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<time datetime="2015-02-05T00:00:00&#43;00:00">5 February 2015</time>
<h1>Life is Strange Episode 1: Chrysalis</h1>
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<p>Set in the fictional town of Arcadia Bay, <em>Life is Strange</em> follows Max, the recently minted 18-year-old photography nerd, attending the elite Blackwall Academy. In the trend of episodic games, <em>Life is Strange</em> centers around player choice, the butterfly effect being both a literal and figurative force in the game. It manages, however, to distinguish itself from not only Telltale Games — with its unique center and focus on two teenage girls, as well as its gorgeous, indie-film presentation — but also from just about everything else were seeing in gaming today.</p>
<p>Max shares the profile that Im sure many gamers, myself included, occupied in our high school days — the slightly dorky, quiet kid in the back, who drifts through the hallways with earbuds in, avoiding the ritualistic and cult-like social hierarchy. <em>Life is Strange</em> manages to toe a line, careful that Max does not come off too snobbish or superior (a territory I am also familiar with) — in her journal and commentary, she expresses a conflict between wanting nothing to do with her fellow students, particularly those belonging to the “Vortex Club,” and acknowledging that many of them are kind or interesting and that there are rewards for giving them a chance. Its a thoughtful portrayal of teenage and high school tropes, and one of the only high school-set stories to remind me of my own experiences rather than other medias shallow and flat idea of what high school is. Fairly early into the episode, however, Max realizes an alienating factor in herself that Id wager players may not find as relatable — the ability to control and rewind time.</p>
<p>The mechanic is a refreshing twist on the choice-based episodic game trend, and one that functions especially well in the setting. How often in our high school careers do we wish we could relive something — would we have answered the teachers question differently? Been more delicate to a friend? Wore a pair of pants that <em>wouldnt</em> rip down the rear? And yet, Maxs new-found power is far from a blessing; the player must predict the long-term consequences of a choice that satisfies them immediately, often selecting the option with less desirable instant results in pursuit of future pay-off. Like Pavlovs bell, the “this action will have consequences” icon and accompanying sound began to trigger an actual feeling of hesitation and anxiety in me, an effect that speaks to how engrossing the game is.</p>
<p><img src="https://cdn.cassie.ink/images/2015/consequences.png" alt="Screenshot of an in-game indicator stating &ldquo;This action will have consequences&rdquo;"></p>
<p>I tried to resist the urge to rewind <em>everything,</em> and to instead trust my instincts, though I struggled along the way. After every decision made, Max will second-guess her (and therefore, my) choice, wondering if she should rewind. Even though we can see the immediate consequences of a decision play out, it doesnt make the decisions any easier to make than in a game like <em>Mass Effect</em>; if anything, theyre <em>more</em> difficult in <em>Life is Strange</em>, because we always have the option to renege.</p>
<p>Many of the choices <em>Life is Strange</em> presents regard privacy, a motif that helps authenticate it as a realistic portrayal of the teenage experience. In most video games, an NPC will stand by happily as you raid their belongings. In <em>Life is Strange</em>, there are consequences for rifling through someones possessions — youll discover information youd rather not have known, or trespass on someones trust and hospitality. Other times, youre able to lend a sympathetic ear to, say, a girl with a secret pregnancy. Here the time travel mechanic works in the players benefit; if a character objects to you learning their secrets, you can merely go backwards with the information still in mind but without the negative ramifications.</p>
<p>Whatever the specific situation it appears in, the choice-based gameplay of <em>Life is Strange</em> feels incredibly natural in the setting, as adolescence is traditionally a period of establishing ones identity. What may ordinarily be mundane decisions, therefore, have an added weight.  From the very start of the game, reading Maxs journal entries, were confronted with the harrowing and persistent question that possesses every teenager, and that we must grapple with it every time were prompted for a choice: <em>What type of person do I want to be?</em></p>
<p><img src="https://cdn.cassie.ink/images/2015/bathroom.png" alt="In-game screenshot of showing the back of Max&rsquo;s head. The subtitle reads, &ldquo;When a door closes, a window opens&hellip; Or, something like that."></p>
