From 836ad9c9057bffc6c71baba3141b3510944171e7 Mon Sep 17 00:00:00 2001 From: cassie Date: Mon, 25 Aug 2025 01:37:17 -0400 Subject: [PATCH 1/3] Last Sync: 2025-08-25 01:37 (Mobile) --- .obsidian/workspace-mobile.json | 17 +++++++++++++++-- 1 file changed, 15 insertions(+), 2 deletions(-) diff --git a/.obsidian/workspace-mobile.json b/.obsidian/workspace-mobile.json index 59fb38e..5c23b1c 100644 --- a/.obsidian/workspace-mobile.json +++ b/.obsidian/workspace-mobile.json @@ -85,6 +85,20 @@ "icon": "lucide-bookmark", "title": "Bookmarks" } + }, + { + "id": "064b924456695a61", + "type": "leaf", + "state": { + "type": "all-properties", + "state": { + "sortOrder": "frequency", + "showSearch": false, + "searchQuery": "" + }, + "icon": "lucide-archive", + "title": "All properties" + } } ], "currentTab": 0 @@ -126,8 +140,7 @@ }, "left-ribbon": { "hiddenItems": { - "graph:Open graph view": false, - "daily-notes:Open today's daily note": false, + "bases:Create new base": false, "templates:Insert template": false, "command-palette:Open command palette": false } From d3cb110931c0b0d106965b260ce5db932fa9730d Mon Sep 17 00:00:00 2001 From: cassie Date: Mon, 25 Aug 2025 01:38:22 -0400 Subject: [PATCH 2/3] Last Sync: 2025-08-25 01:38 (Mobile) --- .obsidian/workspace-mobile.json | 13 +++++++------ content/week-notes/029.md | 4 ++-- 2 files changed, 9 insertions(+), 8 deletions(-) diff --git a/.obsidian/workspace-mobile.json b/.obsidian/workspace-mobile.json index 5c23b1c..31142b8 100644 --- a/.obsidian/workspace-mobile.json +++ b/.obsidian/workspace-mobile.json @@ -4,22 +4,22 @@ "type": "split", "children": [ { - "id": "d972deb521311a5e", + "id": "689a1e884f30a271", "type": "tabs", "children": [ { - "id": "df152da4c3c17af0", + "id": "691d6785aa03ee02", "type": "leaf", "state": { "type": "markdown", "state": { - "file": "content/week-notes/028.md", + "file": "content/week-notes/029.md", "mode": "source", "source": false, "backlinks": false }, "icon": "lucide-file", - "title": "028" + "title": "029" } } ] @@ -145,10 +145,11 @@ "command-palette:Open command palette": false } }, - "active": "df152da4c3c17af0", + "active": "691d6785aa03ee02", "lastOpenFiles": [ - "content/posts/Using Hugo to generate a podcast feed.md", + "Content.base", "content/week-notes/028.md", + "content/posts/Using Hugo to generate a podcast feed.md", "themes/neverhungoveragain/assets/css/syntax.css", "public/week-notes/028/index.html", "public/week-notes/028", diff --git a/content/week-notes/029.md b/content/week-notes/029.md index 9358661..dbc3f01 100644 --- a/content/week-notes/029.md +++ b/content/week-notes/029.md @@ -15,7 +15,7 @@ I'm backporting a bunch of content from my old blogs so I can finally stop maint * [Canopies and Drapes: Emmy the Great’s Twist on the Classic Breakup Song](https://cassie.ink/canopies-and-drapes/) (2014-11-09) * [Princess Bubblegum & Marceline: Still Just Almost Girlfriends](https://cassie.ink/princess-bubblegum-marceline-still-just-almost-girlfriends/) (2014-08-14) -Sorry for unintentional pings on my rss feed; also, be aware that a lot of these are very old (like, ten years) and don't necessarily reflect who I am as a person today! I'm trying to be better about preserving and sharing my writing, so I suppose that means I must submit to [the mortifying ordeal of being known](https://archive.nytimes.com/opinionator.blogs.nytimes.com/2013/06/15/i-know-what-you-think-of-me/). Some of these pieces, while flawed, I am still fond of — particularly the *Life is Strange* one. I'm planning to do more and eventually close down the blog where they originally appeared (so I can stop maintaining a WordPress install). +Sorry for unintentional pings on my rss feed; also, be aware that a lot of these are very old (like, ten years) and don't necessarily reflect who I am as a person today! I'm trying to be better about preserving and sharing my writing, so I suppose that means I must submit to [the mortifying ordeal of being known](https://archive.nytimes.com/opinionator.blogs.nytimes.com/2013/06/15/i-know-what-you-think-of-me/). Some of these pieces, while flawed, I am still fond of — particularly the *Life is Strange* one. I'm planning to do more and eventually close down the blog where they originally appeared. I've continued my desk journey from last week, by which I mean I abandoned the Ergotron arm and ordered a Pixio PS1D instead. The Pixio arm feels cheaper in places, but the clamp is of reasonable size, and on the whole, it was *leagues* easier to set up than the Ergotron arm. The Ergotron comes pre-assembled, it's heavy, and you have to affix the monitors directly to the arms. The Pixio went together in pieces (with decent directions), which made it entirely feasible to do on one's own. You don't have to climb under your desk to clamp it down! There are detachable VESA plates so you can just slide your monitors right on! The clamp is a reasonable size! I'm still figuring out final positioning for the monitors themselves, but I'm really happy with how much it's cleaned up my desk setup. @@ -61,7 +61,7 @@ I picked up my *All We Know is Falling* listen from last week, too. I went back to [*fishmonger* by underscores](https://underscores.bandcamp.com/album/fishmonger). I really love this album (still). I love just about every song on it, but "Del mar county fair (2008)" is hitting for me in particular lately. -Podcast-wise, I listened to the first episode of [Leaving the Party](https://leavingtheparty.blog/2025/08/15/podcast-lovely-lady-rpg-2024/), mostly while mowing my law. I don't think I'd ever come across *Lovely Lady RPG* in my normal travels — visual novels have never held appeal for me — so it's cool to have a show introduce me to games and a perspective that are not ordinarily in my milieu. I also really enjoyed [this week's episode of Wavelengths](https://wavelengths.online/posts/aj-fillari-on-podcasting-media-crit-and-the-last-of-us-online), where Brendon Bigley and AJ Fillari talked about, well, talking. It was a great listen and, again, made me really want to go back to podcasting. +Podcast-wise, I listened to the first episode of [Leaving the Party](https://leavingtheparty.blog/2025/08/15/podcast-lovely-lady-rpg-2024/), mostly while mowing my lawn. I don't think I'd ever come across *Lovely Lady RPG* in my normal travels — visual novels have never held appeal for me — so it's cool to have a show introduce me to games and a perspective that are not ordinarily in my milieu. I also really enjoyed [this week's episode of Wavelengths](https://wavelengths.online/posts/aj-fillari-on-podcasting-media-crit-and-the-last-of-us-online), where Brendon Bigley and AJ Fillari talked about, well, talking. It was a great listen and, again, made me really want to go back to podcasting. [^1]: *Mistria* gives you this option; *Stardew* does not... but I've never had a mid-day crash in *Stardew.* From 2dfb07df696cc16bcbe6530e3141c03ae25bad55 Mon Sep 17 00:00:00 2001 From: cassie Date: Mon, 25 Aug 2025 10:32:16 -0400 Subject: [PATCH 3/3] Last Sync: 2025-08-25 10:32 (Mobile) --- .obsidian/workspace-mobile.json | 19 +++++++------------ content/week-notes/029.md | 2 +- 2 files changed, 8 insertions(+), 13 deletions(-) diff --git a/.obsidian/workspace-mobile.json b/.obsidian/workspace-mobile.json index 31142b8..3a9b32c 100644 --- a/.obsidian/workspace-mobile.json +++ b/.obsidian/workspace-mobile.json @@ -4,22 +4,17 @@ "type": "split", "children": [ { - "id": "689a1e884f30a271", + "id": "108b183902ae167f", "type": "tabs", "children": [ { - "id": "691d6785aa03ee02", + "id": "c8ac0a4bddfaa7e4", "type": "leaf", "state": { - "type": "markdown", - "state": { - "file": "content/week-notes/029.md", - "mode": "source", - "source": false, - "backlinks": false - }, + "type": "empty", + "state": {}, "icon": "lucide-file", - "title": "029" + "title": "New tab" } } ] @@ -145,8 +140,9 @@ "command-palette:Open command palette": false } }, - "active": "691d6785aa03ee02", + "active": "c8ac0a4bddfaa7e4", "lastOpenFiles": [ + "content/week-notes/029.md", "Content.base", "content/week-notes/028.md", "content/posts/Using Hugo to generate a podcast feed.md", @@ -159,7 +155,6 @@ "public/posts/page/7", "public/posts/hosting-a-podcast-for-pennies-a-day/index.html", "public/posts/hosting-a-podcast-for-pennies-a-day", - "public/hugo-podcast/index.html", "content/posts/turning 30.md", "content/week-notes/027.md", "content/week-notes/026.md", diff --git a/content/week-notes/029.md b/content/week-notes/029.md index dbc3f01..92c3853 100644 --- a/content/week-notes/029.md +++ b/content/week-notes/029.md @@ -43,7 +43,7 @@ I'm still playing *Fields of Mistria*, although I have had a few mid-day game cr I also played a little bit more of *Baldur's Gate 3*. I'm still very frustrated with it and kind of want to just be done. It's a bummer because I was really in love with the game in Act I and parts of Act II. I was excited for Act III because actually reaching Baldur's Gate the place seemed thrilling — there are many story threads intersecting there! But practically, this means I'm walking ten feet into the city to trigger a scene for one companion's quest then switching in another companion for their scene. I'm still save-scumming constantly, which means I'm spending a hell of a lot of time staring at loading screens. -I enjoyed the combat in the game at one point, but I did the fight with Lorroakan this week and tried to cast Silence on him to stop Elemental Retort. For no explicable reason, that doesn't work — despite it being a spell that he says *out loud*. Maybe it's a bug or an oversight, but I never feel like the abilities and spells that negate or create conditions every work for me. It seems like most fights can be won by just brute-forcing. I don't *want* to do that, but when I try to be tactical and clever, it so rarely works out. +I enjoyed the combat in the game at one point, but I did the fight with Lorroakan this week and tried to cast Silence on him to stop Elemental Retort. For no explicable reason, that doesn't work — despite it being a spell that he says *out loud*. Maybe it's a bug or an oversight, but I never feel like the abilities and spells that negate or create conditions ever work for me. It seems like most fights can be won by just brute-forcing. I don't *want* to do that, but when I try to be tactical and clever, it so rarely works out. I know I should probably just take a break from the game and come back to it one day, but I know I'll forget what's happening in the story if I leave it for too long. I think I just need to finish it, but I'm not having fun while playing it.