Modify human relationship section
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<p>Human characters in <cite>Pokémon</cite> interest me as much as the creatures themselves, because the Pokémon world is populated by both Pokémon and humans, thus I find the humans' relationships with the creatures and each other also an important element of the Pokémon world. Unfortunately, I often feel that human characters are an aspect of the <cite>Pokémon</cite> games that are underappreciated by the Western Pokémon fandom, who tend to focus more on the creatures themselves. Therefore, seeing a <cite>Pokémon</cite>-inspired game, especially one that is developed by a Western studio like <cite>Cassette Beasts</cite>, actually make effort in fleshing out human characters and relationships was the biggest pleasant surprise for me when I started playing <cite>Cassette Beasts</cite> for the first time.</p>
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<p><cite>Pokémon</cite> has a spin-off game that focus more on human characters: <cite>Pokémon Masters EX</cite>, but the fact that it is a gacha game means it is a glorified gambling game that wants you to spend real-world money to gamble to collect the human trainers. However, that is not the case at all in <cite>Cassette Beasts</cite>, since it does not have any microtransaction. In fact, <cite>Cassette Beasts</cite>' companion and relationship systems prove that <cite>Pokémon</cite> can do more with their human characters without predatory monetisation mechanics.</p>
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<p><cite>Pokémon</cite> has a spin-off game that focus more on human characters: <cite>Pokémon Masters EX</cite>, but the fact that it is a gacha game means it is a glorified gambling game that wants you to spend real-world money to gamble to collect the human trainers. However, that is not the case at all in <cite>Cassette Beasts</cite>, since it does not have any microtransaction. In fact, <cite>Cassette Beasts</cite>' companion and relationship systems prove that <cite>Pokémon</cite> can do more with their human characters without predatory monetisation tactics.</p>
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<p><strong>They Did Not Need To But They Did It Anyway counter: 3</strong></p>
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