From 7223e9b83192337d16f04f0b0764a37149c187ea Mon Sep 17 00:00:00 2001 From: yequari Date: Sun, 10 Aug 2025 10:23:36 -0700 Subject: [PATCH] new blog post --- content/blog/2025/a-month-of-gundam-tcg.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 content/blog/2025/a-month-of-gundam-tcg.md diff --git a/content/blog/2025/a-month-of-gundam-tcg.md b/content/blog/2025/a-month-of-gundam-tcg.md new file mode 100644 index 0000000..3d3761b --- /dev/null +++ b/content/blog/2025/a-month-of-gundam-tcg.md @@ -0,0 +1,7 @@ +--- +title: "A Month of the Gundam Card Game" +date: 2025-08-10T10:25:51-07:00 +year: "2025" +--- + +Recently, I've been completely absorbed by the newly released Gundam Card Game. After doing a few booster set and starter deck release events, I went to my first local constructed tournament for the game last week and had a blast. My expectation was that many players would be playing late game control decks based on results from other tournaments, so I tried to take advantage of this with a Green/Blue Zeon aggro deck. My first two rounds, against Green/White Wing Gundam Zero decks, proved me correct as I was able to finish the game quickly, before their decks could fully ramp up. My last round was against my friend who I had been testing decks with since the cards first got revealed, which was cool since we both knew our matchup well. He was running a Red/White Triple Ship Alliance deck, which seems to have a favorable matchup into aggro, which wasn't helped by some unlucky draws. My friend ended up taking the game and my final record was 2-1. For next week's tournament, I have a few adjustments to make to see if I can get the 3-0. I'm expecting others to also be making adjustments to better handle aggro matchups. The process of refining a deck over time and adjusting to your local metagame is just such a fun experience and it makes me really glad to be playing a TCG again!