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<h1>How <cite>Cassette Beasts</cite> is Much More than a <cite>Pokémon</cite> Clone</h1>
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<h1>How <cite>Cassette Beasts</cite> is Much More than a <cite>Pokémon</cite> Clone</h1>
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<div class="center-text">
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<p>Written by Leilukin</p>
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<p>Written by Leilukin</p>
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<p>First published on August 26, 2023</p>
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<p>First published on August 26, 2023<br>Last updated on August 27, 2023</p>
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<details class="toc" role=”doc-toc”>
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<details class="toc" role=”doc-toc”>
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<h3>Level Scaling and Enemy AI Adjustment Options</h3>
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<h3>Level Scaling and Enemy AI Adjustment Options</h3>
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<p>A common criticism of the <cite>Pokémon</cite> games from long-time players is the lack of difficulty settings, and even the only pair of games that have it, <cite>Black 2</cite> and <cite>White 2</cite>, require you to complete the main campaign to unlock. Moreover, open world design of <cite>Scarlet</cite> and <cite>Violet</cite> has been criticised for the lack of level scaling in opponents' Pokémon.</p>
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<p>A common criticism of the <cite>Pokémon</cite> games from long-time players is the lack of difficulty settings, and even the only pair of games that have it, <cite>Black 2</cite> and <cite>White 2</cite>, require you to complete the main campaign to unlock. Moreover, the open-world design of <cite>Scarlet</cite> and <cite>Violet</cite> has been criticised for the lack of level scaling in opponents' Pokémon.</p>
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<p>However, the settings menu of Cassette Beasts include the sliders to adjust the game's difficulty through the level scaling and enemy AI options, so you can make the game easier or more difficult as you wish.</p>
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<p>However, the settings menu of Cassette Beasts include the sliders to adjust the game's difficulty through the level scaling and enemy AI options, so you can make the game easier or more difficult as you wish.</p>
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<p>While it is understandable to compare <cite>Cassette Beasts</cite> to <cite>Pokémon</cite>, <cite>Cassette Beasts</cite> has countless claims to forge its own identity apart from the pioneer of the monster-collecting role-playing genre, as explained throughout this essay. As someone who has played <cite>Pokémon</cite> games since the <cite>Red Version</cite> from Generation 1, but has become jaded with the direction of the series since <cite>Sword</cite> and <cite>Shield</cite> from Generation 8 and is losing interest in playing their recent titles, <cite>Cassette Beasts</cite> provides a perfect indie alternative for something different.</p>
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<p>While it is understandable to compare <cite>Cassette Beasts</cite> to <cite>Pokémon</cite>, <cite>Cassette Beasts</cite> has countless claims to forge its own identity apart from the pioneer of the monster-collecting role-playing genre, as explained throughout this essay. As someone who has played <cite>Pokémon</cite> games since the <cite>Red Version</cite> from Generation 1, but has become jaded with the direction of the series since <cite>Sword</cite> and <cite>Shield</cite> from Generation 8 and is losing interest in playing their recent titles, <cite>Cassette Beasts</cite> provides a perfect indie alternative for something different.</p>
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<p>Frequent releases and rushed development schedules have taken their toll on the quality of recent <cite>Pokémon</cite> titles, resulting in cutting corners and sometimes glitches. Moreover, as a multi-billion dollar corporate-owned franchise, <cite>Pokémon</cite> is primarily targeted at children and meant to be able to be enjoyed by everyone. Therefore, despite a few attempts to do something new, maximising profit is still prioritised over innovation.</p>
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<p>Frequent releases and rushed development schedules have taken their toll on the quality of recent <cite>Pokémon</cite> titles, resulting in cutting corners and sometimes glitches. Furthermore, as a multi-billion dollar corporate-owned franchise, <cite>Pokémon</cite> is primarily targeted at children and meant to be able to be enjoyed by everyone. Therefore, despite a few attempts to do something new, maximising profit is still prioritised over innovation.</p>
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<p>Art that tries to appeal to everyone, even if not bad, tends to be bland and reluctant to take creative risks. <cite>Cassette Beasts</cite> further proves that indie games can be much more creative than AAA games.</p>
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<p>Art that tries to appeal to everyone, even if not bad, tends to be bland and reluctant to take creative risks. <cite>Cassette Beasts</cite> is another evidence that indie games can be much more creative than AAA games.</p>
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<p>Therefore, if you think you have outgrown and looking for a more sophisticated and mature monster-collecting game that actually treats the player like an adult, go play <cite>Cassette Beasts</cite>.</p>
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<p>Therefore, if you think you have outgrown <cite>Pokémon</cite> and looking for a more sophisticated and mature monster-collecting game that actually treats the player like an adult, go play <cite>Cassette Beasts</cite>.</p>
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</section>
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