cassette Beasts</cite>, the closest thing to an equivalent to Gym Leaders is the Ranger Captains, and one of the main quests involves defeating all the Captains across the map, but even then, you do not beat the Ranger Captains and become a Captain yourself for the glory of becoming the best monster battler, but to prove your ability to help the Rangers Guild to protect New Wirral and support the island's community.</p>
<p><cite>Cassette Beasts</cite> also has a more mature and adult story than <cite>Pokémon</cite>. As a franchise primarily targetted at children, the main human characters in <cite>Pokémon</cite> are children, so the stories of <cite>Pokémon</cite> games are mainly about children's fantasy adventures to be the best Pokémon Trainer. On the flip side, the main characters in <cite>Cassette Beasts</cite>, including your human companions, are adults, and the game is not afraid to discuss topics and issues relevant to adulthood, particularly through the stories of your companion characters. The story of <cite>Cassette Beasts</cite> is also unabashedly left-wing with anti-capitalist and anti-imperialist messages, which I frankly doubt will get explored with such authenticity in a corporate-owned mega franchise like <cite>Pokémon</cite>.</p>
<p><cite>Cassette Beasts</cite> has a more mature and adult story than <cite>Pokémon</cite>. As a franchise primarily targetted at children, the main human characters in <cite>Pokémon</cite> are children, so the stories of <cite>Pokémon</cite> games are mainly about children's fantasy adventures to be the best Pokémon Trainer. On the flip side, the main characters in <cite>Cassette Beasts</cite>, including your human companions, are adults, and the game is not afraid to discuss topics and issues relevant to adulthood, particularly through the stories of your companion characters. The story of <cite>Cassette Beasts</cite> is also unabashedly left-wing with anti-capitalist and anti-imperialist messages, which I frankly doubt will get explored with such authenticity in a corporate-owned mega franchise like <cite>Pokémon</cite>.</p>
<p>In addition, <cite>Cassette Beasts</cite>' story can get genuinely dark at times, most notably in the cosmic horror presented by the Archangels, the eldritch entities that you need to defeat in boss battles to gather clues about a way out of New Wirral and return home.</p>
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<div class="spoiler-accordion__spoiler">
<p>Towards the end of the main quest, it is revealed that Archangels are <a href="https://en.wikipedia.org/wiki/Egregore" target="_blank">egregores</a> created from humanity's desires and ideas. The main antagonist and final boss of the main story is an Archangel that is an incarnation of conquest, and his goal is to leave New Wirral and cause chaos across reality.</p>
<p>While <cite>Pokémon</cite> has its own fair share of sinister villains, the threat the main villain of <cite>Cassette Beasts</cite> poses is even greater in scope than any <cite>Pokémon</cite> villain, except for Rainbow Rocket Giovanni from <cite>Ultra Sun</cite> and <cite>Ultra Moon</cite>, who shares the goal of ruling the multiverse.</p>
<p>While <cite>Pokémon</cite> has its own fair share of sinister villains, the threat the main villain of <cite>Cassette Beasts</cite> poses is even greater in scope than any <cite>Pokémon</cite> villain, maybe except for Rainbow Rocket Giovanni from <cite>Ultra Sun</cite> and <cite>Ultra Moon</cite>, who shares the goal of ruling the multiverse.</p>
</div>
</details>
</section>
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<p>The concept of monster fusions by combining the designs of two monsters together are popular in the <cite>Pokémon</cite> fandom, showing up in fan art and dedicated websites such as web developer Alex Onsager's <a href="https://pokemon.alexonsager.net/" target="_blank">Pokemon Fusion website</a>, but they are not part of the official <cite>Pokémon</cite> franchise. Although there is an instance of a human fusing with a Pokémon creature in <cite>Sun</cite> and <cite>Moon</cite>, it is not the same as fusing two monsters together.</p>
<p>In <cite>Cassette Beasts</cite>, monster fusions are a defining feature both in gameplay and the lore. Any two of the 120 monsters in-game can fuse together, thus there are 14,400 fusion combination in total, and the nature and origins of fusion is also explored in the game's story and lore.</p>
<p>In <cite>Cassette Beasts</cite>, monster fusions are a defining feature both in gameplay and the lore. Any two of the 141 monsters in-game can fuse together, thus there are 19,881 fusion combination in total, and the nature and origins of fusion is also explored in the game's story and lore.</p>
<p><strong>They Did Not Need To But They Did It Anyway counter: 2</strong></p>
<h3>Companion and Relationship System with Human Characters</h3>
<p>While the primary draw of the <cite>Pokémon</cite> franchise has always been the monster creatures like other media in the monster taming genre, human characters do play a notable role in the franchise from the beginning: in the main series games, you play as a human trainer of Pokémon, battling other human trainers including your rivals, Gym Leaders, Elite Four, Champions and villains. In some games, you also occasionally team up with other human NPC trainers in battles. However, the main series <cite>Pokémon</cite> games do not have any dedicated companion and relationship mechanic with human characters.</p>
