Tweak essay
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<p>There is no denying that <cite>Pokémon</cite> is one of the largest franchise in the world and the most influential series in the monster collecting genre of video games, and thus inspiring many games in the genre. <cite>Cassette Beasts</cite>, an indie monster-collecting RPG developed by the England-based indie studio Bytten Studio, is not an exception, as it does share similarities to <cite>Pokémon</cite>.</p>
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<p>However, describing <cite>Cassette Beasts</cite> as a mere <cite>Pokémon</cite> clone is doing it a massive disservice, because <cite>Cassette Beasts</cite> does many mechanics and aspects of <cite>Pokémon</cite> games in different, and sometimes arguably better ways.</p>
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<p>However, describing <cite>Cassette Beasts</cite> as a mere <cite>Pokémon</cite> clone is doing it a massive disservice, because <cite>Cassette Beasts</cite> executes many mechanics and aspects of <cite>Pokémon</cite> games in different, and sometimes arguably better ways.</p>
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<p>Furthermore, there are things in <cite>Cassette Beasts</cite> that you would not find in <cite>Pokémon</cite> games, at least in the main series games, thanks to Bytten Studio's creativity and passion that a gigantic corporate-owned franchise like <cite>Pokémon</cite> could only dream of.</p>
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</section>
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