<p>The title of <em>Chrysalis</em> is, therefore, well-applied by Dontnod, not simply as a metaphor for the transitional period between adolescence and adulthood. Its also a quiescent stage, a dormant phase, a chapter that enables introspection — which <em>Life is Strange</em> also portrays, in Maxs internal dialogue, and through the recurring symbols of mirrors and selfies. The player is able to look at Max from both the interior, by controlling her, and the exterior. And like when taking a selfie, were allowed to select <em>how</em> to portray ourselves — what light wed like to place ourselves in, what expression to make, what message the picture creates and communicates.</p>
<p>On the topic of <em>Life is Strange</em> placing selfies in a positive light, I have to praise the game for celebrating teenagers — both their good and bad — and teenage <em>girls</em> at that. Having only just left my teenage years, I feel right at home in <em>Life is Strange</em>. I understand Max. I relate to her. I see myself in her, and her in me. And thats an incredibly rare experience for a female, teenage gamer. Now of course, Dontnods use of teen culture can be somewhat heavy-handed; some of the slang is inserted clumsily into the dialogue (“You hella saved my life”), some of Blackwalls students are rather trope-y (at least, right now — they may be developed in future episodes, and tropes <em>are</em> valid building blocks), and the overall atmosphere of Blackwall is just a little <em>too</em> hip to be totally believable. Even Max insists on using a retro, Polaroid camera. These problems did momentarily remove me from the game, but they are minor alongside an otherwise believable and realistic world. At a certain point, youre sucked far enough into the painterly visuals, exaggerated sunsets, ambient soundtrack, or well-placed indie track (personal favorite song and perhaps scene? The birds-eye view of Chloe smoking to Angus &amp; Julia Stone) that you dont feel these bumps in the road. It pokes fun at the selfie (a character at one point tells Max to “go fuck your selfie”) and my generations addiction to social media, but it never extends to mocking or disdain; rather, these are important aspects of todays teenage experience and they deserve to not only be portrayed, but to be celebrated. Life is Strange turns the stigma of teenage girls around 180 degrees — Max isnt an enjoyable character because shes “not like other girls” or any similarly misogynistic statement. She <em>is</em> like most girls. And shes great. One character in particular could have flopped and ruined the entire experience of <em>Life is Strange</em>, fallen into the manic pixie dream girl trope that lines modern-media — and gratefully, thats not the case.</p>
<p>If Max represents the incubation period implied by the episodes title, Chloe is the hard outer shell. Despite being heavily advertised, Chloe doesnt make a formal appearance until at least halfway through the episode — but her introduction is all the more exciting for it. She has this sort of looming, mysterious presence before we actually see her, let alone are introduced to her <em>as</em> Chloe — through Maxs journal, we learn the girls backstory: they were inseparable until Max moved to Seattle and, for whatever reason, never contacted Chloe again. When the two eventually reunite, Chloe isnt at all what Max expected.</p>
<p><img src="https://cdn.cassie.ink/images/2015/chloe.png" alt="In-game screenshot of Chloe, a young woman with blue hair and tattoos"></p>
<p>I wont beat around the bush. I love Chloe.  I spent less than two hours with Chloe and I think she has the potential to be one of this gens most memorable characters. She could easily have become a pothole on the manic pixie dream girl (<a href="http://www.salon.com/2014/07/15/im_sorry_for_coining_the_phrase_manic_pixie_dream_girl/">despite noted issues with the term</a>), wish-fulfillment road, and to be fair, there is a degree of this going on. But <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ManicPixieDreamGirl">as TV Tropes notes</a>:</p>
<blockquote>
<p>Despite all that (or <em>because</em> of all that), <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools" title="http://tvtropes.org/pmwiki/pmwiki.php/Main/TropesAreTools">there are ways of utilizing this trope without falling into that pitfall</a>. Given enough time, <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterDevelopment" title="http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterDevelopment">Character Development</a> can add to their personality and interests and pull them away from the MPDG foundation. The story may even be told from <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SwitchingPOV" title="http://tvtropes.org/pmwiki/pmwiki.php/Main/SwitchingPOV">their perspective</a>, revealing that there is more to them than bringing adventure to brooding guys. <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Deconstruction" title="http://tvtropes.org/pmwiki/pmwiki.php/Main/Deconstruction">Deconstructions</a> of the idea may show that they resent being considered only useful for the benefit of the main character, idolized as something that they are not, or that once the main character reaches their “enlightened” stage, the MPDG moves on to the next person who needs their help.</p></blockquote>
