Add Design Philosophy section and more accolade to Cassette Beasts Facts

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Helen Chong 2024-05-20 16:39:17 +08:00
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<subtitle>Leilukin&#39;s personal website.</subtitle>
<link href="https://leilukin.neocities.org/feed.xml" rel="self"/>
<link href="https://leilukin.neocities.org"/>
<updated>2024-05-20T04:32:02Z</updated>
<updated>2024-05-20T08:36:30Z</updated>
<id>https://leilukin.neocities.org</id>
<author>
<name>Leilukin</name>

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<li><a href="#accolades">Accolades</a>
</li>
<li><a href="#design-philosophy">Design Philosophy</a>
</li>
<li><a href="#influences-and-inspirations">Influences and Inspirations</a>
</li>
@ -405,7 +408,6 @@
</li>
</ul>
<p><a href="https://wiki.cassettebeasts.com/wiki/List_of_Interviews">Here is a list of interviews</a> that staff who worked on Cassette Beasts participated in and discussed <cite>Cassette Beasts</cite>.</p>
<p>Bytten Studio has written a blog post on <a href="https://store.steampowered.com/news/app/1321440/view/6349565145235433772">their design philosophy of <cite>Cassette Beasts</cite></a>.</p>
<div class="heading-wrapper h2">
<h2 id="development-history">Development History</h2>
<a class="heading-anchor" href="#development-history" aria-labelledby="development-history"><span hidden>#</span></a></div>
@ -445,6 +447,12 @@
<h2 id="accolades">Accolades</h2>
<a class="heading-anchor" href="#accolades" aria-labelledby="accolades"><span hidden>#</span></a></div>
<p><cite>Cassette Beasts</cite> was <a href="https://twitter.com/ByttenStudio/status/1765742782700782040">nominated for The British Game</a> at the 20th British Academy (BAFTA) Games Awards.</p>
<p>Bytten Studio was <a href="https://x.com/ByttenStudio/status/1791085233216823769">nominated for &quot;Best Small Studio&quot;</a> at the Develop:Star Awards 2024.</p>
<div class="heading-wrapper h2">
<h2 id="design-philosophy">Design Philosophy</h2>
<a class="heading-anchor" href="#design-philosophy" aria-labelledby="design-philosophy"><span hidden>#</span></a></div>
<p>On 12 October 2023, Bytten Studio wrote a Steam blog post <a href="https://store.steampowered.com/news/app/1321440/view/6349565145235433772">&quot;Cassette Beasts - Design &amp; Expectations&quot;</a> about their design philosophy of <cite>Cassette Beasts</cite> to celebrate the game reaching 350,000+ players.</p>
<p><cite>Cassette Beasts</cite> very consciously opens with exploration and combat within the first minute of the game and leaves the lore for later, because Bytten Studio believes in giving players the game first and selling the players on the story later.<sup class="footnote-ref"><a href="#fn2" id="fnref2">[<span class="visually-hidden">Footnote </span>2]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="influences-and-inspirations">Influences and Inspirations</h2>
<a class="heading-anchor" href="#influences-and-inspirations" aria-labelledby="influences-and-inspirations"><span hidden>#</span></a></div>
@ -455,10 +463,10 @@
<p>The way the relationship system ties into fusions is heavily influenced by Steven Universe, which both Tom and Jay are fans of.<sup class="footnote-ref"><a href="#fn1" id="fnref1:4">[<span class="visually-hidden">Footnote </span>1:4]</a></sup></p>
<p>The AP system in Cassette Beasts is taken from board and card games.<sup class="footnote-ref"><a href="#fn1" id="fnref1:5">[<span class="visually-hidden">Footnote </span>1:5]</a></sup></p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.<sup class="footnote-ref"><a href="#fn1" id="fnref1:6">[<span class="visually-hidden">Footnote </span>1:6]</a></sup></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a &quot;rightful king&quot; to reflect Britain's history of conquest.<sup class="footnote-ref"><a href="#fn2" id="fnref2">[<span class="visually-hidden">Footnote </span>2]</a></sup></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup class="footnote-ref"><a href="#fn2" id="fnref2:1">[<span class="visually-hidden">Footnote </span>2:1]</a></sup></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative.<sup class="footnote-ref"><a href="#fn3" id="fnref3">[<span class="visually-hidden">Footnote </span>3]</a></sup></p>
<p>Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.<sup class="footnote-ref"><a href="#fn4" id="fnref4">[<span class="visually-hidden">Footnote </span>4]</a></sup></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a &quot;rightful king&quot; to reflect Britain's history of conquest.<sup class="footnote-ref"><a href="#fn3" id="fnref3">[<span class="visually-hidden">Footnote </span>3]</a></sup></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup class="footnote-ref"><a href="#fn3" id="fnref3:1">[<span class="visually-hidden">Footnote </span>3:1]</a></sup></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative.<sup class="footnote-ref"><a href="#fn4" id="fnref4">[<span class="visually-hidden">Footnote </span>4]</a></sup></p>
<p>Barkley was not inspired by anything in particular; he was added in the game to surprise players as a non-human partner.<sup class="footnote-ref"><a href="#fn5" id="fnref5">[<span class="visually-hidden">Footnote </span>5]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="developer-notes">Developer Notes</h2>
<a class="heading-anchor" href="#developer-notes" aria-labelledby="developer-notes"><span hidden>#</span></a></div>
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<div class="heading-wrapper h2">
<h2 id="the-developers">The Developers</h2>
<a class="heading-anchor" href="#the-developers" aria-labelledby="the-developers"><span hidden>#</span></a></div>
<p>Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.<sup class="footnote-ref"><a href="#fn5" id="fnref5">[<span class="visually-hidden">Footnote </span>5]</a></sup></p>
<p>Tom Coxon's favourite monster catching game is Siralim Ultimate.<sup class="footnote-ref"><a href="#fn6" id="fnref6">[<span class="visually-hidden">Footnote </span>6]</a></sup></p>
<p>Jay Baylis' favourite monster catching game is Pokémon Ruby/Sapphire.<sup class="footnote-ref"><a href="#fn6" id="fnref6">[<span class="visually-hidden">Footnote </span>6]</a></sup></p>
<p>Tom Coxon's favourite monster catching game is Siralim Ultimate.<sup class="footnote-ref"><a href="#fn7" id="fnref7">[<span class="visually-hidden">Footnote </span>7]</a></sup></p>
<div class="heading-wrapper h2">
<h2 id="frequently-asked-topics">Frequently Asked Topics</h2>
<a class="heading-anchor" href="#frequently-asked-topics" aria-labelledby="frequently-asked-topics"><span hidden>#</span></a></div>
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<ol class="footnotes-list">
<li id="fn1" class="footnote-item"><p><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561">&quot;Cassette Beasts Blog #13 - You asked, we answered!&quot;</a>. <cite>Cassette Beasts</cite> Steam blog. 28 February 2023. <a aria-label="Back to content" href="#fnref1" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:1" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:2" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:3" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:4" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:5" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref1:6" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn2" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref2" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref2:1" class="footnote-backref">↩︎</a></p>
<li id="fn2" class="footnote-item"><p>Jay Baylis' (@SamuriFerret) <a href="https://x.com/SamuriFerret/status/1788943762594369890">quote tweet</a> from @DavidKayConrad. 10 May 2024. <a aria-label="Back to content" href="#fnref2" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn3" class="footnote-item"><p>Jay Baylis's (samuri) <a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">message</a>. Bytten Studio Discord server. 11 February 2024. <a aria-label="Back to content" href="#fnref3" class="footnote-backref">↩︎</a></p>
<li id="fn3" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref3" class="footnote-backref">↩︎</a> <a aria-label="Back to content" href="#fnref3:1" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn4" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/">comment</a>. Bytten Studio's AMA on r/JRPG. 25 March 2024. <a aria-label="Back to content" href="#fnref4" class="footnote-backref">↩︎</a></p>
<li id="fn4" class="footnote-item"><p>Jay Baylis's (samuri) <a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523">message</a>. Bytten Studio Discord server. 11 February 2024. <a aria-label="Back to content" href="#fnref4" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn5" class="footnote-item"><p>Jay Baylis' (u/SamuriFerret) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref5" class="footnote-backref">↩︎</a></p>
<li id="fn5" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/JRPG/comments/1bniroh/comment/kwiqbm5/">comment</a>. Bytten Studio's AMA on r/JRPG. 25 March 2024. <a aria-label="Back to content" href="#fnref5" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn6" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref6" class="footnote-backref">↩︎</a></p>
<li id="fn6" class="footnote-item"><p>Jay Baylis' (u/SamuriFerret) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref6" class="footnote-backref">↩︎</a></p>
</li>
<li id="fn7" class="footnote-item"><p>Tom Coxon's (u/tcoxon) <a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/">comment</a>. Bytten Studio's AMA on r/NintendoSwitch. 1 July 2023. <a aria-label="Back to content" href="#fnref7" class="footnote-backref">↩︎</a></p>
</li>
</ol>
</section>