<p>While the primary draw of the <cite>Pokémon</cite> franchise has always been the monster creatures, like other media in the mons genre, human characters do play a notable role in the <cite>Pokémon</cite> franchise from the beginning: in the main series games, you play as a human trainer of Pokémon, battling other human NPC trainers including your rivals, Gym Leaders/Trial Captains, Elite Four, Champions and villains. In some games, you also occasionally team up with other human NPC trainers in battles. However, the main series <cite>Pokémon</cite> games do not have any dedicated companion and relationship mechanic with human characters.</p>
<p>Conversely, human relationships are a major focus in <cite>Cassette Beasts</cite> both in story and game mechanics: you are accompanied by a companion character throughout your adventures in New Wirral, with 5 out of 6 of the potential partners being humans; each companion character has their own story and quest for you to explore; each have a relationship level that can be raised by gaining experience points with them, and higher relationship levels make you stronger when you fuse in battle.</p>
<p>Human characters in <cite>Pokémon</cite> interest me as much as the creatures themselves, because the Pokémon world is populated by both Pokémon and humans, thus I find the humans' relationships with the creatures and each other also an important element of the Pokémon world. Unfortunately, I often feel that human characters are an aspect of the <cite>Pokémon</cite> games that are underappreciated by the Western Pokémon fandom, who tend to focus more on the creatures themselves. Therefore, seeing a <cite>Pokémon</cite>-inspired game, especially one that is developed by a Western studio like <cite>Cassette Beasts</cite>, actually make effort in fleshing out human characters and relationships was the biggest pleasant surprise for me when I started playing <cite>Cassette Beasts</cite> for the first time.</p>
<p>Human characters in <cite>Pokémon</cite> interest me as much as the creatures themselves, because the Pokémon world is populated by both Pokémon and humans, thus I find the humans' relationships with the creatures and each other also an important element of the Pokémon world. Unfortunately, I often feel that human characters are an aspect of the <cite>Pokémon</cite> games that are underappreciated by the Western Pokémon fandom, who tend to focus more on the creatures themselves. Therefore, seeing a <cite>Pokémon</cite>-inspired game, especially one that is developed by a Western studio like <cite>Cassette Beasts</cite>, actually make the effort in fleshing out human characters and relationships was the biggest pleasant surprise for me when I started playing <cite>Cassette Beasts</cite> for the first time.</p>
<p><cite>Pokémon</cite> has a spin-off game that focus more on human characters: <cite>Pokémon Masters EX</cite>, but the fact that it is a gacha game means it is a glorified gambling game that wants you to spend real-world money to gamble to collect the human trainers. However, that is not the case at all in <cite>Cassette Beasts</cite>, since it does not have any microtransactions whatsovever. In fact, <cite>Cassette Beasts</cite>' companion and relationship systems prove that <cite>Pokémon</cite> can do more with their human characters without predatory monetisation tactics.</p>
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<p>Related to the above point about the companion system and relationship mechanic with human characters, the main series <cite>Pokémon</cite> games do not have any option for the player to pursue a romance with another character. The closest a main series game attempted a romance arc for the player character is <cite>Omega Ruby</cite> and <cite>Alpha Sapphire</cite>, where the protagonist and their neighbour rival are implied to become a couple in the post-game story by going on a date, as well as <cite>Black 2</cite> and <cite>White 2</cite>, where the protagonist can pursue an optional subplot with a different-gender NPC who eventually develops a crush on the them.</p>
<p><cite>Cassette Beasts</cite>, on the other hand, as an addition to its companion system and relationship mechanic, provides players the option to pursue a romance with one of their human companions after raising their relationship level to 5, the highest without romance, with explicitly romantic dialogue and scenes.</p>
<p><cite>Cassette Beasts</cite>, on the other hand, as an addition to its companion system and relationship mechanic, provides players the option to pursue a romance with one of their human companions after raising their relationship level to 5, the highest without romance, with unambiguously romantic dialogue and scenes.</p>
<p>Even though I do not play monster taming games for romances, nor am I asking for <cite>Pokémon</cite> to add romance options to their games because I am too old to be invested in romances involving fictional children, romance options are a nice addition to a game that is made with adult players in mind like <cite>Cassette Beasts</cite>.</p>
<p><strong>They Did Not Need To But They Did It Anyway counter: 4</strong></p>
<p>If the existence of the option to romance your human companion is not enough, in <cite>Cassette Beasts</cite> you can romance any of the human companions regardless of your player character's gender. In other words, all the human companions in <cite>Cassette Beasts</cite> are available as same-gender romance options, which is good for LGBTQ+ players like me.</p>
