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8 Commits

Author SHA1 Message Date
Helen Chong
b6b7eee91f Add 21 February 2025 changelog 2025-02-21 20:55:28 +08:00
Helen Chong
d1ab79a636 Add my KotOR 2 mod list 2025-02-21 20:51:06 +08:00
Helen Chong
af482349ea Replace I'm with I am 2025-02-21 19:44:59 +08:00
Helen Chong
b0e99b3494 Create template for KotOR mod list info 2025-02-21 19:42:47 +08:00
Helen Chong
aebb8eff5b Add missing <cite> tags for KotOR 1 2025-02-21 19:35:35 +08:00
Helen Chong
dee74ce18d Add my KotOR 1 mod list 2025-02-21 19:25:06 +08:00
Helen Chong
459e401451 Remove redundant Immersion category info 2025-02-21 18:16:15 +08:00
Helen Chong
a35d462eaa Fix email links on mod pages 2025-02-21 18:15:23 +08:00
9 changed files with 7972 additions and 10 deletions

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{% container "article", "content__section" %}
## Mod Categories
The mods I included in my mod build are divided into the following categories, which clarifies the types of changes the mod makes:
Added Content
: Added content is an entirely fan-made new content that is not intended in the vanilla game.
Appearance Change
: Appearance change is not inherently graphics improvement, but rather a modification to the default appearance of a character, item, location, interface, etc.
Bugfix
: As the name implies, this type of mod fixes bugs with the vanilla game.
Graphics Improvement
: This type of mod improves the graphics in the vanilla game in some way, by retexturing and/or remodeling a character, item, location, etc. Usually these mods come with high-resolution textures.
Immersion
: These mods are not inherently bugfixes, but changes done to improve the internal consistency of the games content.
Mechanics Change
: This type of mod makes changes to the games system which directly impacts the way you play the game, varying from changing the camera angle of a location to altering the core stats of a class.
Modified Content
: Modified content is not inherently new content, but rather alterations to the vanilla games content because the vanilla content has some shortcomings. The changes made by this kind of mod were never intended to be in the vanilla game.
Patch
: A patch is a simple mod that changes the function of another mod, either by fixing bugs, resolving mod conflicts or altering content made by another mod.
Restored Content
: This type of mod restores content that has been cut from the vanilla game.
Sound Change
: As the name implies, these mods make changes to the sound in the vanilla game. The sound could be music or ambient audios.
{% endcontainer %}
{% container "article", "content__section" %}
## Mod Tiers
The tiers for each mod included in my mod build are not necessarily a judgement on the quality of the mods themselves. In my mod builds, mod tiers are ranked on a scale of 1-4, based on how important the individual mods are for my experience with the {% cite "KotOR" %} games.
Tier 1 - Essential
: This tier indicates mods that I cannot play the {% cite "KotOR" %} games without. Usually this is because I find those mods make very crucial changes to the game, typically by fixing things that bother me the most in the vanilla game. Similarly, mods of the Patch category that belong to this tier make critical changes to other mods. I consider excluding Tier 1 mods will negatively affect my experience with the {% cite "KotOR" %} games.
Tier 2 - Very Important
: This tier indicates mods that vastly improve my experience with the game. Mods belong to this tier are the bread and butter of my mod build. That said, unlike Tier 1 mods, excluding Tier 2 mods from my playthrough does not actively make my {% cite "KotOR" %} experience worse either.
Tier 3 - Somewhat Important
: This tier indicates mods that make changes that are in smaller scope or more subjective compared to Tier 1 and Tier 2 mods. Usually this is because the changes made by Tier 3 mods are less noticeable or more of a matter of personal taste.
Tier 4 - Optional
: This tier indicates mods that make even smaller or more subjective changes than Tier 3 mods, to the point that using these mods is optional. I include Tier 4 mods in my build for the purpose of maximizing my immersion, or because I use these mods for customization purposes for my characters.
{.deflist-1col}
{% endcontainer %}

