Trivia
Here is a collection of trivia about Cassette Beasts.
You can find trivia about the game from:
- Cassette Beasts: The Art Book
- Trivia sections on the official Cassette Beasts wiki articles.
- Bytten Studio's Q&A and Ask Me Anything (AMA) sessions:
- Cassette Beasts Blog #13 - You asked, we answered! (28 February 2023)
- Reddit AMA on r/JRPG (13 April 2023)
- Reddit AMA on r/NintendoSwitch (1 July 2023)
Here is a list of interviews that staff who worked on Cassette Beasts participated in and discussed Cassette Beasts.
Development History
- Late 2019: Development of Cassette Beasts began.[1]
- 11 May 2020: Reveal trailer released.
- 19 October 2021: Bytten Studio's partnership with publisher Raw Fury was officially announced, with an announcement trailer.
- 29 March 2023: Main voice cast announced.
- 26 April 2023: Cassette Beasts released on PC and Xbox Game Pass.
- 27 April 2023: Hotfix 1.1.2 live.
- 10 May 2023: Hotfix 1.1.3 live.
- 25 May 2023 Cassette Beasts released on Xbox Series X/S, Xbox One, and Nintendo Switch.
- 28 June 2023: Update 1.2 “Catacombs” live. Online multiplayer mode and "Pier of the Unknown" DLC expansion announced.
- 12 September 2023: "Pier of of the Unknown" DLC confirmed to be released on 4 October 2023 with a new trailer.
- 3 October 2023: Update 1.5 live.
- 4 October 2023: "Pier of of the Unknown" DLC released, with a new trailer.
Influences and Inspirations
The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: EVERY Cassette Beast EXPLAINED! 🖭. The video was retweeted by Bytten Studio.
The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by Kamen Rider, later suggested doing the copying and transforming with physical cassette tapes.[1]
Another oddball source of inspiration for Tom the story “The Beatles Never Broke Up”, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.[1]
The presentation of Archangels is inspired a little by the Witches in Puella Magi Madoka Magica.[1]
The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.[1]
The AP system in Cassette Beasts is taken from board and card games.[1]
Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.[1]
Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.[2]
The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.[2]
The Developers
Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.[3]
Tom Coxon's favourite monster catching game is Siralim Ultimate.[4]
References:
- ↑ Cassette Beasts Blog #13 - You asked, we answered! (28 February 2023)
- ↑ Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023)
- ↑ Comment by u/SamuriFerret (Jay Baylis) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023)
- ↑ Comment by u/tcoxon (Tom Coxon) from Bytten Studio's Reddit AMA on r/JRPG (13 April 2023)