Redo source citation format and add inspiration trivia

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Helen Chong 2024-02-13 17:18:06 +08:00
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<dl> <dl>
<dt>Late 2019</dt> <dt>Late 2019</dt>
<dd>Development of <cite>Cassette Beasts</cite> began.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></dd> <dd>Development of <cite>Cassette Beasts</cite> began.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></dd>
<dt>11 May 2020</dt> <dt>11 May 2020</dt>
<dd><a href="https://www.youtube.com/watch?v=H-bD1Pf3xGY" target="_blank">Reveal trailer</a> released.</dd> <dd><a href="https://www.youtube.com/watch?v=H-bD1Pf3xGY" target="_blank">Reveal trailer</a> released.</dd>
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<p>The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: <a href="https://www.youtube.com/watch?v=GlKQzL6gpxc" target="blank">EVERY Cassette Beast EXPLAINED! 🖭</a>. The video was <a href="https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png" target="blank">retweeted</a> by Bytten Studio.</p> <p>The YouTube channel Lockstin & Gnoggin has a video that explains the names and designs of the monsters and Archangels: <a href="https://www.youtube.com/watch?v=GlKQzL6gpxc" target="blank">EVERY Cassette Beast EXPLAINED! 🖭</a>. The video was <a href="https://i.postimg.cc/tRdtkBSF/Screenshot-2023-10-05-at-14-27-39-Lockstin-on-X.png" target="blank">retweeted</a> by Bytten Studio.</p>
<p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>The idea of copying monster forms to transform into came from Tom Coxon's dream. Jay Baylis, inspired by <cite>Kamen Rider</cite>, later suggested doing the copying and transforming with physical cassette tapes.<sup><a href="#cite_note-1" target="_blank">[Source]</a></sup></p>
<p>Another oddball source of inspiration for Tom the story <a href="https://thebeatlesneverbrokeup.com/story/" target="_blank">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>Another oddball source of inspiration for Tom the story <a href="https://thebeatlesneverbrokeup.com/story/" target="_blank">“The Beatles Never Broke Up”</a>, about a man who in 2009 hit his head and woke up in another world where the Beatles still exist, where people still use analogue technology, and where parallel universe travel is commonplace.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></p>
<p>The presentation of Archangels is inspired a little by the Witches in <cite>Puella Magi Madoka Magica</cite>.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>The presentation of Archangels is inspired a little by the Witches in <cite>Puella Magi Madoka Magica</cite>.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></p>
<p>The way the relationship system ties into fusions is heavily influenced by <cite>Steven Universe</cite>, which both Tom and Jay are fans of.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>The way the relationship system ties into fusions is heavily influenced by <cite>Steven Universe</cite>, which both Tom and Jay are fans of.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></p>
<p>The AP system in Cassette Beasts is taken from board and card games.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>The AP system in Cassette Beasts is taken from board and card games.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></p>
<p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.<sup id="cite_ref-1"><a href="#cite_note-1">[1]</a></sup></p> <p>Jay cited comic author Grant Morrison as an influence on the broader themes of the game (as well as the strange English surrealism of the setting), as Morrison's stories often explore the nature of fiction, multiple realities, and their influence on one another.<sup><a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">[Source]</a></sup></p>
<p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.<sup id="cite_ref-2"><a href="#cite_note-2">[2]</a></sup></p> <p>Archangels Morgante and Aleph were inspired by Morgan le Fay and King Arthur from Arturian legends, but with an unusual twist that Aleph is portrayed as a conqueror instead of a "rightful king" to reflect Britain's history of conquest.<sup><a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/" target="_blank">[Source]</a></sup></p>
<p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup id="cite_ref-2"><a href="#cite_note-2">[2]</a></sup></p> <p>The ideas for the other Archangels came after Morgante and Aleph. Their themes were kind of arbitrarily chosen to match the design Jay had given them.<sup><a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/" target="_blank">[Source]</a></sup></p>
<p>Bytten Studio made a point to not put in a huge amount of Japanese mythological monsters in comparison to mythology from other nations, especially since well-known mons franchises such as <cite>Shin Megami Tensei</cite>, <cite>Pokémon</cite> and <cite>Digimon</cite> are Japanese franchises; they do not want to seem derivative. <sup><a href="https://discord.com/channels/594939411775619102/709417227652431942/1206255854211305523" target="blank">[Source]</a></sup></p>
</section> </section>
<section class="content-section"> <section class="content-section">
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<section class="content-section"> <section class="content-section">
<h2>The Developers</h2> <h2>The Developers</h2>
<p>Jay Baylis' favourite monster catching game is <cite>Pokémon Ruby/Sapphire</cite>.<sup id="cite_ref-3"><a href="#cite_note-3">[3]</a></sup></p> <p>Jay Baylis' favourite monster catching game is <cite>Pokémon Ruby/Sapphire</cite>.<sup><a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/" target="_blank">[Source]</a></sup></p>
<p>Tom Coxon's favourite monster catching game is <cite>Siralim Ultimate</cite>.<sup id="cite_ref-4"><a href="#cite_note-4">[4]</a></sup></p> <p>Tom Coxon's favourite monster catching game is <cite>Siralim Ultimate</cite>.<sup><a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/" target="_blank">[Source]</a></sup></p>
</section>
<section class="content-section">
<h3>References:</h3>
<ol class="references-list">
<li id="cite_note-1">
<a href="#cite_ref-1"></a>
<a href="https://store.steampowered.com/news/app/1321440/view/3669908058337516561" target="_blank">Cassette Beasts Blog #13 - You asked, we answered!</a> (28 February 2023)
</li>
<li id="cite_note-2">
<a href="#cite_ref-2"></a>
<a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9v6q5/" target="_blank">Comment</a> by u/tcoxon (Tom Coxon) from <a href="https://www.reddit.com/r/JRPG/comments/12kobbo/were_bytten_studio_the_developers_of_cassette/" target="_blank"> Bytten Studio's Reddit AMA on r/JRPG</a> (13 April 2023)
</li>
<li id="cite_note-3">
<a href="#cite_ref-3"></a>
<a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qo03/" target="_blank">Comment</a> by u/SamuriFerret (Jay Baylis) from <a href="https://www.reddit.com/r/JRPG/comments/12kobbo/were_bytten_studio_the_developers_of_cassette/" target="_blank"> Bytten Studio's Reddit AMA on r/JRPG</a> (13 April 2023)
</li>
<li id="cite_note-4">
<a href="#cite_ref-4"></a>
<a href="https://www.reddit.com/r/NintendoSwitch/comments/14nvsiu/ama_we_are_bytten_studio_the_developers_of/jq9qicf/" target="_blank">Comment</a> by u/tcoxon (Tom Coxon) from <a href="https://www.reddit.com/r/JRPG/comments/12kobbo/were_bytten_studio_the_developers_of_cassette/" target="_blank"> Bytten Studio's Reddit AMA on r/JRPG</a> (13 April 2023)
</li>
</ol>
</section> </section>
</div> </div>