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---
date: 2025-02-21T20:54:36+0800
---
* Create pages for my mod lists for the {% cite "Star Wars: Knights of the Old Republic" %} series for my {% cite "Star Wars: KotOR" %} shrine:
* [Leilukin's Star Wars: Knights of the Old Republic Mod Build](/shrines/starwarskotor/resources/kotor1-mod-list)
* [Leilukin's Star Wars: Knights of the Old Republic II: The Sith Lords Mod Build](/shrines/starwarskotor/resources/kotor2-mod-list)

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@ -25,11 +25,9 @@ toc: true
These are lists of video game mods I use for my own playthroughs.
<ul>
<li><a href="https://docs.google.com/document/d/1Hhh_31ZlplT06UaVVwf1so7PnIBRCbT60tCBNn7zHiQ/edit">Leilukin's Mass Effect Legendary Edition Mod Build</a></li>
<li><a href="https://docs.google.com/document/d/1BTMJ1c-NOjU9q7qNftZac6jkOPluyucILglovcHtiaI/edit">Leilukin's Star Wars: Knights of the Old Republic Mod</a></li>
<li><a href="https://docs.google.com/document/d/15HbD-k-D8WHrp10IjIryAguhq7k2W94pkuGys7Z7xNM/edit">Leilukin's Star Wars: Knights of the Old Republic II: The Sith Lords Mod Build</a></li>
{%- for list in collections["mod lists"] -%}
<li>
<a href="{{ list.url }}">{{ list.data.articleTitle }}</a>
<a href="{{ list.url }}">{{ list.data.pageTitle or list.data.articleTitle }}</a>
</li>
{%- endfor -%}
</ul>

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@ -34,9 +34,6 @@ Interface Change
Mechanics Change
: This type of mod makes changes to the games system which directly impacts the way you play the game, varying from changing the camera angle of a location to altering the core stats of a class.
Immersion
: These mods are not inherently bugfixes, but changes done to improve the internal consistency of the games content.
{% endcontainer %}
{% container "article", "content__section" %}

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@ -10,7 +10,7 @@ eleventyNavigation:
**Please make sure you have read and followed my instructions before asking for help or reporting any issue with my mods!**
If your issue is not addressed on my mod's page, ask for support or report issues with my mods on the mod's page on Deadly Stream, Nexus Mods or [send me an email]({{ sitemeta.siteAuthor.emailEncoded | safe }}).
If your issue is not addressed on my mod's page, ask for support or report issues with my mods on the mod's page on Deadly Stream, Nexus Mods or [send me an email]({{ sitemeta.siteAuthor.emailDecoyUrl }}){rel="nofollow, noindex"}.
{% from "global/macros.njk" import modEntry %}

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@ -10,7 +10,7 @@ eleventyNavigation:
**Please make sure you have read and followed my instructions before asking for help or reporting any issue with my mods!**
If your issue is not addressed on my mod's page, ask for support or report issues with my mods on the mod's page on Deadly Stream, Nexus Mods or [send me an email]({{ sitemeta.siteAuthor.emailEncoded | safe }}).
If your issue is not addressed on my mod's page, ask for support or report issues with my mods on the mod's page on Deadly Stream, Nexus Mods or [send me an email]({{ sitemeta.siteAuthor.emailDecoyUrl }}){rel="nofollow, noindex"}.
{% from "global/macros.njk" import modEntry %}

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@ -33,5 +33,5 @@ Here are the modifications for the KotOR series I have created.
## My Mod Builds
Lists of modifications for the KotOR games I use for my own playthroughs.
* [Star Wars: Knights of the Old Republic](https://docs.google.com/document/d/1BTMJ1c-NOjU9q7qNftZac6jkOPluyucILglovcHtiaI/edit)
* [Star Wars: Knights of the Old Republic II: The Sith Lords](https://docs.google.com/document/d/15HbD-k-D8WHrp10IjIryAguhq7k2W94pkuGys7Z7xNM/edit)
* [Star Wars: Knights of the Old Republic](./kotor1-mod-list)
* [Star Wars: Knights of the Old Republic II: The Sith Lords](./kotor2-mod-list)

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