<p>If the existence of the option to romance your human companion is not enough, in <cite>Cassette Beasts</cite> you can romance any of the human companions regardless of your player character's gender. In other words, all the human companions in <cite>Cassette Beasts</cite> are available as same-gender romance options, which is a blessing for LGBTQ+ players like me.</p>
<p><strong>They Did Not Need To But They Did It Anyway counter: 5</strong></p>
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<p><cite>Pokémon</cite> is not known for explicitly canon LGBTQ+ representation. The franchise does not have a single confirmed canon same-gender couple. In the shipping side of the <cite>Pokémon</cite> fandom, particularly among LGBTQ+ fans, some same-gender pairings are popular, but it does not change the fact that there is no character in the <cite>Pokémon</cite> franchise who is officially confirmed to be attracted to the same-gender.</p>
<p>On the flip side, <cite>Cassette Beasts</cite> has canon LGBTQ+ characters. For characters who are attracted to the samge gender, the most notable ones are the human companions, who can be romanced by the player character regardless of gender. Furthermore, the game also has a pair of NPCs who are revealed in-game to be a gay married couple.</p>
<p>On the flip side, <cite>Cassette Beasts</cite> has canon LGBTQ+ characters. For characters who are attracted to the samge gender, the most notable ones are the human companions, who can be romanced by the player character regardless of gender, meaning they are canonically bisexual. Furthermore, the game also has a pair of NPCs who are revealed in-game to be a gay married couple.</p>
<details class="spoiler-accordion">
<summary class="spoiler-accordion__hint">Minor Quest Spoilers for <cite>Cassette Beasts</cite></summary>
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<p>In <cite>Cassette Beasts</cite>, not only that the player can chose to go by they/them pronouns via the character creator, but there is also a Ranger Captain named <a href="https://wiki.cassettebeasts.com/wiki/Skip" target="blank">Skip</a> who is canonically non-binary and uses they/them pronouns.</p>
<p>In addition to having canon LGBTQ+ characters, <cite>Cassette Beasts</cite>'s voice cast also includes multiple openly LGBTQ+ voice actors, such as Allegra Clark, J. Michael Tatum, Kayleigh McKee, Liz Morey, Marin M. Miller and Risa Mei.</p>
<p>In addition to having canon LGBTQ+ characters, <cite>Cassette Beasts</cite>'s voice cast also includes multiple openly LGBTQ+ voice actors, such as Allegra Clark, J. Michael Tatum, Kayleigh McKee, Liz Morey, Marin M. Miller and Risa Mei. In fact, both Captain Skip and their voice actor Marin M. Miller are non-binary and go by they/them pronouns.</p>
<p>Looking for LGBTQ+ representation in monster taming games? Instead of waiting for corporate franchises like <cite>Pokémon</cite> to give you scraps, how about looking at indie titles that actually has canon LGBTQ+ characters like <cite>Cassette Beasts</cite> instead?</p>
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<section class="article-section">
<h2>Conclusion</h2>
<p>While it is understandable to compare <cite>Cassette Beasts</cite> to <cite>Pokémon</cite>, <cite>Cassette Beasts</cite> has countless claims to forge its own identity apart from the pioneer of the monster taming role-playing genre, as explained throughout this essay. As someone who has played <cite>Pokémon</cite> games since the <cite>Red Version</cite> from Generation 1, but has become jaded with the direction of the series since <cite>Sword</cite> and <cite>Shield</cite> from Generation 8 and is losing interest in playing their recent titles, <cite>Cassette Beasts</cite> provides a perfect indie alternative for something different.</p>
<p>While it is understandable to compare <cite>Cassette Beasts</cite> to <cite>Pokémon</cite>, <cite>Cassette Beasts</cite> has countless claims to forge its own identity apart from the pioneer of the monster taming role-playing game genre, as explained throughout this essay. As someone who has played <cite>Pokémon</cite> games since the <cite>Red Version</cite> from Generation 1, but has become jaded with the state of the series since <cite>Sword</cite> and <cite>Shield</cite> from Generation 8 and is losing interest in playing their recent titles, <cite>Cassette Beasts</cite> provides a perfect indie alternative for something different.</p>
<p>Frequent releases and rushed development schedules have taken their toll on the quality of recent <cite>Pokémon</cite> titles, resulting in cutting corners and sometimes glitches. Furthermore, as a multi-billion dollar corporate-owned franchise, <cite>Pokémon</cite> is primarily targeted at children and meant to be able to be enjoyed by everyone. Therefore, despite a few attempts to do something new, maximising profit is still prioritised over innovation.</p>
<p>Frequent releases and rushed development schedules have taken their toll on the quality of recent <cite>Pokémon</cite> titles, resulting in cutting corners, and in the case of <cite>Scarlet</cite> and <cite>Violet</cite>, glitches and performance issues on launch. Furthermore, as a multi-billion dollar corporate-owned franchise, <cite>Pokémon</cite> is primarily targeted at children and meant to be able to be enjoyed by everyone. Therefore, despite a few attempts to do something new, maximising profit is still prioritised over innovation.</p>
<p>Art that tries to appeal to everyone, even if not bad, tends to be bland and reluctant to take creative risks. <cite>Cassette Beasts</cite> is another evidence that indie games can be much more creative than AAA games.</p>