<p>In just the first episode, Chloe has already been fleshed out better than anything other character (rightfully so, as shes the deuteragonist) besides Max, with enough mystery to carry us through more development and character arcs. She boasts a <a href="https://cdn.cassie.ink/images/2015/lis-abandonment.png">mix of abandonment</a> and <a href="https://cdn.cassie.ink/images/2015/lis-dad.png">daddy issues</a>, is an assault survivor, and has a seriously dysfunctional home situation. Again, Dontnod treads some dangerous ground here, but has yet to use step in any cringe-worthy manner (that I picked up on, at least). Its refreshing to see these issues portrayed in a character without them overwhelming or otherwise <em>defining</em> the character. Chloe isnt interesting because shes had a rough life; shes more relatable and realistic for it, but these traits arent thrown in carelessly. Shes a character with an immense energy, depth, and charisma. Shes tough and shes complicated and she refuses to take shit from anyone, even Max. Ive scarcely seen this level of nuance in female characters, let alone <em>supporting</em> female characters, in video games.</p>
<p>Oh, and shes <em>probably</em> queer, based off of <a href="https://cdn.cassie.ink/images/2015/chloe-posters.png">some of her decorative choices</a> and her <a href="https://cdn.cassie.ink/images/2015/chloe-rachel.png">affectionate descriptions of Rachel</a>. Im aware that I have perhaps cultivated a reputation for <a href="https://cassie.ink/princess-bubblegum-marceline-still-just-almost-girlfriends/" title="Princess Bubblegum &amp; Marceline: Still Just Almost Girlfriends">assuming most female characters are queer</a>, even without pre-existing subtext — I dont deny that. But as infatuated as I am with Chloe, as both a character and for what she represents, I dont think Im reaching here. That said, at its heart — without the science-fiction and supernatural elements — <em>Life is Strange</em> is a story of female friendship, how two young women reunite and support one another as they face adulthood. Despite both being rather pragmatic, they acknowledge that <em>something</em> — destiny, perhaps? the butterfly? — brought them together for a reason. Its no coincidence that Maxs powers appear just in time to save Chloes life. Whether romance becomes part of that remains to be seen; even with my inclination to pair off female characters, Max and Chloes interactions have been fairly platonic thus far. Id be delighted to see that change, but equally pleased if Dontnod makes a conscious design to <em>not</em> change it — to instead craft a (female) bildungsroman that doesnt culminate in romance, and to celebrate female friendship and sisterhood without sexualizing it or its characters.</p>
<p><img src="https://cdn.cassie.ink/images/2015/lis-sunset.png" alt="In-game screenshot of Max and Chloe watching a sunset"></p>
<p><em>Life is Strange</em>s first episode managed to deliver on, and exceed, every one of my expectations for it. The first chapter concludes with a slideshow of the vivid characters encountered, who will no doubt hold further significance to the story as Arcadia Bays many mysteries unfold, all under the foreboding threat of a coming storm — the tornado Max dreams will hit the town in just four days. As the episode faded out, I watched the credits roll by, the incredible mood and atmosphere still encircling me, and it lingered for days after. There is still so much for me to explore in-game and to talk about outside of it; if nothing else, thats the mark of a fantastic release — one that inspires me to talk about it, to analyze it; one that draws me into it and <em>back</em> to it several times. <em>Life is Strange</em> is not a game that anyone would bank on as a success in an industry so inundated with guns held by rugged white guys; it set out with a vision to create a modern-day, women-driven <em>Twin Peaks</em>, and succeeded. Its a refreshing change from an industry that is otherwise rather trapped in sameness and stagnation. I have a big journey left to take with Max and Chloe and, judging by its first steps, it will be quite a ride.</p>
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