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@ -26,8 +26,6 @@ You can find facts and trivia about the game from:
[Here is a list of interviews](https://wiki.cassettebeasts.com/wiki/List_of_Interviews) that staff who worked on Cassette Beasts participated in and discussed {% cite "Cassette Beasts" %}.
Bytten Studio has written a blog post on [their design philosophy of {% cite "Cassette Beasts" %}](https://store.steampowered.com/news/app/1321440/view/6349565145235433772).
## Development History
Late 2019
@ -74,10 +72,19 @@ Late 2019
22 April 2024
: Android and iOS versions [confirmed](https://twitter.com/ByttenStudio/status/1782442549552017482) to be released on 4 June 2024 with a [trailer](https://www.youtube.com/watch?v=hqcDR6-sRVw).
## Accolades
{% cite "Cassette Beasts" %} was [nominated for The British Game](https://twitter.com/ByttenStudio/status/1765742782700782040) at the 20th British Academy (BAFTA) Games Awards.
Bytten Studio was [nominated for "Best Small Studio"](https://x.com/ByttenStudio/status/1791085233216823769) at the Develop:Star Awards 2024.
## Design Philosophy
On 12 October 2023, Bytten Studio wrote a Steam blog post ["Cassette Beasts - Design & Expectations"](https://store.steampowered.com/news/app/1321440/view/6349565145235433772) about their design philosophy of {% cite "Cassette Beasts" %} to celebrate the game reaching 350,000+ players.
{% cite "Cassette Beasts" %} very consciously opens with exploration and combat within the first minute of the game and leaves the lore for later, because Bytten Studio believes in giving players the game first and selling the players on the story later.^[Jay Baylis' (@SamuriFerret) [quote tweet](https://x.com/SamuriFerret/status/1788943762594369890) from @DavidKayConrad. 10 May 2024.]
## Influences and Inspirations
The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: [EVERY Cassette Beast EXPLAINED! 🖭](https://www.youtube.com/watch?v=GlKQzL6gpxc). The video was [retweeted](https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png) by Bytten Studio.